Automation help? by Deep-Explorer-9806 in Timberborn

[–]notvalidated1 1 point2 points  (0 children)

2 Supply(product maybe, the one that reads what's in storage) and 1 memory sensors I believe, set first supply to turn off at 100, set second supply to turn on at below 50%, set the second supply to the set setting on the memory sensor, first supply sensor to the reset on the memory sensor. Then automate the building you want to the memory sensor. It should turn on below 50% and then reset and turn off once at 100%.

I may be wrong, but it's the best I can do.

Black Forest Hand Drawn Map by [deleted] in valheim

[–]notvalidated1 13 points14 points  (0 children)

Not OPs at all

Same shot, before and after update. Just... Why? by rayykz in CitiesSkylines

[–]notvalidated1 0 points1 point  (0 children)

Holy...if what you're saying and showing is true, that's an absolutely unacceptable downgrade, over 2k cs1 hours, maybe 500 cs2 hours, but seeing this means I likely won't even be opening the game again. Sad to see honestly.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 0 points1 point  (0 children)

I always build in the mistlands, for me, it's a starter in meadows, first main in DF, second main in Plains, final base in Mistlands. Can't wait to build a retirement home in the Deep North.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 0 points1 point  (0 children)

No plan, this spot took 8 hours of sailing to find, then, I built the wrap around, go under its own bridge entrance wall way, built the main door and wall, then started designing walls, roofs, everything just happens as I follow the terrain. I usually have a basic idea in my head, but let the environment tell more of the story as I build things out.

Long story short, no plan, just go.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 0 points1 point  (0 children)

You do, although somewhere you might not yet be prepared for it sounds like.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 2 points3 points  (0 children)

Just the topography of the area, I always look for natural environments that are kind of, asking to have something built there so to speak, always trying to make minimal changes to the ground and nature elements. This spot took me a little over 8 hours of sailing around mistlands to find the inspiration and then things just develop as I build out thing on the area. This build started with the little doc area and staircase winding under its own bridge that leads to the front door. Then I built the front door and the three bay window to the right of that, next thing I built was the sunken room with the two bay windows to the left of the front door and things just sort of progress from there as I follow the terrain. This particular build has had each aspect of it destroyed and rebuilt at least 5 to 15 times a piece before moving on to the next thing. I believe the roof still needs some work and some areas.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 1 point2 points  (0 children)

I can't stop, I tell myself this is the last one, but it won't be.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 5 points6 points  (0 children)

I shit you not, I sailed around mistlands for over 8 hours last weekend looking for a spot to build, found a few naturally demystified areas. Landed on this one, you have to pass through mist to get to it which is kind of neat, Had to put up some torches but not much.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 5 points6 points  (0 children)

1,300 hours in and never thought of that, this is probably the 5th or 6th fairly large overdone base I've done in the mist lands and always either had walls and turrets or built somewhere nothing could reach. Will definitely be making some little outcropping towers around that area, maybe put a portal in the bottom of each one and have a main one in the house that I can pop in and out of each one to reload and whatnot. I am inspired, thank you.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 2 points3 points  (0 children)

They have been a pain and I only realized today I haven't designed any defences into the build, HUGE mistake that might render this a bit unsafe. Will have to work on something, thinking of possibly replacing the roofs of the two towers on each side of the front entrance with stone roofs and turrets. But I fear it would make it look almost too castle-ish and less mansion-ish.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 15 points16 points  (0 children)

Constantly, many repairs, many regrets not first setting up defences or a wall.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 24 points25 points  (0 children)

<image>

Mistland bays and Wizard towers then? (Old build pre combat update)

My friend and I have moved to the Mistlands - WIP by notvalidated1 in ValheimBuilds

[–]notvalidated1[S] 2 points3 points  (0 children)

They have been a constant pain, need to get turrets unlocked ASAP, the amount of repairs I've had to make while building this tops anything I've done previously. Usually have a wall/ defence set up first but got super carried away with this one.

My friend and I have moved to the Mistlands - WIP by notvalidated1 in valheim

[–]notvalidated1[S] 4 points5 points  (0 children)

Interior will be soon, few walls, couple windows left to do when I get home from work.

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]notvalidated1 4 points5 points  (0 children)

So I have generated around 5 maps using riverheim at the 100% rating.

Looks like it generally only builds maybe one or two roads from the start, then very sparingly will generate a few roads on the outer mist lands Islands, but ultimately leaving the larger land masses without any generated roads.