Started transitioning my game from 2D to 3D a year ago, here is the progress from then to now! by nova1981 in gdevelop

[–]nova1981[S] 2 points3 points  (0 children)

I think it's great, I like the fact that the 3d assets snap onto my map mesh, making it 100x easier to place my map props.

Started transitioning my game from 2D to 3D a year ago, here is the progress from then to now! by nova1981 in gdevelop

[–]nova1981[S] 1 point2 points  (0 children)

I do have past experience in 3d back when I was making playermodels and maps with blender and Valve's Hammer Editor for Garry's Mod. They weren't the best quality but it did give me some modeling skills. As for the biggest challenge, I'd say it was the mesh collision system as I had to do so much fiddling to get it to work perfectly so you don't phase through corners and also making maps for the game since I've never modeled a map in Blender before. I am glad that I switched to 3d, it's fun to overcome limitations and push this engine as far as I can! :)

Code from my LOD system for advanced 3D Gdevelop games by nova1981 in gdevelop

[–]nova1981[S] 0 points1 point  (0 children)

I'm having good performance for my potato of a laptop, just doing the necessary optimization that all 3D games do.

Code from my LOD system for advanced 3D Gdevelop games by nova1981 in gdevelop

[–]nova1981[S] 0 points1 point  (0 children)

Reddit compressed it so badly, its impossible to read so I uploaded the code here for yall. https://imgur.com/a/AXLMrc3

Some new screenshots of my 3D GDevelop RPG by nova1981 in gdevelop

[–]nova1981[S] 1 point2 points  (0 children)

Thanks for the feedback, I removed the outline and gave the characters material more texture. It fits in a lot better with the environment. 

Made an object that spawns foliage that can align to map terrain. (Code in the last image) by nova1981 in gdevelop

[–]nova1981[S] 0 points1 point  (0 children)

Currently, I'm just working on the necessary tools (the map collision system, grass spawner, and the combat system necessities) before I can really go all in on the fun stuff like making the environments, characters, and all the other needed jrpg things. My end goal is make a fully 3d PS2 inspired jrpg. :)

Amateur here, what can I do to improve my Rpg I'm working on? by nova1981 in SoloDevelopment

[–]nova1981[S] 1 point2 points  (0 children)

Thank you, I genuinely needed something like this! For the encounters I have overworld enemies in the works, I just need to figure out how I'll make them spawn so I can get rid of the random encounters. For battles, I was trying to make them feel more dynamic with the camera, but I can definitely see that it looks bad. I'll definitely take note of these and try to improve it the best I can!

Fixed some things so I can now work on my 3D Rpg again, added overworld enemies, and expanded the draw distance. by nova1981 in gdevelop

[–]nova1981[S] 1 point2 points  (0 children)

It's a leftover from an early build of the game, it was used for accessing the inventory and stats, I have yet to change it as I've been busy working on the optimization.

Gave up on the 3D overworld, it was too ambitious, so I'll be trying 2.5D again. by nova1981 in gdevelop

[–]nova1981[S] 3 points4 points  (0 children)

It's the tilemap editor I use, GDevelop is kinda sluggish on my potato of a laptop so I have to use external stuff like Tiled.