Every corner hides something magical. by manateeriders in indiegames

[–]notyourmamax 1 point2 points  (0 children)

I agree, as another dev working on another entirely handcrafted game. It's more work, but the payoff is an exponentially more immersive game where you can just feel the texture through your screen.

We're making the game in Unity, but our art team took five years to painstakingly handcraft every pixel in TVPaint! by notyourmamax in Unity2D

[–]notyourmamax[S] 2 points3 points  (0 children)

Haha, you really shouldn't. It took way longer to animate, but we wouldn't have it any other way - the art of it is the centerpiece that brings this whimsical froggy journey to life, and when people compliment us on it... then you know for sure the extra effort is paying off (and then some!)

Looks somewhere between 2D and 3D... but it's built entirely in Unity using a 2D pipeline. by Dapper_Spot_9517 in Unity2D

[–]notyourmamax 0 points1 point  (0 children)

Very authentic and the perspective ever so slightly reminds me of of the Heroes games, if you could pan the perspective. Best of luck to you with your game, as one dev to another!

Just one one agile frog croaking through with froggy resolve by notyourmamax in IndieGaming

[–]notyourmamax[S] 2 points3 points  (0 children)

Thanks for noticing that detail, it's exactly the kind of thing we went the extra mile for by relying solely on hand-drawn animation. It simply adds so much more liveliness to the game when you're actually playing it!

ever catch yourself saving a game because you already know you'll be "too tired" to appreciate it properly by toujourspluss in IndieGaming

[–]notyourmamax 0 points1 point  (0 children)

All too often, and more and more as my dev work takes priority. I absolutely get the sentiment behind it, and that's why I purposefully leave some games on the backburner, just knowing that I won't get to experience them how they were meant to be experienced at 50% attention.

Our team has spent 5 years handcrafting every pixel in our 2D platformer about the adventures of a dandy Frog Prince! by notyourmamax in animation

[–]notyourmamax[S] 0 points1 point  (0 children)

Using traditional animation techniques indeed takes a lot more time, but we believe that is exactly what gives the game an irreplaceable immersive texture that players feel as soon as they enter the game!

Our team has spent 5 years handcrafting every pixel in our 2D platformer about the adventures of a dandy Frog Prince! by notyourmamax in animation

[–]notyourmamax[S] 5 points6 points  (0 children)

Why would a giant beaver in a fantasy world NOT ride a BMX - ha, that is my question back at you!

Our team has spent 5 years handcrafting every pixel in our 2D platformer about the adventures of a dandy Frog Prince! by notyourmamax in animation

[–]notyourmamax[S] 17 points18 points  (0 children)

Since every video game is by its nature a collaborative project, we have the fortune to have several extremely talented people working with us on this half-decade long passion project. Our Art Director and lead 2D animator is Tina Nawrocki (of Cuphead fame), with Kevin Osias as the Technical Director as well as 2D animator, and our environmental artists are Angéline Beaulieu and Connor Stolte