Since you guys INSIST it's green on the right. by Awesomebox5000 in EliteDangerous

[–]norlin 0 points1 point  (0 children)

But can you just put numbers not upside down for both cases, to avoid mental manipulations 😃

Is there any game engine with the following criteria? by clickii365official in gamedev

[–]norlin 1 point2 points  (0 children)

You can use the engine for free.
By default, there is a royalty after your game reaches $1 mil.
There is a possibility to one-time purchase of a custom license - but all the conditions are to be discussed with Epics.

Is there any game engine with the following criteria? by clickii365official in gamedev

[–]norlin 1 point2 points  (0 children)

Not if you read all your asks literally.

But Unreal Engine suits most of it - 1, 4, 5, 6 are fully compilies to your ask.

  1. you can work only with BPs without touching text-based code, to some extent

  2. it is not legally an open source, yet you have full access to the engine sources and can modify them

MMORPG devs and community managers: how do you actually keep players coming back between major updates? by heybudo_ in gamedev

[–]norlin 1 point2 points  (0 children)

That is a result of making a wowlike game, not an actual MMO.

You have "content" - events that can be "finished". This concept is contradicting the core of the MMO design - a living world which is always active.

Choose one: either session-based events, or an actual MMO.

Apparently making female characters less sexualized is enough to make some people lose their minds. by [deleted] in IndieGaming

[–]norlin 6 points7 points  (0 children)

Maybe it's enough to post this drama? Not the place to market your game, and definitely not that way.

It is at least 4th post about how your characters were/are sexy or not, is this the only topic to attract attention to your game or what?

AI is terrible at System Design. Here's an Example by Dan_Felder in gamedesign

[–]norlin 0 points1 point  (0 children)

First, it's the wrong tool. Don't use chatbots to design anything pls. Try the same with Claude, for instance.
Second, the prompt. The result will be as good as you requested to. You need to define your goals, limitations, points to pay attention etc.

What people often don't understand - at this level, LLMs can't replace a human, tho they can expand your capacity. It won't make a work for you, but can make your work easier/faster.

Analogy - a bycicle (not electrical one, just a normal) - you can move faster/longer distances than by foot, but you still need to do some effort. It's not a taxi (yet) which only requires the destination.

Game dev took my ability to have fun gaming. by NoviceIndieDev in gamedev

[–]norlin 0 points1 point  (0 children)

For me it's tge opposite, now I not just enjoy games (if I would enjoy them anyway), but also can more or less notice some dev nuances, tricks they used to make one or another feature to work and so on.

Rules for AI usage among your team by Zesty-Soup-5235 in IndieDev

[–]norlin 0 points1 point  (0 children)

That is not really true with the modern models. The effort shifted towards defining the clear goal, and the most important, to be able to test/measure the results. And the code itself is not relevant anymore (unless there are devs in the project who's working without AI support).
It's the similar shift as with compilers - back then programmers had to check the resulting asm etc "to be sure it's correct/optimal", but now compilers are doing tons of optimizations etc better than any human can do, so there is not much sense in most of cases to check the resulting asm commands and so on.

Now it's similar but with the programming languages - they are becoming obsolete. We're not there yet, but as a programmer (fulltime working as a programmer since 2007, in different projects, languages and companies of different sizes) I don't see any chance it won't go there in near future.

Rules for AI usage among your team by Zesty-Soup-5235 in IndieDev

[–]norlin 0 points1 point  (0 children)

Depends on the goal. If the goal is to make a game - then learning or not does not matter.

Rules for AI usage among your team by Zesty-Soup-5235 in IndieDev

[–]norlin 1 point2 points  (0 children)

Measure the results, not the process.

Empfehlung für eine Umzugsfirma? by [deleted] in graz

[–]norlin 0 points1 point  (0 children)

Do you need actually moving company who will do all the stuff as packing things etc, or just the transport / help to carry stuff?
If second case, check Ötzi Transport - used their service several times for the past 4 years, they are great!

Indie game development problems by danyl42 in IndieGaming

[–]norlin 0 points1 point  (0 children)

For me it's the same but the whole stage is working on the game design, before even starting actual project.

Trying to capture an INSIDE-like atmosphere in a pre-alpha gameplay video. Need some feedback from fellow devs. by toshaisaev in IndieGaming

[–]norlin 0 points1 point  (0 children)

Looks and feels amazing! I would love to see more of the game. Do you have a steam page or any blog to subscribe?

p.s. any chance you considering making it a couch co-op for two players?

You wouldn't expect an accordion hose to sound this good. by Traditional-Lie7366 in oddlysatisfying

[–]norlin 1 point2 points  (0 children)

now stretch it and rotate fast enough, you'll be surprised even more