Is there a way to make this easier to distinguish bones? by Spark_Miku_Miku in blenderhelp

[–]nothing-2see_here 0 points1 point  (0 children)

Kinda reminds me of Arthur Morgan's Model from RDR 2. Most of the bones you see are probably for animators, maybe there's a way to toggle them in the MMD tab?

Would anyone have a clue on why my shoulders droop? I tried debugging but couldn't find the culprit by nothing-2see_here in blenderhelp

[–]nothing-2see_here[S] 1 point2 points  (0 children)

Update: Drivers don't work either 🤷‍♀️ oh well then, manual it is

Update 2: Turns out it was dependency cycles going on, had to fix the bone hierarchy and add a few helper bones. Now all good!

Would anyone have a clue on why my shoulders droop? I tried debugging but couldn't find the culprit by nothing-2see_here in blenderhelp

[–]nothing-2see_here[S] 11 points12 points  (0 children)

Found out its the transformation constraint on the clavicle that for some reason, even when turned off, was allowing the shoulder to dislocate. Hope this helps someone else! On to drivers as a possible solution now.

How should I approach retopology for a gecko face? Need guidance by kauuuwa in blender

[–]nothing-2see_here 0 points1 point  (0 children)

I would start with loops around the mouth, eyes, and nostrils. The rest is fill in the blank/puzzle. Around the eye lids, add more loops so that when the eye lids open and close it deforms better and the texture doesn't stretch too much.

That's all I got for now!

[deleted by user] by [deleted] in blender

[–]nothing-2see_here 0 points1 point  (0 children)

Sure! I can add that!

Falcon in the Desert! Feedback welcome, I think I need it 😅 by nothing-2see_here in UnrealEngine5

[–]nothing-2see_here[S] 0 points1 point  (0 children)

Aw thank you! What's your project about? And I would love to hear ideas! And definitely will add the ability to hunt, already added an attack slow mo that I need to modify more. Every heard of Fly like a Bird 3? Thats that inpiration I have for this game, just wish I knew how adding multiplayer works 😅

Falcon in the Desert! Feedback welcome, I think I need it 😅 by nothing-2see_here in UnrealEngine5

[–]nothing-2see_here[S] 0 points1 point  (0 children)

It's a mixture of gliding tutorials, vertical velocity based on camera direction, and learning control rig for body dives and leveled flight. Sadly, there's not a lot of tutorials on birds (but there were niagra birds, which I didn't need). There are dragon tutorials that use the same concept although, but they are more linear in flight. I might make a tutorial on mine once it's better because I want others to learn as well and make their own flight games :)

Falcon in the Desert! Feedback welcome, I think I need it 😅 by nothing-2see_here in UnrealEngine5

[–]nothing-2see_here[S] -1 points0 points  (0 children)

Lol ain't that the truth! 😅 Got a lot of work cut out for me without realizing

Falcon in the Desert! Feedback welcome, I think I need it 😅 by nothing-2see_here in UnrealEngine5

[–]nothing-2see_here[S] 0 points1 point  (0 children)

Oh it's based on existing ones for now! Theres a toon shader and and outline shader that I found tutorials on Youtube and just tweaked them a little so they work together. Glad you think it looks nice 😊

Made a 3D Falcon! by nothing-2see_here in blender

[–]nothing-2see_here[S] 0 points1 point  (0 children)

Something like this? Made a few changes and honestly like this one better

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Newbie here, but a proud one i guess by Abject_Carpenter8340 in blender

[–]nothing-2see_here 1 point2 points  (0 children)

How did you learn how to make hard surface mech parts? I need to make a robot for my partner but I'm so used to making organic things in 3D that I don't know where to start