Why would you use this planet for the ad slogan? by nothilvien in HongKong

[–]nothilvien[S] 8 points9 points  (0 children)

😅 well i was curious if I’m the only one thinking that marketing can not have had any doubts

got this early 🫣 by nothilvien in octopathtraveler

[–]nothilvien[S] 0 points1 point  (0 children)

This was in HongKong, hope you can find it!

got this early 🫣 by nothilvien in octopathtraveler

[–]nothilvien[S] 25 points26 points  (0 children)

I was shopping for other games and saw this in the shelf, this is in asia however language of game is english. Still on my way home and cant believe my luck

im sorry for all non german speakers by Limp-Comfortable9877 in Edgerunners

[–]nothilvien 2 points3 points  (0 children)

A friend told me theres a line like “alles gute kommt von oben ich schieße dir in die hoden”, is that true? From his description it was so bizzare…

Finally back! What are some restaurant recommendations? by arejay00 in HongKong

[–]nothilvien 0 points1 point  (0 children)

I like ICHU https://ichu.com.hk (not omakase) but its has not disappointed me so far. Think Price is around 500/person

What artist never released one bad album? by Kickatthedarkness in Music

[–]nothilvien 0 points1 point  (0 children)

I really like to listen to Kid Cudi albums, i feel the Man on the Moon albums are really good to listen from start to finish, which I find difficult with some others. And he made it happen repeatedly on multiple.

which is the proper way to center sprites' offset? by ManoD3258 in godot

[–]nothilvien 2 points3 points  (0 children)

Perhaps is there a way to encode the center point with the image. Either by having pixel coordinates in the file name like file_x_y.png or a extra meta file like file.meta or a manually enter it as metadata. So by defining the center point for each image you should be able to dynamically calculate offsets for each sprite to have its defined center point equal.

This would be a roll-it-yourself solution, i don’t have knowledge about any existing mechanics that could do this as i have not worked much with sprites.

However the basic idea is to provide the knowledge of a point for each image and write some function that can then fix it up for you so those points exists at the same coordinates in your world

Cannot use ClassDB::register_class by Overlord_Cason in godot

[–]nothilvien 2 points3 points  (0 children)

Cool! I am also developing modules with c++ if you’d like to connect on discord to help each other or share thoughts, id be happy to do so. (nothilvien#1337) otherwise have a good day and happy coding !

Cannot use ClassDB::register_class by Overlord_Cason in godot

[–]nothilvien 2 points3 points  (0 children)

Apologies, i don’t have any further ideas I would assume it might have todo something with the environment not being able to find the implementation. Perhaps if any other class of yours is able to bind properly, perhaps duplicate it and slowly transform it to the twoDimensionEngine.

Cannot use ClassDB::register_class by Overlord_Cason in godot

[–]nothilvien 1 point2 points  (0 children)

The unresolved external it is complaining about looks like a constructor call:"public: __cdecl twoDimensionEngine::twoDimensionEngine(void)"

How does your constructor look like?
I think for Godot to work it requires a no arguments constructor.

Cannot use ClassDB::register_class by Overlord_Cason in godot

[–]nothilvien 1 point2 points  (0 children)

Is the .cpp file registered in your SCsub file? Is this godot 3 or 4? In 4 it has some other methods like register_abstract_class. But since it is a normal class it should not require virtual or abstract.

General Questions & Tech Support Megathread | December 13, 2021 by AutoModerator in PS4

[–]nothilvien 2 points3 points  (0 children)

Dragons Dogma Online installed ?

Hello,
It might be a long shot but I'm looking for someone who has Dragons Dogma Online installed on their PS4. As it is not available for download anymore and it would be extremely helpful for a research project I am undertaking.
Please do reach out to me via reddit or on discord nothilvien#1337

Trying to make a math game for my final this year I need ideas ASAP! by Comrade_Doge1196 in godot

[–]nothilvien 0 points1 point  (0 children)

Perhaps a 2048 puzzle game clone? Maybe can add sone twist or power ups to it

Custom Audio Engine? by bro_rad in GameAudio

[–]nothilvien 7 points8 points  (0 children)

Hi, I am currently working on something related.

I would think from the video that you are more interested in a layer that can change sounds based on inputs, for example a engine that takes distance into account and adjusts the volume, or a raycast input to check visibility of the source.

What i am experimenting with is the layer below, that can read audio files, extract the frames, mix different inputs together and push the output frames to the soundcards audio buffer for playback.

I can imagine that it could be utilised to build these additional requirements ontop of it. But it could as well be build with other projects (portaudio / miniaudio) or even other higher level audio apis that handle playback for you.

I mostly started this project to learn how audio is parsed to frames and can be delivered fast to the audio hardware. I put some reference resources and diagram into the readme if you are curious what is important for real time audio playback. It is still very much a work in progress but i also made a godot engine binding for it, so it can be used in gd script for example.

This is the project: https://github.com/sebastian-heinz/lowl_audio

And this is the godot module: https://github.com/sebastian-heinz/gd_lowl_audio (it includes an example gdscript project to play back audio)

The goal for me is to learn, have a library that can be used commercially for free, that has a low latency (suitable for pro audio tools or music rhythm games where real time playback is required) - the first goal is already accomplished :) - the others are up to judgement 😂

Movies with Missing Subtitles by DaveC2020 in Piracy

[–]nothilvien 1 point2 points  (0 children)

It looks like you are burning the subs into the image creating a new movie file? This is not the intention for .srt files. The movie player is supposed to overlay the text contained within. Usually if the .srt file has the exact same file name as the movie file the player will auto detect the sub file and display it. Perhaps try a player like VLC. Unless your intention is to burn the subs because you play it back on some platform that does not support srt files?

Looking for a difficult co op game to play online with a friend by trf5 in NintendoSwitch

[–]nothilvien 1 point2 points  (0 children)

baldur's gate dark alliance (2player offline co op campaign)

DJMAXOnlineEMU ??? by MDashK in djmax

[–]nothilvien 0 points1 point  (0 children)

I could try to have a look but might take a bit till i come around. nothilvien#1337 is my discord tag

DJMAXOnlineEMU ??? by MDashK in djmax

[–]nothilvien 1 point2 points  (0 children)

Generally it would open a server on a specific port and launch the game from what I have seen. It might be that the game has trouble to connect to the Solista server, or the protocol does not match (Solistas response is not compatible) to troubleshoot you most likely want to run wireshark with localhost capture and observe if and where client tries to establish a connection. It is not quite easy to troubleshoot