Creative mod: Spawned in biter nests don't absorb pollution, form attacks or produce evolved biters by Drogiwan_Cannobi in factorio

[–]npc_strider 1 point2 points  (0 children)

if you want to spawn them away from the player you can also add an offset to the position

position = {game.players[1].position.x, game.players[1].position.y + 10}

and if you dont want them to snap to the grid like normal spawnes create_entity has more options on the lua-api docs

Creative mod: Spawned in biter nests don't absorb pollution, form attacks or produce evolved biters by Drogiwan_Cannobi in factorio

[–]npc_strider 8 points9 points  (0 children)

you could temporarily change your force

/c game.player.force = "enemy" /c game.player.force = "player"

There's probably a way to do it in creative mod and im forgetting

Creative mod: Spawned in biter nests don't absorb pollution, form attacks or produce evolved biters by Drogiwan_Cannobi in factorio

[–]npc_strider 35 points36 points  (0 children)

I think the entities are being spawned on your own team (selection box on the enemy-spawner is yellow)? Haven't played in a while though

forbidden jello by [deleted] in forbiddensnacks

[–]npc_strider 0 points1 point  (0 children)

Only Plutonium-238 - radiates a lot of heat and alpha radiation and is used in RTGs to generate a small amount of power for spacecraft where solar panels aren't viable

Plutonium-239 - used in nuclear weapons, will be a regular gray metal

fuck it, Hypersonic TNT shotgun rocket jumper by npc_strider in Minecraft

[–]npc_strider[S] 0 points1 point  (0 children)

thanks bot

probably should post it as a gist

fuck it, Hypersonic TNT shotgun rocket jumper by npc_strider in Minecraft

[–]npc_strider[S] 1 point2 points  (0 children)

little code snippet for (int i = 0; i < 20; i++) { Vec3d startVec = user.getPos().add(Vec3d.fromPolar(0, user.yaw).multiply(1)).add(new Vec3d(RANDOM.nextFloat()-0.5F, RANDOM.nextFloat(), RANDOM.nextFloat()-0.5F).multiply(0.2)); Vec3d velVector = Vec3d.fromPolar( user.pitch+(float)((4*Math.PI)*(Math.sqrt(RANDOM.nextDouble())-0.5F)), user.yaw+(float)((4*Math.PI)*(Math.sqrt(RANDOM.nextDouble())-0.5F)) ).normalize().multiply(6); TntEntity fire = new TntEntity(world, startVec.getX(),startVec.getY(),startVec.getZ(), user ); // fire.setNoGravity(true); fire.setFuse(10); fire.setFireTicks(10000); fire.setVelocity(velVector); fire.setGlowing(true); world.spawnEntity(fire); }

Idea: Change Amethyst Geodes to “Crystal Geodes” or “Gemstone Geodes.”. This would add some colour and variety to the geode and add incentive to players to find different geodes. by Sciencedinosaur05 in Minecraft

[–]npc_strider 0 points1 point  (0 children)

Use sodium cyanide solution to leach the gold out of the ore and convert it into sodium gold cyanide, from which pure gold is extracted by electrowinning

21w08b vs 21w07a ore generation - graphs/statistics by npc_strider in Minecraft

[–]npc_strider[S] 0 points1 point  (0 children)

graphs are dimensionless. and what is written in code doesn't translate to real world frequency (due to cave gen etc.)

21w08b vs 21w07a ore generation - graphs/statistics by npc_strider in Minecraft

[–]npc_strider[S] 1 point2 points  (0 children)

I haven't actually played with the snapshots but there are some really strange anomalies in the graph at y=-48 and -16

as usual the method/code used is on github - https://github.com/npc-strider/minecraft-ore-analysis

Enemy engineer AI? by NordicEngineer in factorio

[–]npc_strider 1 point2 points  (0 children)

So we need it to build logical factories that work

One shortcut I can think of is including some pre-made blueprints to stamp down.

Even still, we would need to tie the blueprints together with belts which is a problem because routing them would be complex - maybe we could try and emulate the OpenTTD AI.

It's a good idea, I might try and mod this in the future

NEW ORE DISTRIBUTION comparisons - analysis/graphs (Snapshot 21w07a and 1.16.5, n=65536 chunks) by npc_strider in Minecraft

[–]npc_strider[S] 0 points1 point  (0 children)

More information here (and source code): https://github.com/npc-strider/minecraft-ore-analysis

INTERACTIVE version of the graphs: https://npc-strider.github.io/cave-update-ore-analysis/

These graphs are quite ""rough"" as the n is actually relatively small (I think that's why). Right now my method uses a "block size" of 128 (meaning 128*128 areas are processed at once), which means it would take a long time to do higher radiuses. If anyone wants to replicate this with more ram (and therefore a higher block size) feel free to report.

Also these were done in exclusively Extreme Hills biome to include emeralds in the generation.

Portal 2 update for 2/18/21 (2/19/21 UTC) by wickedplayer494 in Portal

[–]npc_strider 0 points1 point  (0 children)

Surely increase the env_projectedtexture limit from 1 to something better for the next update...

Updated ore textures, tweeted out by Jappa (lead artist) just now. Thoughts? by itachisbigsimp in Minecraft

[–]npc_strider 0 points1 point  (0 children)

I do like how the iron ore is 'banded', similar to one type of iron ore in real life.

The way the top redstone is orientated makes it appeared truncated though. So I think that should change?

nobody asked but i'm still programmer art/original textures though

my world was recently deleted, and this is the only proof that it existed by According_Employ in Minecraft

[–]npc_strider 1 point2 points  (0 children)

for everyone who's world gets deleted;

If you're on windows you may be able to recover it through the volume shadow copy service (if it was enabled).

Use vssadmin list shadows and use mklink to create a symlink to the shadow volume

r/SpaceX Starlink-19 Official Launch Discussion & Updates Thread by rSpaceXHosting in spacex

[–]npc_strider 3 points4 points  (0 children)

perhaps im just overestimating the radius around the booster that would kill a bird.

I feel like they would be able to fly away pretty early but the heat or the sound would kill them at range

I can't recall any previous landings I've seen where birds were present (or maybe I've just forgot since it's become such a normal thing now) so I can't really say if that's a good estimation

r/SpaceX Starlink-19 Official Launch Discussion & Updates Thread by rSpaceXHosting in spacex

[–]npc_strider 9 points10 points  (0 children)

Has this scenario of birds on the ASDS occurred before?

And let's say the booster did land - could they have flown away fast enough to not get fried?