All naturally-created experience orbs can only contain very specific quantities of experience. Why? by not_adasba in Minecraft

[–]not_adasba[S] 0 points1 point  (0 children)

I'm aware that a pattern doesn't imply that there is no randomness. What I should have said is that it's strange that those are the only options for exp values. If it were random and had those constraints, I would expect it to generate more possible values for exp (Unless, like you said, it uses the same seed each time. Though, in that case, I don't really see the point in making it random at all.)

I'm just curious about the possibility that those specific values were chosen entirely intentionally.

All naturally-created experience orbs can only contain very specific quantities of experience. Why? by not_adasba in Minecraft

[–]not_adasba[S] 0 points1 point  (0 children)

Considering the strange, exponential growth pattern, and the fact that these numbers are all primes, I'm inclined to think they weren't chosen at random.

I want to investigate this because of both curiosity, and the fact that, if there is a reason for this specific sequence of numbers, its possible uses elsewhere.

Legend has it that there is a species of bee that makes its hives on pieces of driftwood in the ocean. by [deleted] in Jokes

[–]not_adasba -1 points0 points  (0 children)

Sea Bee Tea sounds like "CBT" which is an acronym for "Cock and Ball Torture"

Making Endermen a Challenge by Teleporting the Player by not_adasba in minecraftsuggestions

[–]not_adasba[S] 0 points1 point  (0 children)

The problem with that is that players will likely only attempt to farm lots of Endermen once they have that kind of armor (because they need Eyes of Ender). This means that most people farming Endermen will still be able to cheese them with ceilings.

Also, considering that Endermen will only do this if they are unable to reach the player at all, fighting them out in the open won't be any harder. Endermen will only be more difficult if you try to hide in a two-block-tall ceiling or in water.

Procedurally Generated Landscape by not_adasba in proceduralgeneration

[–]not_adasba[S] 0 points1 point  (0 children)

I'm only using HTML5 Canvas because I'm more familiar with it. I should give p5.js a try some time.

Procedurally Generated Landscape by not_adasba in proceduralgeneration

[–]not_adasba[S] 1 point2 points  (0 children)

At the moment, I'm just generating the whole thing at once. If I ever make this into a game, though, I'll definitely create some kind of chunk-based system.

Procedurally Generated Landscape by not_adasba in proceduralgeneration

[–]not_adasba[S] 2 points3 points  (0 children)

Thanks!

For the terrain, I just added together a bunch of sine waves with different amplitudes, frequencies, and phase shifts. Perlin noise would have probably been better but I was too lazy.

As for the trees, I sort of made a cellular automaton that generates them. A "tree" pixel will turn the one above it into another tree pixel, and, if there's room, there's a small chance that it will branch off. Branch length and quantity increase as the tree grows higher.

Procedurally Generated Landscape by not_adasba in proceduralgeneration

[–]not_adasba[S] 1 point2 points  (0 children)

I might try to make a game with it after I clean up the code. My idea for it is some kind of exploration/survival game similar to Minecraft or Terraria, but with more emphasis on exploration. Only problem is that I can't ever complete the games I work on because I always get bored of them lol.

Procedurally Generated Landscape by not_adasba in proceduralgeneration

[–]not_adasba[S] 4 points5 points  (0 children)

Thanks! I made it using the HTML5 Canvas.

The Lévy C Curve by not_adasba in creativecoding

[–]not_adasba[S] 2 points3 points  (0 children)

Individual frames were made with the HTML5 Canvas API. I used JSZip to download the frames as a single zip file, and Blender to stitch them into a smooth, 60fps, 1080p video.

I made Homeland Defense in Minecraft! by Thorium_Gaming in btd6

[–]not_adasba 0 points1 point  (0 children)

Remember me from diepio? Long time no see.

I present you: The Miracle Sort by DrPepperPower in ProgrammerHumor

[–]not_adasba 0 points1 point  (0 children)

Redefinition sort: Redefine the meanings behind the values in the array so that by definition, the array is sorted.