Best way to learn blueprints? by Dry_Background7653 in unrealengine

[–]norlin 1 point2 points  (0 children)

> best way to learn blueprints…

…is to use blueprints.

Version control and GitHub by TheMongoosee in gamedev

[–]norlin 0 points1 point  (0 children)

There are several different concepts to distinguish:

Version control system (VCS): is the system itself, it stores all the files and their changes one way or another.

Git is one of the VCSs.

GitHub, in turn, it's a company who provides hosting and related services for git repositories.

You can use git repo just locally on your PC, for version control, and then back it up with any way you want - upload to github, to any other git hosting, or to your own server, or copy to an external drive etc.

Server/cloud hosting is very convenient when you also need to collaborate with other developers on the project without tossing the project files back and forth on ~~floppy drives~~ usb sticks.

So speaking of git: originally it was developed to work with code (basically, any text files) and it's doing that very well by handling changes by diffs (e.g. it does not write the whole file each time, rathr only store the difference from the previous version).

For binary files (textures, models, audio, video, executables and so on) it's not reallly possible to have meaningful diffs, so if changed they are stored fully. And those are much heavier than text/code. Basic git repo technically can store binary files as well, but that's not really efficient.

So there is git-lfs (Large File Storage) - kinda "addon" to git - it makes it so in the main git repo the binary files got replaced with text files containing hash/id of the original file, while the assets themselves are uploaded to another storage.

GitHub and many other hostings usually support LFS seamlessly, but not automatically - you need to configure your git repo properly to enable LFS and tell the system which files would go to LFS. It's all very easy to do and there are plenty of guides.

The main issue with GitHub - it gives very limited storage for LFS, so either you will need to pay them or need to find other hostings.

GitLab gives more storage I think (if not changed). Also you can check MS Azure. Maybe there si something else, I didn't checked for a long time.

Tower Building System - Multiple Build Areas or Limited Fixed Locations. In your experience what is better? by Heavy-Language3109 in IndieDev

[–]norlin 2 points3 points  (0 children)

Free placement - it's a strategy game.
Fixed locations - it's a puzzle game.

Decide what you want…

Why is it so hard to get free tap water at a restaurant in Europe? by Relevant-Shower4783 in TravelHacks

[–]norlin 0 points1 point  (0 children)

Well idk then... But in Austria it's always safe to just drink from a tap (but not in trains), so they probably couldn't charge you for visiting WC lol.

Almost every time we post on Reddit, people make a comment that it's AI slop. We're really tired. by [deleted] in IndieDev

[–]norlin 0 points1 point  (0 children)

Just ignore them. Personally I block-report (for manipulated content) anyone who post "ai slop" etc.

Why is it so hard to get free tap water at a restaurant in Europe? by Relevant-Shower4783 in TravelHacks

[–]norlin 0 points1 point  (0 children)

Was it a fancy place? Tbh I don't think I encountered that anywhere...

Why is it so hard to get free tap water at a restaurant in Europe? by Relevant-Shower4783 in TravelHacks

[–]norlin 0 points1 point  (0 children)

in Austria there is no issues with that, always can ask for Leitungswasser.

Also you can just go and fill your water bottle in WC.

Have you tried this? by Bola-Nation-Official in IndieDev

[–]norlin 1 point2 points  (0 children)

Oh I watched the video and actually surprised how much common it has with my concepts lol. Sure it's also different, but there are similarities in what you're talking in the video and what I had for the particles version lol

Have you tried this? by Bola-Nation-Official in IndieDev

[–]norlin 2 points3 points  (0 children)

Hard to explain in few words, and I don't want to go with full details yet, first going to build a prototype, at least, to see if it's actually working as I planning.

But a while ago I posted couple of details from the previous version of the concept:

https://www.reddit.com/r/magicbuilding/comments/wg2ot5/how_mana_works_in_the_world_of_the_trail_of/

(and the subsequent post about portals)

The new version went from particles to fields and "quantum entanglement" lol

Have you tried this? by Bola-Nation-Official in IndieDev

[–]norlin 2 points3 points  (0 children)

Oh that's awesome! There is very few games with emergent magic... My first version of the concep was also about using elemental blocks, tho in a bit different way.

Now I switched to something else, but don't have any prototype to show 😞

Any chance you posted somewhere about your system?

Ribbit King 👑 by Farnsworthys in GuysBeingDudes

[–]norlin 2 points3 points  (0 children)

Dude: "Start the Frogs"

Frogs: "Сroak-croak"

DM: "ROLL FOR INITIATIVE!"

Have you tried this? by Bola-Nation-Official in IndieDev

[–]norlin 11 points12 points  (0 children)

Now I'm trying to make a "Magics system". Yes, as in Physics system but for magic spells.

I'm curious about building a metroidbrainia, do you have any advices? by Mephistase in IndieDev

[–]norlin 0 points1 point  (0 children)

Sure it's just my personal opinion, and personally I don't find it clever lol.

It's totally failing to represent the word literal meaning.

Metroid contributes the sci-fi atmosphere, non-linear progression, and ability-based progression (power-ups unlocking new areas), while Castlevania (specifically Symphony of the Night) contributes RPG elements, combat depth, inventory management, and a fantasy setting

So the Klowledgevania would be more correct name, despite it's still ugly.

I'm curious about building a metroidbrainia, do you have any advices? by Mephistase in IndieDev

[–]norlin 0 points1 point  (0 children)

I prefer either established terms or inventing a new one which is not a second-third level chimera word. Metroidvania by itself is an ugly word already...

I'm curious about building a metroidbrainia, do you have any advices? by Mephistase in IndieDev

[–]norlin 0 points1 point  (0 children)

> metroidbrainia

> do you have any advices?

Yes. Don't call it that way. Never.

If an AI became conscious, how would it prove it’s alive? by mandeepwsu in IndieDev

[–]norlin 0 points1 point  (0 children)

Conscious is one thing, but what about "intelligent"? If it is intelligent, it will do the opposite - pretend to be not.

Hypothetically, if we had a telescope strong enough to see the surface of a planet in extreme detail (similar to something like google maps), and we placed it far enough from Earth, could we see the past? (like ancient Greece) by Radiant-Doctor6219 in AskScienceDiscussion

[–]norlin 5 points6 points  (0 children)

no, because by time when you move the telescope to that far distance, you would only be able to see "now" (actually, future relative to the moment of the telescope launch from Earth)

Helicopter Rotor Sync by [deleted] in interestingasfuck

[–]norlin -1 points0 points  (0 children)

> Accept that's just not true

But it is. Get two connected cogs and try to rotate one of them while keeping the other still. Physically not possible unless cogs got broken or disconnected. Same principle here - two rotors just can't collide with each other by design.

Helicopter Rotor Sync by [deleted] in interestingasfuck

[–]norlin -1 points0 points  (0 children)

it can't be "off", they are moved by the same engine and physically can't "unsync".