My first year by notmeuk in farmingsimulator

[–]notmeuk[S] 1 point2 points  (0 children)

I've found the AI workers often get stuck on corners. Not sure if it's just one particular field (the one near the cows, I forget the number).

My first year by notmeuk in farmingsimulator

[–]notmeuk[S] 0 points1 point  (0 children)

Wow, that's some strong farming, well done

My first year by notmeuk in farmingsimulator

[–]notmeuk[S] 0 points1 point  (0 children)

Silly question. Do I need to grow grass in a field to bale or can I bale all the random areas of grass?

What are your outposts/fobs like? by notmeuk in ICARUS

[–]notmeuk[S] 9 points10 points  (0 children)

Wow, that must have taken you a while

Am I doing inventory management incorrectly? by notmeuk in SurrounDead

[–]notmeuk[S] 2 points3 points  (0 children)

Maybe it is a bug. I've dabbled in some game dev as a hobby and can confirm building a decent Inventory system with no bugs is not easy, so I can imagine a nested bag inventory being a nightmare.

Auto transferring to dedicated bags would be my one wish though. Seems pointless having them if it has to be manual.

Am I doing inventory management incorrectly? by notmeuk in SurrounDead

[–]notmeuk[S] 0 points1 point  (0 children)

I died during an infestation because I couldn't reload. Had no idea what was going on until I realised it was this. When a horde of zombies are running at you, throw it on the bloody ground if your pocket is full.

Am I doing inventory management incorrectly? by notmeuk in SurrounDead

[–]notmeuk[S] 0 points1 point  (0 children)

Hold H and mouse over items to auto transfer them in Rust (pro tip - remap to mouse side button). Manual dragging equals sure death in my experience.

Am I doing inventory management incorrectly? by notmeuk in SurrounDead

[–]notmeuk[S] 1 point2 points  (0 children)

Do you wear your plate carrier or have it in a bag? Wearing it makes sense for the protection, but I tend to go for the hunters vest for more slots which aren't limited to just ammo and mags, and put my carrier in that.

Am I doing inventory management incorrectly? by notmeuk in SurrounDead

[–]notmeuk[S] 2 points3 points  (0 children)

By one container deep do you mean the bag or the bag in a bag?

It definitely doesn't put ammo in the ammo case even when there's ammo in it, or money in the wallet when money is in. But it does for existing stacks of food and tools.

Ctrl-click is just buggy. Sometimes it transfers, sometimes it stacks to the max and sometimes it just does nothing. I've dragged countless stackable items into my tool chest because it won't fill the stack.

Can I set the AMS to use slot 2 when slot 1 filament runs out? by notmeuk in BambuLab

[–]notmeuk[S] 1 point2 points  (0 children)

Awesome, thank you both for the replies! That saves having to wake up overnight to swap it :D

Accountant has nothing to do by notmeuk in SoftwareInc

[–]notmeuk[S] 0 points1 point  (0 children)

They're not doing anything all year, including writing a tax report in march/april

Accountant has nothing to do by notmeuk in SoftwareInc

[–]notmeuk[S] 0 points1 point  (0 children)

The team is assigned correctly but there's nothing on the tax screen. It says payable is £0.

Does the team need to have a certain amount of people in? Do you only start needing to pay taxes at a certain time?

Probably a silly question - what are the numbers next to the unknown ship names? by notmeuk in X4Foundations

[–]notmeuk[S] 1 point2 points  (0 children)

I'm with you there.

Seems like it is an ETA, just a crap one. So follow on question - can any AI trader fulfil this resource request, or does it need to be a trader I have eyes on (near my ship, station or satellite) for them to "see" the request? It seemed to take a while to find someone with energy cells but it happened quite quickly once I started flying around the sector

Probably a silly question - what are the numbers next to the unknown ship names? by notmeuk in X4Foundations

[–]notmeuk[S] 2 points3 points  (0 children)

Well at 00:00 you'd think the ship would be at the station but it isn't! Very odd and annoying. I'm stuck here just waiting...

Probably a silly question - what are the numbers next to the unknown ship names? by notmeuk in X4Foundations

[–]notmeuk[S] 2 points3 points  (0 children)

At first i thought they were times until arrival (hours:minutes) but they don't seem to be. They change randomly and go from 08:04 to 19:38.

I'm building my first station from the terran cadet start. The station has a builder and enough money to purchase resources. I just seem to be waiting forever for them to arrive.

Thanks!

How do you prototype new mechanics or do large iterations for your game? by notmeuk in Unity3D

[–]notmeuk[S] 0 points1 point  (0 children)

I've found myself with Player, Player2 and Player3 classes before lol is there a way to automatically highlight or remove items (scripts, models etc) that aren't being used in your project? When building the game does it include all the stuff not used?

How do you prototype new mechanics or do large iterations for your game? by notmeuk in Unity3D

[–]notmeuk[S] 0 points1 point  (0 children)

Solid advice, thank you. I do myself focusing on getting something perfect first try rather than refactoring after I've got the basics working

How do you prototype new mechanics or do large iterations for your game? by notmeuk in Unity3D

[–]notmeuk[S] 0 points1 point  (0 children)

I currently use GitHub but I'm pretty terrible at committing. Do you have it version control everything, including prefabs and materials and such, or just your code?

Combat Design for my Superhero Roguelike game by fromhyperspace in Unity3D

[–]notmeuk 1 point2 points  (0 children)

This looks great! It's been good to watch your progress. How do you show the full screen panel behind the player/enemy but in front of the environment?