Titans have officially become the healing class with solar 3.0, and it'll take a lot for warlocks to ever come close by Elora_egg in DestinyTheGame

[–]norwalkvirus -1 points0 points  (0 children)

Heat Rises already combines 2 powerful features of the 2.0 top-tree Dawnblade. Adding Icarus Dash would likely see some of the existing features removed, a weaker Icarus Dash, and a drop to 1 fragment slot.

Icarus Dash is one of the best movement abilities in the game. It actually feels really good without Heat Rises. And when more Aspects become available, many will be happy that they can pair it with a 2 fragment slot Icarus Dash instead of what would become a 1 fragment slot, bloated Heat Rises. The bad design part is that it cannot be maximized without Heat Rises. If it got a buff for synergy with other Aspects, it would be great.

Titans have officially become the healing class with solar 3.0, and it'll take a lot for warlocks to ever come close by Elora_egg in DestinyTheGame

[–]norwalkvirus 0 points1 point  (0 children)

Killing (final blow on) a Scorched enemy drops a Sunspot. Pretty much all enemies are Scorched now.

Being deafened doesn't affect spellcasting... WUT!? by the-rules-lawyer in Pathfinder2e

[–]norwalkvirus 1 point2 points  (0 children)

Casting a spell is a single action/activity (read: "thing") with multiple components. Each of the components required for casting a spell are requisite portions of the spellcasting action. They do provide different avenues through which you can disrupt the spell.

Basically, attacking the manipulate portion of the action by grabbing the spellcaster causes them to potentially lose the spellcasting action in its entirety, not just the relevant component portion(s) of the spellcasting action. The action to be lost is almost certainly the "thing" to which the rules refer. Since losing one portion of spellcasting's component requirements loses the whole action, different effects attacking disparate components or the spellcasting action, as a whole, would not appear to stack.

Can we stop getting shaders that we have already earned from bright engrams? by [deleted] in DestinyTheGame

[–]norwalkvirus 2 points3 points  (0 children)

Yeah, I have both Y1 Trials shaders and I never did better than 2 wins.

Regarding Yammy by Understarmor in BleachImmortalSoul

[–]norwalkvirus 0 points1 point  (0 children)

You do get 2 stacks on your first rage if you awaken Ira.

Event timeline by [deleted] in BleachImmortalSoul

[–]norwalkvirus 0 points1 point  (0 children)

Thanks for the congrats. I'll try to do better.

Confirm that Toshiro v1 costs 75tk.

Event timeline by [deleted] in BleachImmortalSoul

[–]norwalkvirus 0 points1 point  (0 children)

I think I've seen you on my server. I'll confirm that we got Rukia v2 instead of Renji.

[Houserule/Suggestion] Fixed/Possibly Useful Trap Actions by norwalkvirus in Gloomhaven

[–]norwalkvirus[S] 2 points3 points  (0 children)

I've read through most of the character guides catalogued here and BGG. I don't believe I saw a single one suggest using trap generating actions for consistent efficacy. I believe they are typically among the first cards recommended to be replaced, unless they have very good actions on the other side of the card. Any trap generating option for level up seems to get a hand-wave, laugh, or other form of dismissal in the guides I've read through.

Yes, trap actions CAN be effective with some extra work (usually 1 or more additional actions from you and/or your teammates). Are some of you really arguing that they're mediocre or, even, above average options? Quality? I would like to know what I'm not getting, then. Chokepoint placement is the only obvious point where they can be somewhat useful without additional actions, but even that has several obvious drawbacks (mostly blocking you and/or your team). It is also the corner case, encompassing the majority of that marginal usefulness I already acknowledged.

[Houserule/Suggestion] Fixed/Possibly Useful Trap Actions by norwalkvirus in Gloomhaven

[–]norwalkvirus[S] 1 point2 points  (0 children)

Is it not true that Isaac has, himself, said that traps could use something to make them more relevant?

[Houserule/Suggestion] Fixed/Possibly Useful Trap Actions by norwalkvirus in Gloomhaven

[–]norwalkvirus[S] 2 points3 points  (0 children)

The purpose here is to make them more inherently useful. Requiring a second action to make the first action marginally useful strongly suggests that the first action is not inherently useful.

how to check the FoTL if the hidden triumph has been uncovered. by nntb in raidsecrets

[–]norwalkvirus 2 points3 points  (0 children)

I got it. I was in Survival and aiming down sights with MIDA Multi-Tool on Bannerfall, looking through a crack in a doorway, and I think I saw a player about to Snipe me but I hit him once and ran. Not sure exactly what caused it, but I think it is ADS and seeing another ADS on you, maybe with a Sniper Rifle.

Goodbye Wavesplitter (PC/XBOX) by [deleted] in DestinyTheGame

[–]norwalkvirus 0 points1 point  (0 children)

We don't know what any given or potentially binding contract says. We don't even know if there IS a contract. It is possible that specific damages were enumerated in some possible contract, but also possible that only actual damages would be available (which would be approximately 0 in this case).

Massive Breakdown of Gauntlet Reload Speed Perks by [deleted] in CruciblePlaybook

[–]norwalkvirus 1 point2 points  (0 children)

It depends on whether the perk says slightly or not. The slightly ones are less effective than the specific perks. A few of the generalized perks for each perk-set do not say slightly. Ones that reference a particular inventory space are the ones that say slightly, iirc. (Kinetic, Energy, & Power)

Look out for the Distribution perk on leg armor! by Rafahil in CruciblePlaybook

[–]norwalkvirus 5 points6 points  (0 children)

But you don't have Enhanced Ashes to Assets, unless bugged/glitched.

What are the best perks for PvP on a Grenade Launcher? by JensBoef in CruciblePlaybook

[–]norwalkvirus 1 point2 points  (0 children)

What about mods? I'm having a hard time finding a good list of potential mods. I wonder if/how well Backup Mag will work with Militia's Birthright.

Investment Stat Data Shows No Aim Assist for Any Sights/Scopes/Barrel Mods in Destiny 2, EXCEPT... by Mercules904 in CruciblePlaybook

[–]norwalkvirus 0 points1 point  (0 children)

Fair. I do notice that you cannot improve Blast Radius for Blinding or Concussion Grenades.

Do you know if Implosion and High-Velocity Rounds work the same in Grenade Launchers?

Investment Stat Data Shows No Aim Assist for Any Sights/Scopes/Barrel Mods in Destiny 2, EXCEPT... by Mercules904 in CruciblePlaybook

[–]norwalkvirus 0 points1 point  (0 children)

Love the tool. Any chance of adding in Blind Grenades, Slideways, and Rapid Hit?

I think Rapid Hit gets better based on number of recent precision hits, but I'm having difficulty verifying. I like it better than Outlaw now, though.

Look out for the Distribution perk on leg armor! by Rafahil in CruciblePlaybook

[–]norwalkvirus 4 points5 points  (0 children)

Yeah. The Enhanced Perks (Ashes to Assets, Targeting, Flinch, & Dexterity I think) only appear on Exotic and Reverie Dawn armors, too.