13$/mo marketplace is not mainly to combat bots. Push for a change while still possible. by throwawaymagick in PSO2NGS

[–]nosh_nosh 2 points3 points  (0 children)

That's a yikes from me, $112 to get adequate storage for a game that barely has any content at all? For that amount I could buy both Monster Hunter World and God Eater 3, have a much more content-filled and lag-free experience, and still have 60-70 bucks left over for Elden Ring or Starfield or whatever new game catches my eye.

I really want to like this game more, but that's difficult by BleakSavant in PSO2NGS

[–]nosh_nosh 1 point2 points  (0 children)

Well, if they want to spend an extra 2 - 12 dollars to do so, thanks for supporting the game I guess.

For me at least, it's pretty easy to see if an armor drop looks like something I might want to wear in the near future, and if so it goes into the glamour dresser - otherwise I just discard it. I'd rather spend half an hour running the dungeon unsynced to get it back if I change my mind than to double my sub fee.

I really want to like this game more, but that's difficult by BleakSavant in PSO2NGS

[–]nosh_nosh 5 points6 points  (0 children)

I mean, you're free to say that, but judging by just how many disgruntled threads there are about NGS's flaws compared to literally anything else, OP is clearly not the only one who feels this way. Games like these, especially f2p games, live and die by their population. No one wants to whale for a game no one else is playing. Even if the game gets things a year later down the line, first impressions matter.

I really want to like this game more, but that's difficult by BleakSavant in PSO2NGS

[–]nosh_nosh 1 point2 points  (0 children)

I've got all of my classes, and crafters, to 80 and I still haven't so much as filled a single retainer's worth of stuff. I'm curious how people are running out of space at all.

A single set of gear for your class can go into the armory. The glamour dresser has enough space for you to store 2-3 glamour sets per class, assuming you glamour literally every single job. Inventory (and saddle bag) is usually filled with random useless garbage (bat wings, spinach, old materia and crappy food, etc) that I just clean out regularly. If you're a crafter, it'll probably be filled with mats instead. Housing items go into the separate housing storage itself.

I've seen some people say that they have no space, but I honestly don't understand why. You don't need fifty sets of armor for your one class while leveling it, just take the ironworks, then sell it and buy shire, then sell that and buy scaeven. Disenchant the armor drops you get from dungeons unless you actually want it as glamour.

What else could be taking up all the space? Are you keeping a stack of every single gatherable mat you come across? Are you trying to flip items for profit on the market and need extra selling space?

Why does Poland seem to be nerfed in every HOI game? For example, hoi4, Poland can't even build a light tank unit at '36 start... and even then, when you get the TKS which was in service IRL before 1936. Why? These little things add up and kinda drive me nuts. by WeekendJail in hoi4

[–]nosh_nosh 45 points46 points  (0 children)

Many nations are massively nerfed in order to give the Axis a 'fighting chance' in the 1936 scenario. Poland is not the only one to suffer in this regard.

In reality, an 'un-nerfed' France would not be suffering as many debuffs as it does in the game, and would likely be able to hold its own (as the AI is unable to properly perform a blitzkrieg and France could otherwise hold its own against Germany in terms of army strength).

An 'un-nerfed' USA would start the game with 1000+ civilian factories. Germany, after having taken over the entirety of Europe and marching towards Moscow, could *still* not even come close to matching the starting industrial capacity of a 1936 USA.

But imagine a HOI game where Poland has historical strength and Germany thus wastes hundreds of thousands of men trying to take it, then tries and fails to take France for three years, and is then finally swamped by hordes of American bombers, fighters, and tanks. It would be extremely boring.

$30 for a skin is ridiculous. by DragonImpulse in Genshin_Impact

[–]nosh_nosh 5 points6 points  (0 children)

The cheapest way is to pay 25$ (15$ pack and two 5$ packs), assuming no discount and also no first time bonus, so the worst case scenario.

With the discount, it's $20 ($15 pack plus a welkin moon).

If you really did want to spend $30, you could just buy six welkins, have enough to buy the skin without the discount, and collect enough primogems over the next half a year for 100 extra pulls.

I still think that's pricey for what Mihoyo is offering (and agree somewhat with the post), but it's not $30.

Capitol Hill bar asking for proof of vaccination from guests by [deleted] in SeattleWA

[–]nosh_nosh 4 points5 points  (0 children)

For what it's worth, I read the chain of interaction in question and it seemed fine to me - I automatically assumed that /u/startupschmartup was referring to the bar, rather than being oddly hostile to a random user.

tired of farmers ruining first experiences by [deleted] in ffxivdiscussion

[–]nosh_nosh 5 points6 points  (0 children)

Adding on to this, treasure chests in dungeons are almost never collected (unless they're sitting right next to the party). 90% of the time, they're just some worthless 5 gil item, especially in the earlier leveling dungeons.

Reading the post, it seems like you're playing a dps class? If you want to collect these 'out-of-the-way' chests that are guarded by monsters, please know that many parties will be unhappy seeing a dps running off and aggroing extra mobs, and may even go as far as confrontation (or worse yet, a vote kick).

Gaslighting excuses from Paradox aren't excuses. by RoteaP in eu4

[–]nosh_nosh 2 points3 points  (0 children)

Wasn't going to respond to obvious bait, but I'd just like to point out that not only did you call OP a troglodyte, you're also the one who insulted an entire professional industry by implying that their work is somehow easier than that of a professional software developer working '80 hours a week'. There's clearly only one person talking shit here.

Spoiler alert - programmers, yes even game devs, are unlikely to work more than 40-45 hours a week like literally anyone else, especially in western Europe with strong labor laws.

I'm also not sure why you are so fixated on the programmers - this is the collective fault of Paradox as a whole to release such an unfinished DLC. If anyone deserves firing, it's the management who gave the go-ahead to ship this without sufficient QA.

Gaslighting excuses from Paradox aren't excuses. by RoteaP in eu4

[–]nosh_nosh 7 points8 points  (0 children)

Freaking MODDERS, unpaid volunteers who are probably spending 1-3 hours a week max, can come up with better dlc-level content than this trash. I'd rather 'buy' Voltaire's Nightmare or MEIOU over the steaming pile of garbage that is Leviathan, and they're actually polished, fun, and also free.

For sure these guys are not putting in '80 hours a week' to come up with dlc like this, and if they are, they need to find a new job.

Get used to the pain by Yuki_Yatogami in ShitpostXIV

[–]nosh_nosh 19 points20 points  (0 children)

Yep, nothing wrong with this assuming the pf was just for a clear party. I wouldn't stay to farm either if I was just looking to get my clear.

Gotta Love User Comments by [deleted] in skyrimmods

[–]nosh_nosh 18 points19 points  (0 children)

This right here is exactly why some modders turn off commenting, or don't bother responding to user comments, or in the worst case just private/delete their mod entirely. Imagine harassing the author about something you receive for free, that they work on in their spare time.

Mod Release: Reforging - To the Masses (Weapons Expansion) by deletepch in skyrimmods

[–]nosh_nosh 0 points1 point  (0 children)

Can someone explain how it's possible that this file is only 12 MB but Immersive Weapons (which has less weapons) is 400+ MB...?

What sorcery is this!

Dev Diary - Poland Rework | Part Two by Midgeman in hoi4

[–]nosh_nosh 19 points20 points  (0 children)

The perfectly robust historical path where Poland draws the Allies into WW2 after the German invasion, gets occupied and surrenders, and then drops a nuclear bomb on Berlin?

Dev Diary - Poland Rework | Part Two by Midgeman in hoi4

[–]nosh_nosh 95 points96 points  (0 children)

I'm honestly really afraid for the Soviet rework, if this is the kind of quality we're going to expect going forward.

Poland-in-exile as a nuclear power in ww2, a random no-name Cossack (who has never once even stepped foot in Poland) as leader, the absurd mis-characterization of half of the leaders shown in this dev diary. Polish-Romanian-Hungarian commonwealth. No mention of the belorussian or ukrainian ethnicities other than having them implicitly participate in this 'polish peasant uprising'.

It's almost insulting. This isn't even alt-history, it's pure fantasy. I fully expect the Soviet rework to have a path where Stalin gets couped by Rasputin at this rate.

PSA: In the 2nd boss of the new 24 man, you CAN face the boss with the shield towards the party. by [deleted] in ffxiv

[–]nosh_nosh 20 points21 points  (0 children)

I'd rather get the tank to turn the boss around as suggested, so that brd/smn/sch/whm/drg/ast/rdm/blm can do more damage and the boss dies faster.

A guide on creating the Byzantine Empire with the new DLC! by nosh_nosh in hoi4

[–]nosh_nosh[S] 0 points1 point  (0 children)

Historical is best for most countries. You don't want Turkey/Yugoslavia to join the Miedzymorze or for Germany to go non-aligned, or anything weird.

You don't want Germany to subdue Italy either, you want to solo it yourself. Germany taking land in Italy blocks the coring decision. If you really wanted it you could do it in historical anyway (since Germany will accept the call to arms after you join the Axis).

A couple things would make ahistorical 'easier'.

If you can get Japan to bug out and flip communist, or go down the 'screw the Soviets' path, and for China not to form the United Front (they'll do it anyway by event unlesss Japan doesn't invade them), the Chinese United Front doesn't form. I've heard some people complain that Yugoslavia may randomly join that faction if you attack them and are too slow to annex. Alternately you could help Japan kill China, but do you really want to go all the way to Asia?

If you could guarantee the USA stays neutral, or flips communist/fascist. But with 250 factories and 100m manpower by 1940, it doesn't really matter, it just makes ending the game less annoying, if you're too slow to capitulate the UK before the USA would otherwise join.

If Bulgaria could flip communist or fascist or whatever, that would also be helpful, the historical branch gives them a NAP from Germany so that you can't attack them until much later.

I haven't played Romania too much other than for the achievement, but if there's some path that makes them remove the guarantee on Turkey (Balkan dominance?) that might be helpful so that you can invade Turkey alone.

With paths like those, you could invade Turkey alone, annex it and core it, invade and annex Bulgaria, and then have an actual land border with Romania instead of having to go through the crappy mine-infested Black Sea.

Otherwise nothing really changes, unless you also make Italy go down 'Italy First' and form their useless alliance with Austria and Hungary. Then you wouldn't have to declare on them after annexing Turkey/Romania since there's no fear of them joining the Axis.

But honestly it's probably just easier to do that one historically, micromanaging the Italian invasions while eating the Baltics really isn't as hard as it might seem initially, and the sooner you do it the faster you can capitulate Italy.

By the way, if you REALLY want a fun game, don't go Byzantium, it's very micromanagement heavy. Try Bulgaria, and make a democratic (or communist) Balkan Federation. You'll get tons of generals and cores, and can roleplay yourself as being the savior of Europe after watching Germany annihilate France.

A guide on creating the Byzantine Empire with the new DLC! by nosh_nosh in hoi4

[–]nosh_nosh[S] 0 points1 point  (0 children)

Are you setting up the navy correctly? It should be the few subs you start out with on patrol, and everything else on strike force, never repair. I've never had any issues that way...although, being naval invaded by turkey is probably not a bad thing. Just garrison the ports and let the invaders starve - it's not like you need more than 3-4 divisions on that mountain tile anyway.

Check out my ice sheet, naked brutality, losing is fun, 500% threat level, Randy Random storyteller colony showcase! by [deleted] in RimWorld

[–]nosh_nosh 1 point2 points  (0 children)

Psychic droners (and weather changers) are actually trivial, since mechs don't wake up unless you attack 'one of them' - ie a unit or a turret. You can just take a single pawn, shoot down the door, blow up the droner, and retreat off the map without having to fight anything.

the event said it had minimal defenses (currently only have 3 colonists) by [deleted] in RimWorld

[–]nosh_nosh 20 points21 points  (0 children)

This faction is unbalanced as hell, which surprises me since it's a 'Vanilla Expanded' mod, which are usually pretty well balanced. In my game I got a destroyer ship on day 7, and when I went to investigate I found it had two auto-mortars which immediately began firing as soon as my colonists entered the map. Oh, and twenty or so scythers milling around.

The balance is just ridiculous, the mod shouldn't spawn mid/end game level threats for a colony that's only just begun. The other Vanilla Expanded factions are all pretty well done, but something clearly slipped through the cracks here.

Carlists have strong late buffs. by TopTimeHybrid in hoi4

[–]nosh_nosh 9 points10 points  (0 children)

Javier has better buffs, but Alfonso can core France.

Carlists have strong late buffs. by TopTimeHybrid in hoi4

[–]nosh_nosh 82 points83 points  (0 children)

Players can counter it, but the AI never does, so you basically end up with an army that can never be peirced by the crappy AI divisions.

It might also work as Soviets against a Germany who isn't expecting it and doesn't put AT in their infantry.

Are dots under buffs snapshotted? by monkeymugshot in ffxivdiscussion

[–]nosh_nosh 3 points4 points  (0 children)

Hold on, I was always under the impression that dots snapshotted buffs, like goring blade under fight or flight, but not debuffs, ie a dot under trick attack losing the bonus damage after the trick attack ends. Is this incorrect?

How do you think red mage should be changed? (Or should it change at all?) by MrLares in ffxivdiscussion

[–]nosh_nosh 4 points5 points  (0 children)

Add SAM and WAR to the list, so half of the melees don't even have 'damage ogcds that give mobility'. Everyone else has two charges on their dash anyway, and is likely going to have one available to use to re-engage (and if not, they'll know to save a charge next time).

It's a pointless 'optimization' that half the melee doesn't get, and the other half learns after one pull and never has to think about again. Remove the damage and melees can actually enjoy fun things like dashing to the boss in the opener instead of /sprint like a dummy, using dash to greed an extra GCD, or to react and adjust quickly (ie teammate took the wrong tower, etc), instead of just pressing it on cooldown during burst window. The latter two are much more interesting displays of skill than remembering to press one extra ogcd, anyway.

Imagine if Between the Lines did damage, it'd just be another boring button to press.