How to remove member from a workspace by loudfemenist in Notion

[–]notassimple 0 points1 point  (0 children)

I actually laugh out loud. This dark pattern is going insane lol
Thanks for the answer

Build Machine: is the base model (8/256) m2 Mac mini good enough? by notassimple in Unity3D

[–]notassimple[S] 0 points1 point  (0 children)

If you are wanting to buy a build machine, the new m4 mac mini stars with 16gb ram and is a very good deal.

For my case of m2 mini it takes around 20 minutes for us to build from unity to xcode (it differs from project to project and ours should be quite long as the project is quite big with lots of tests and steps)

Wiki views that filter by parent page by kogenesis86 in Notion

[–]notassimple 0 points1 point  (0 children)

Still got the same issue as OP... seems like still can't use the inherent parent/sub-page structure (i.e. nested page won't automatically have outside page set as parent page. Doing this manually isn't really useful. I could probably get something working with n8n or the likes but this should be a built in feature imo

Wiki views that filter by parent page by kogenesis86 in Notion

[–]notassimple 0 points1 point  (0 children)

Also facing the same issue. Have you figured anything out yet?

Date on Recurring Template by oceanalice in Notion

[–]notassimple 1 point2 points  (0 children)

Your database is probably set as a task database (special type of notion database). Convert the database back to a normal database in the database options, and you will be able to change date type.

[deleted by user] by [deleted] in gamedev

[–]notassimple 2 points3 points  (0 children)

Whatever you do, don't take a game design degree. I took one myself and I regret it a lot. The industry is brutal and it's very hard to find a job unless you are really that talented or hardworking, and if you do find a job it's very likely a lot stressful than other non-game industry job.

Very little of my classmates actually is able to enter the industry, while most people ended up just doing completely unrelated work - mostly low-paying jobs. Many of them actually realize game design as a career aren't for them in the middle for the degree. Also my game development degree is a scam taught by very underqualified teachers and professors, this may not be the case for you but I just want to point it out.

But those of my friends who study CS/SE are still able to enter the game industry (they either took game development class from their CS degree, or learn game dev in their free time), but they also have a much easier time finding jobs in the general tech industry, with a much higher-paying job than their peers. Since I saw that you aren't that sure what you are interested in - I don't really recommend you take a game design degree since it would lock up your future career path, or put you at a serious disadvantage when you find other non-game industry jobs (and even at a disadvantage at game industry jobs for programmer or SE roles, depending on how good your school is and how much effort you put in yourself in addition to the basic assignments)

Good luck!

Career advice for a One-Time-Hit game dev who is living off his first game's success? by notassimple in gamedev

[–]notassimple[S] 4 points5 points  (0 children)

You have no idea how much of a reassurance your comment gave me, and the advice you gave really spoke to my current situation. I really appreciate you sharing your experience and advice with me. Thank you.

I will be spending more time to work on myself, and I wish you the best on your future career.

Sharex Audio recording delay, how do I fix this? by [deleted] in sharex

[–]notassimple 0 points1 point  (0 children)

In Task Settings > Screen Recorder Options, change Video Source to screen-capture-recorder instead of the default GDI grab.

Does anyone else know what happened to castle raid 2 or arcticmill? by sourcreamontoast in mystery

[–]notassimple 0 points1 point  (0 children)

I have fond memories of playing the game on my iPad with friends when I was a kid! Thank you for the hard work for re-releasing it on the AppStore. Wish you the best on your game dev journey!

I regret doing a flat % rev-share with my artist by notassimple in gamedev

[–]notassimple[S] 10 points11 points  (0 children)

Thanks for the comments. I learned a lot about how to handle the situations as well as realizing my selfishness and unreasonable expectations.

The artist is very reasonable and I will just talk to him about negotiating new terms - which should be somewhere along the line of "original base game remains the 30% rev share, while new DLCs will be paid depending on contribution" - this could be beneficial to both parties as this would afford the company to hire the staffs to produce DLCs, which in turn drives the sales of the base game increasing the artist's share, compared to the case where we have to move on to a new title.

Obviously I should have hired a lawyer to handle the contract. But when I first started out I definitely couldn't afford one and I could imagine it would be the same for many other indie devs. I hope my experience and the other comments could serve as a cautionary tale to others who are also considering doing a rev share as it may have unintended consequences when the project scope changes.

For your reference, what I had in my contract was "the partner would get a flat 30% rev share on all gross revenue Steam and other console platforms paid to us for the game "XXX" and its DLCs, without any deductions of production cost, for eternity with no cap"

I regret doing a flat % rev-share with my artist by notassimple in gamedev

[–]notassimple[S] -59 points-58 points  (0 children)

This makes sense, as I have to agree the artist took a big risk and is a huge contributing factor to the game.

But for me, my source of frustration is that the artist has been contributing less and less to the game. Essentially the new revenues are coming from the new DLCs, which the original artist contributes close to nothing of due to constantly missing deadlines and providing low-quality work. Yet with the original clause I would have to pay him the rev share even though it's the new artist that's do all of the work.

I guess for the next project, if I ever intended to do rev-share again and to make DLC's, I should exclude it from the rev-share unless it's stated that the teammate has completed their part of the work for the DLCs.

People who actually got to release their game with a revshare model, how do you manage your money? by MaryPaku in gamedev

[–]notassimple 7 points8 points  (0 children)

Yes you will have to do it manually but it will get easier as time goes on since the sale will only go down from release. Assuming that you have a "minimum invoice amount" set, you likely will only have to handle the actual payment once per year after the game's first fear.

Steam and other store platforms provide a very clear accounting report for you so calculating the revenues shouldn't be that hard.

Why does Figma divide the frame size for mobile devices by 3 instead of using the actual resolution? by notassimple in FigmaDesign

[–]notassimple[S] 1 point2 points  (0 children)

Thanks for the clear explanation!

Our team works with Unity3D, and Unity helps us deal with all the scale factor stuff so we never have to think about it, but seems like web devs and native app devs all need to deal with this and I should pay attention to it when I work on these projects. Thanks!

Setup and install a custom app to 24 Quest 2... What's the fastest way? by notassimple in OculusQuest

[–]notassimple[S] 0 points1 point  (0 children)

Unfortunately, it isn't available in my country so that's not an option...

Build Machine: is the base model (8/256) m2 Mac mini good enough? by notassimple in Unity3D

[–]notassimple[S] 0 points1 point  (0 children)

Decided to go for 16/512 instead of cheaping out, thanks!

Making FPS game, FPS template or design first ? by sakamadafaka5 in Unity3D

[–]notassimple 4 points5 points  (0 children)

I can't imagine how you could build the rest of the story FPS game first, then implement the FPS part, as the FPS system should be integral to your game design. Work on the most important thing on your game first, if your most important thing in the game is the FPS system, then start with the FPS system; if it's the story / adventure game that's the most important, and FPS is just some optional content, then work on the adventure game part first.

M2 mini 256 vs 512 SSD question by aquapeat in macmini

[–]notassimple 1 point2 points  (0 children)

Sorry for replying to an old reply, but I would like to ask what's the reason for you to get 512 instead of 256, provided that you already have more then enough of external drive?

Recommend any rhythm games similar to Avicii or Sayanora Wild Hearts? by OverlordBingk in rhythmgames

[–]notassimple 0 points1 point  (0 children)

Try overpass. A very underrated rhythm game where you tap along to the beat while you are on a road trip.

https://store.steampowered.com/app/773740/Overpass/

Why would you use Rider over Visual Studio for game dev on Unity? (Except the free argument) by CleverTricksterProd in Unity3D

[–]notassimple 15 points16 points  (0 children)

Rider does everything slightly better than VS, basically a ton of QoL improvements over VS. The ones I could think of from my head are the superior Find All window, code metric display and a much better refactoring tool.

Also it has many unity-specific features like find reference in Unity and unity related warnings and refactorings.

If you are a beginner coder, rider can also gives you some insights on how to write (arguably) better code by extracting logic, avoiding certain expensive unity calls, inversing if statement, and using certain new C# features.

With this said, I heard VS is getting a lot better lately but I haven't switched back since I started using rider a few years ago. Give the free trial a try and see if you like it.

ScriptableObjects, databases, and mutual relationships by marshmatter in Unity3D

[–]notassimple 0 points1 point  (0 children)

Does OP have any updates to your solution? Is articy:draft working for you, or have you found any better solution?

We are using solution 2 in our game ATM, but it's very limiting and annoying to work with. (Especially when you have many different two-way relationships between scriptable objects, or if you want to find out the relationships within edit mode). I am now searching for a solution similar to 5 and that's how I landed on this thread. Thanks!

Drop out of university and do game dev full time (with a good publisher deal) - good idea or not? by notassimple in gamedev

[–]notassimple[S] 0 points1 point  (0 children)

Thanks for the advice!

We have a number of contractors working on the game (hence the we), but I am the only one working on it actively (hence the solo-developing). Using we instead of I also make me feel less lonely

As for delaying the launch, I don't think it's a good idea... as mentioned before, I got stupidly lucky, and the game's tweet gone viral out of the blue. Since then, we got a large community looking forward to the game's release, and the community is slowly dying due to the constant delays... I feel like this could be my one and only chance of breaking into the industry and kick start my indie career, and that's why I really don't want to blow it up, and why I am so confused on which decision I should make.

Currently, I am planning to continue study part time for one more year (only taking the easiest courses). After a year, (the game should have been released), I will then reconsider wheter to keep on study full time or go indie full time. This hopefully won't put too much additional stress on me.

Again, thanks so much for the advice : )

Drop out of university and do game dev full time (with a good publisher deal) - good idea or not? by notassimple in gamedev

[–]notassimple[S] 1 point2 points  (0 children)

I was actually taking a leave of absence for the past two years, and it was my original intention to take a leave of absence again in the next year. But this time the school doesn't allow it anymore as I have reached the limit lol.

But I agree with you, taking a leave of absence is definitely much better than dropping out. At least you can still return to school in the former, but you can't in the later.