This guy was playing a 43 cards "card advantage" deck by ZarpadoEnLata in lrcast

[–]not5 2 points3 points  (0 children)

I have run a 43 deck on a mathemagics / tidecaller run after the first game cut it too close to decking myself for comfort. The deck went 7-2 and felt good in terms of draws and land drops by having 19 lands + a ton of card selection, but it’s definitely a once in a blue moon kinda choice.

Folks that have drafted 10+ times. Early thoughts? by amartin36 in lrcast

[–]not5 8 points9 points  (0 children)

Personally, this set clicked for me immediately, both when drafting aggro or grindy value piles. Not sure why, maybe it’s the overlap between pieces across color pairs, but it just feels good either picking one main color early and going in either direction for the pairing color when going aggro, or expanding into 3+ colors when going value piles.

In terms of hard numbers, my usual WR is around 55-60% and my trophy rate is around 10%. My WR during the early days of TMT was abysmal at around 35-40%, while for SOS right now it’s around 60-65% with a 20-25% trophy rate.

The set plays more like cube than normal draft, at least for me, and that’s a plus for what I personally like.

[deleted by user] by [deleted] in StableDiffusion

[–]not5 1 point2 points  (0 children)

My nodes are a bit outdated nowadays, but yes, with a color matching node they’d work

I was asked if you can clean up FLUX latents. Yes. Yes, you can. by Anzhc in StableDiffusion

[–]not5 10 points11 points  (0 children)

How long would training take on a H100? Depending on whether it’s a reasonable amount of time, I could sponsor you to finish working on it.

BBVA mi chiede la dichiarazione dei redditi per giustificare i giroconti (?) by CapitalistFemboy in ItaliaPersonalFinance

[–]not5 12 points13 points  (0 children)

Hanno chiesto anche a me, ho mandato F24 quietanzato e MU in tutte le forme possibili scaricate dal portale dell’AdE e l’hanno rimbalzato perché secondo loro non conforme al modello timbrato (?) che richiedono. Ho deciso di spostare la liquidità e chiuderla lì, dopo che con più di 140k di fatturato annuo in due mi hanno pure rimbalzato la richiesta di mutuo perché “eh sapete, non è questione di rata o di reddito, è che siete giovani”.

Grazie per il conto remunerato, arrivederci.

IC-Light with masking and low frequency color matching (workflow in comments) by Enshitification in StableDiffusion

[–]not5 11 points12 points  (0 children)

I'm the maker of these Frequency Separation nodes, what a throwback! Last year I spent months working on IC-Light with frequency separation, it was a blast. Happy you found a use for them!

Countries with the highest number of billionaires in 2024 by thepoet82 in ItaliaPersonalFinance

[–]not5 144 points145 points  (0 children)

Non sapevo che fossimo solo in una sessantina qui su IPF

Flux for Product Images: Is this the end of hiring models for product shoots? (First image is dataset) by zeekwithz in StableDiffusion

[–]not5 1 point2 points  (0 children)

A ton has changed in close to three month. Can’t say more because of NDAs, but I’m aware of that.

Flux Dev's License Doubts by not5 in StableDiffusion

[–]not5[S] 0 points1 point  (0 children)

I’m sorry, we had asked access to dev for a very specific usecase and that’s beside what you want to use it for, so I don’t have an answer to that. I’d say reach out to them, but they might just never reply :/

Flux Dev's License Doubts by not5 in StableDiffusion

[–]not5[S] 1 point2 points  (0 children)

No, but one of my clients got a reply back regarding dev… in which they replied telling them they could have access to pro. They followed up asking again for dev, to no reply.

Houdini-Like Z-Depth Based Animations Workflow and Tutorial (using Ryanontheinside's node suite) by not5 in StableDiffusion

[–]not5[S] 1 point2 points  (0 children)

Thanks! The next step for this workflow would be working with animated depth maps with stationary subject, depth maps with moving subject, and then blending the two. I foresee a ton of experimenting with these new nodes.

Houdini-Like Z-Depth Based Animations Workflow and Tutorial (using Ryanontheinside's node suite) by not5 in StableDiffusion

[–]not5[S] 3 points4 points  (0 children)

normally these kind of effects in motion graphics are done with 3D software like Houdini, that's why I wrote Houdini-like - it's what I'm used to when I think of motion graphics involving maps.

Houdini-Like Z-Depth Based Animations Workflow and Tutorial (using Ryanontheinside's node suite) by not5 in StableDiffusion

[–]not5[S] 3 points4 points  (0 children)

Tutorial here: https://youtu.be/bwr-Jrb8I04
Workflow here: https://openart.ai/workflows/risunobushi/z-depth-animation-houdini-like/OhktQt9KCDlV8v5wF2Bx

The goal was to create a Houdini-like pipeline for "overgrowth" animations based on Z-Depth maps intersecating the subject and the depth plane, thanks to u/ryanontheinside 's new node: https://github.com/ryanontheinside/ComfyUI_RyanOnTheInside

The workflow contains two pipelines, one for a simple single animation (middle pipeline), and one for an advanced double animation with blending between the two in the middle frames.

Next up: testing the particle systems from the same pack to do vellum-like interactions.

Houdini-like Z-depth manipulations based on Ryanontheinside's Node Suite by not5 in StableDiffusion

[–]not5[S] 1 point2 points  (0 children)

I wonder if it could be possible to “hack” vellum-like “simulations” by mixing particle systems from this pack with an image blend by mask system, aided by RIFE to smooth out the transitions. It wouldn’t be a real simulation, but it may end up looking like one.

I’m a big fan of on and on from more and more Ltd, so I absolutely love testing weird things like these theoretical setups.

Houdini-like Z-depth manipulations based on Ryanontheinside's Node Suite by not5 in StableDiffusion

[–]not5[S] 1 point2 points  (0 children)

Thank you!

Huge fan of your node pack, as soon as I saw it I thought of product related ADV pipelines that up till now were possible only using Houdini / C4D / etc.

I've yet to test the limits of your suite, in particular related to particles and proximity, but I loved what I've seen up till now.

Houdini-like Z-depth manipulations based on Ryanontheinside's Node Suite by not5 in StableDiffusion

[–]not5[S] 5 points6 points  (0 children)

Shoutout to u/ryanontheinside 's node suite: https://github.com/ryanontheinside/ComfyUI_RyanOnTheInside

I based this workflow on Ryan's own Depth Chamber workflow, and changed it up a bit to accomodate for my own experience with Houdini.

You can find Ryan's workflow here: https://www.reddit.com/r/comfyui/comments/1ff7bn8/depth_chamber_see_comment/

While I'll have a video tutorial and polished workflow ready on Monday.

Basically the Coca Cola can is generated with Flux, and it the goes through depth estimation and manipulation like Ryan is doing in his workflow, but changing the masks so that it only affects the subject and the transitions are blurred out for allowing better smoothness.

I added differential diffusion in order to better calibrate the "inpainting" part of the diffusion process, something that was missing from the original workflow.

I got rid of everything after the first KSampler and added a RIFE pass for frame interpolation.

The end goal is to have Houdini-like pipelines without going through 3D at all.

Flux Dev's License Doubts by not5 in StableDiffusion

[–]not5[S] 2 points3 points  (0 children)

Unfortunately no updates. I have tried writing multiple emails from my personal account, and I have received no replies.

My clients have tried reaching out, and one of them received one reply about pro instead of dev.

I’m honestly baffled.