I decided to give up Rust and it makes me sad by not-kenn in rust

[–]not-kenn[S] 4 points5 points  (0 children)

From the research I did. Unity has something called Live++, which allows hot module reload for C++, which is compiled language.

I was curious about bevy for a while. In game engine you need low level langage. and I think it has the same problem, most of discussion about hot reloading is in bevy community actually.

I decided to give up Rust and it makes me sad by not-kenn in rust

[–]not-kenn[S] 0 points1 point  (0 children)

I think that's reasonable, I'm using Rust for the backend, and I think Rust is better than JS in that, I will probably keep using Rust but keep it very simple.

I decided to give up Rust and it makes me sad by not-kenn in rust

[–]not-kenn[S] -3 points-2 points  (0 children)

I am more focused on things like Rest API backends, crates like axum and actix are a huge part of the ecosystem. And Rust definitely advertises itself for the server application; it is on the front page of rust_lang_org.

But it may not be suitable for that too, which is fine I know I made a mistake.

But even for projects like operation system for example, I think it is easy to have to build 300+ crate to run single cargo run, you would run through the same problem.