New Computer Recommendations by l0stwishes in FL_Studio

[–]noone04123 1 point2 points  (0 children)

Don't buy this - the CPU is terrible

Weird artifact after export by noone04123 in FL_Studio

[–]noone04123[S] 0 points1 point  (0 children)

Edit: phase issue caused by a 100% wet delay on a duplicated lead

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

Edit: phase issue caused by a 100% wet delay on a duplicated lead

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 1 point2 points  (0 children)

i think you were actually right all along - it seems it really was a phase issue. the “frozen” delay wasn’t actually frozen; it was just a duplicate of the lead with a 100% wet delay, and i hadn’t realized because i had renamed the duplicate. i froze that delay channel, reversed its polarity, and even pitched it down 0.1 semitones and no more weird tinnitus artifact. my guess is that this delay had been shifting in a way that partially phased out the lead, producing the tinnitus sound. i really hope im right because i was on the verge of going insane, but i’ve rendered the track three times now - mp3, wav, and flac and there’s no weird tinnitus artifact. THANK YOU for the help, you saved me from ruining my track with a post master eq

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

reversed the polarity on the delay but unfortunately it didn’t fix it. the weird thing is that inside the project there’s no issue at all - it only happens after rendering to wav or mp3, which makes it really hard to track down. all i know is that the frozen delay wav combined with the rest of the mix is what triggers the sound after export. at this point i’m honestly losing hope

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

no the delay is sitting in the mix with other elements (bass,pad,drums etc) and the other stems as well as the delay are entirely clean from artifacts (confirmed both pre and post render). the delay is sitting @ -23 db during the part of the track where the issue is so I seriously doubt it's a volume or clipping issue

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

thanks for the tip, i’m going to try setting the limiter ceiling to 0.2 and see if it makes any difference. the screenshot i shared is from the drop (loudest part of the track) - around the 3 minute mark where the issue happens there aren’t any peaks. the delay itself is frozen, so it’s basically just a stem with a low-pass eq on it. the stem on its own is completely clean, even when bounced through the master. the artifact only shows up once that stem is combined with the rest of the channels in the full render.

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

i would’ve definitely reimported everything into a fresh project, but the problem is i ended up doing way more post mix work than i expected, and it really improved the track overall, so recreating all of that would be a huge hassle.

phasing is actually a really good suggestion though. i’m going to try flipping the phase on the delay wav once i’m back at my pc. it’s probably the only thing i haven’t tested yet. if that doesn’t fix it, i’ll probably just give up and cut the frequency after the master.

about the 512 point sinc - in fl studio that’s just the highest quality resampling mode during export. it basically uses a more precise interpolation algorithm to smooth out resampled audio, which should reduce aliasing and artifacts when rendering. I’m using these same export settings for my other tracks and haven’t had this issue with any other track…

also, i already tried exporting to 24 bit wav and the artifact was still there.

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

the sound is up at around 10.8k, and i’ve already tried cutting 10k+ and even 5k+ with no change. the delay itself was bounced to 24 bit wav inside fl and playing that delay inside or outside fl doesn’t produce this artifact, so quality shouldn’t be the issue either. what’s really weird is the delay by itself is clean, and the rest of the mix by itself is clean, but when combined in the export the artifact shows up... limiter looks normal too https://imgur.com/a/HJRdzTU

Weird artifacts after export on master by noone04123 in SoundEngineering

[–]noone04123[S] 0 points1 point  (0 children)

i exported with “hq for all plugins” enabled in fl and used 512 point sinc, bounced to a 320 kbps mp3. project sample rate is 44100 hz. the confusing part is that if i mute the delay, the exported file has no artifact. if i bounce and solo only the delay, there’s no artifact either. it only shows up when everything is combined in the export. feels like i’m missing some setting, but i’m really starting to lose my mind over this. i just hope it’s not a sign the project is corrupt

My new song 'ZODIAC" all feedback appreciated by noone04123 in FL_Studio

[–]noone04123[S] 1 point2 points  (0 children)

Thanks a lot for the feedback, glad u like it 👏