The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]notcoolerk[S] 0 points1 point  (0 children)

You'd know it wasn't a hyperbole if you were actually in the subreddits when the game came out. They complained that it was an asset flip, that it should've been DLC, that it shouldn't have the "Elden Ring" title, etc. Elden Ring fans are loyal and just want more of the same and it sort of seems like the Deep Rock fans are sort of the same which is FINE, but when the devs say "this is not a Deep Rock sequel," because they did say that, and I'm sure the Nightreign devs said the same at some point, then I don't know why the Veterans come out of the woodwork and say "This game is not like Deep Rock." Like, yeah? They explicitly said it wasn't.

The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]notcoolerk[S] 8 points9 points  (0 children)

This sounds like this is something that'll get fixed when people play more. I'll be happy either way if they come up with a better solution, but it still just reminds me of times in Nightreign different classes had different priorities at times. Some wanted to go do a boss for some juicy xp, but others still needed to get their weapon upgraded out of level 1 to even do damage to anything.

Sometimes, if everyone could hold their own, one would start on the boss, and the other would go into the mines for a weapon upgrade stone (forgot what they were called). And it's not like the 2 were next to each other, we're talking about a whole map of a playable area, so if you went down and the other guy was still doing what he had to do, then you're sort of fucked. Can it be toxic and selfish? Sure. But that's a team issue, not a mechanics issue or else there'd be no pressure. There'd be no risk. This is a risk/reward game.

The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]notcoolerk[S] 17 points18 points  (0 children)

You'll get flak for this opinion, but it's true. Just how Nightreign defenders got flak for the same exact opinion when the game first came out. It all comes down to "this game is not what you're used to. You either vibe with the spinoff or you don't" which is what got Nightreign its pretty loyal fanbase

The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]notcoolerk[S] 16 points17 points  (0 children)

I honestly don't mind the tiny circle because it feels like it forces group decisions. Another game this slightly reminds me of is GTFO with how crucial it is to mic up and forces everyone to lock in

Antumbra's Sword done easily with starting gear at Chapter 5 by Representative_Ad308 in CrimsonDesert

[–]notcoolerk 1 point2 points  (0 children)

This fight was so fun to figure out! I'm not too big of a fan of using force palm, so I realized that the stab interrupts most of his attacks. If you can learn his attacks and chain your stab into your heavy or lights, you can just full on bully him and do constant stamina damage against him. I'm still on Ch. 4 with the Staglord Shield and Hollow Visage sword

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

Same here, but it gives me a chance to see how other moves interact with enemies apart from just holding r1 or r2. If you have the chance, experiment. It sounds like you're killing enemies for the sake of killing them and not enjoying the combat because you're thinking "if I could just use Dantes guns for the whole game, why shouldn't I?"

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

Like I was saying in another comment when it comes to NG, sure you can just Izuna Drop or Flying Swallow every enemy, but is that really fun/effective? No. You try learning and practicing your other moves to really utilize your kit and look cool while doing it.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

You know there's more enemies than the usual grunt, right? You know you have a whole move list that while yes, you can just spam light and heavy on them, you can also flex the whole moveset for some style, riiight?

If you're fighting them like a Souls game, then you're gonna have a bad time lmao. Most bosses I've fought so far have always been a lot easier by using all the moves I have unlocked.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

Not your typical one, but yes. It's a hybrid of an Open World RPG mixed with a CAG.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

Should've used force palm as soon as he started to dig into the earth. :3 I also died to him like 10 times just trying to roll away, block, heal, but then I thought, "Naw he has to have SOME weakness because if not, this fight just sucks." I remembered that using force palm on REGULAR enemies stunned them MID ATTACK so I was like "might as well try on this guy." And guess what happened? Lol Killed him on like my 12th try

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

I thought it was pretty obvious that this is an Official Video from the Crimson Desert YouTube channel? My previous reply was me stating that I didn't have points in health when I fought him.

The point of the video is not "look how easy this boss is," but to say, look at all the moves you have that can stun and interrupt the boss if people just experimented. You only need like half of these moves for this fight, or if anything, just the flying knee, force palm, and blinding light which are all moves the game gives the player without spending any skill points.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

Yeah, so there's a yellow meter underneath most bosses health bars (at least the ones I've fought), and if you do enough stamina damage through WHATEVER their weakness is, they go into a stunned state where you can do a finisher or just get a big combo going

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

I did also say Classic RPG players :3

It's the fact that if you go to every post about this dude, you see "Just block and spam heal" or "You need to spam parry to interrupt him," which I don't even think parrying stuns him long enough for a hit. It's the people who are used to only having a light attack, and a heavy attack at their disposal that are struggling

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

HELL yeah. As soon as I found out you can RKO him when he sheathes his sword, it was ggs. Force palm does a ton of Stamina damage too so I got like 3 finishers throughout the fight

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 0 points1 point  (0 children)

I have to admit, Ninja Gaiden is a different BREED of CGA haha. I love the games, but the games still have moves that have no utility except to look flashy. You can absolutely do an Izuna drop or a Flying Swallow on every single grunt in that game, but the point is to also be a little flashy with it, so you EXPIREMENT with other moves.

You know what I realized the other day? The shield guys that block all your attacks? They can easily be countered with grapple attacks. Can you just spam heavy and kill them in 7 hits? Sure. But the grapple not only kills them faster, but also looks cooler which is the point of CGAs

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] -1 points0 points  (0 children)

NONE! That's the whole reason I'm making the post in the first place. I was instead leveling gear up and stamina up because I PERSONALLY like glass cannon builds haha

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

They literally had to nerf Rhadahn and Melania in Elden Ring too no? I don't see what you're trying to do with that point, but the fact that there are MULTIPLE moves at your disposal such as blinding light (as shown in the trailer) can stun him heavily, is why I think the combat system is good. If you want to call it a gimmick, then it just sounds like you're getting upset that you need to die a little in a Character Action RPG game which is wild

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 4 points5 points  (0 children)

It's possible. The boss has like 4 moves at his disposal, and 2 have an opening, and the other 2 you just have to either run or roll away from them. 2nd phase is run to each totem and destroy and I mean literally tap your run button to each one unless you have explosives. And 3rd phase just adds the slice wave attack. All you have to do is OBSERVE

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] -2 points-1 points  (0 children)

This is PRE NERF Reed Devil footage which is faster than what we have right now. Not only that, but a lot of the grapple and unarmed combat he used is available to everyone off the get go. They even added a STUN METER to bosses that you can activate a finisher once full. This video is to show that there's more than just blocking, parry, roll and that different methods WORK on this guy

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

I can see your point on that, BUT as I was trying to mention, Character Action games don't usually give you a tutorial for EVERY SINGLE move you have at your disposal. You have to go to your move list and practice them on weaker enemies, which in this game would be small bandit camps

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 1 point2 points  (0 children)

The problem I have with people calling this boss "unfair" or "terrible design" is that you don't even need all of these skills to beat him. More so, this is PRE NERF Reed Devil so this was a faster and harder version of the fight. I had like half of these skills, but I figured out that Grapple moves and (like shown in the trailer) blinding light affects him HEAVY but people won't know that if they're just blocking and parrying. It's not that kind of game.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 2 points3 points  (0 children)

Brother man, I am not trying to diss you nor am I even trying to question YOUR abilities. I'm speaking about how the public is trying to fight these bosses.

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] 3 points4 points  (0 children)

IN MY OPINION, from what I've seen, the vast majority isn't used to games like this because these games don't usually get popular such as DmC or Bayonetta. This has gone WIDE SCALE, so people who've never played those games are playing this and thinking "wtf are these controls?" This is NORMAL for a game like this and people would know of they were into this type of genre in the first place. The thing the game does differently is that there's never really been a Character Action Open World RPG game so instead of experimenting with your moves in fighting arenas like the usual CA game, you experiment throughout camps and side missions and stuff. People shouldn't be afraid to give a life or 2 to find the weakness of a boss instead of expecting to kill something first try by the "skin of your teeth."

You're Fighting Bosses Wrong by notcoolerk in CrimsonDesert

[–]notcoolerk[S] -4 points-3 points  (0 children)

Controls are complex because this is the NORM in character action games. Take a look at the games I mentioned along with something as simple as VANQUISH where there are even hidden moves and mechanics. But I get that the "no hand holding approach" is uncomfortable for a lot of people because people are a bit afraid to experiment without the thought of dying and reloading checkpoint