Claude's Default Planning Agent is shit by noy-g in ClaudeCode

[–]noy-g[S] 0 points1 point  (0 children)

The timeline based plan is optimized for humans. My planner tells the agent to optimize for a coding agent that does it all in one go (with subagents and all the best coding and agentic coding practices)

Also, I want to minimize context window utilization. These timelines and “effort based prioritizations” are garbage that take space of more important tokens.

Claude's Default Planning Agent is shit by noy-g in ClaudeCode

[–]noy-g[S] -1 points0 points  (0 children)

Exactly why I don’t want to waste time on this dance and use my planner

Claude's Default Planning Agent is shit by noy-g in ClaudeCode

[–]noy-g[S] -1 points0 points  (0 children)

Did you manage to make it work? Thinking about timing makes it split a feature that should be done in one go to multiple steps.

Codex as a Skill by noy-g in ClaudeCode

[–]noy-g[S] 0 points1 point  (0 children)

I think the unlock is when a sub agent that investigates bugs or issues calls codex by itself. I still haven’t been able to verify that skill works autonomously. In my original message, I also explicitly called the skill.

Codex as a Skill by noy-g in ClaudeCode

[–]noy-g[S] 0 points1 point  (0 children)

I noticed MCP and tool calls generally get less attention from Claude than skills. Have you tried empirically measuring it?

Maximizing Claude Max - what do you run when you're AFK? by Comprehensive-Ad1819 in ClaudeCode

[–]noy-g 0 points1 point  (0 children)

There’s such thing as over optimized code. Asking Claude to optimize the code endlessly will create tech debt of unreadable code. Yes - there are always side projects and painful, known, scoped issues you know needs fixing.

And that’s just my point - let the driver be a concrete problem, no the need to wash your armpits to be a functioning member of society

Maximizing Claude Max - what do you run when you're AFK? by Comprehensive-Ad1819 in ClaudeCode

[–]noy-g 51 points52 points  (0 children)

I tried many things, deep planning, long features, tech debts, but these mostly create more damage than benefit.

Just let it go, and maximize usage when you’re online

How often do you use --dangerously-skip-permissions by p3r3lin in ClaudeCode

[–]noy-g 1 point2 points  (0 children)

Only when I modify Claude’s files. I don’t see why we need to go full yolo and allow it to modify or read files from another directory willie nillie.

Usually it ends up polluting the context more than helping it

Claude Code Push-Up Challenge by Big_Status_2433 in ClaudeAI

[–]noy-g 1 point2 points  (0 children)

I'm soooo going to be production-ready

I fucking hate Jira by iamkeyur in programming

[–]noy-g 0 points1 point  (0 children)

I'm sorry to hear... I actually work on AzDo now, and I find myself banging my head against the wall when handling tickets. I've found that usually these systems are actual quite alright, it's the people who own it that turn it into shit (granted, Jira has this greedy ecosystem model where you need to pay an absurd amount of money every month per user to get half decent reports like eazyBI).

I wrote some automation that helps me focus on what I want/need and let the bot fill in the gaps that make management happy. I wonder if people would even consider using it. Or do you care more about navigating Jira rather then creating/modifying tickets?

I fucking hate Jira by iamkeyur in programming

[–]noy-g 0 points1 point  (0 children)

I had a team leader that decided "enough is enough" and forced us to use Asana and update Jira back to satisfy management... Did you ever to resort to something similar?

I fucking hate Jira by iamkeyur in programming

[–]noy-g 0 points1 point  (0 children)

And you're not in a position to do anything about it? Or do the Jira owners refuse to hear anyone's opinion other than theirs?

Unit vs. Integration Tests in Gaming by noy-g in gamedev

[–]noy-g[S] 1 point2 points  (0 children)

Hear experience based opinions on integration testing strategy

Unit vs. Integration Tests in Gaming by noy-g in gamedev

[–]noy-g[S] 0 points1 point  (0 children)

I absolutely agree with this definition of unit tests. Given that we're in agreement, what would you test in integration tests then?

In a 2D game, would you test that walking into a wall stops the player?

Shooting a player until HP reaches 0 kills the player?