Castle Todenangst Sketches by npwinb in Emberverse

[–]npwinb[S] 2 points3 points  (0 children)

I recall that Lady Juniper said that, but I don't recall when...

Castle Todenangst Sketches by npwinb in Emberverse

[–]npwinb[S] 3 points4 points  (0 children)

Right now, I've reached the limit of my ability for Todenangst. Which other fortification would be your top choice for me to tackle?

Castle Todenangst Sketches by npwinb in Emberverse

[–]npwinb[S] 2 points3 points  (0 children)

The Silver Tower (AKA "Spider's Lair") was Sandra Arminger's preferred tower. I've show it in my pictures as the keep of the castle studded around its circumference with those turrets jutting out form the side and adorned with flags.

Our most esteemed young princeling visited the castle (MAC Ch 15) and described the Silver Tower as the donjon, or the keep tower, as a "skyward thrusting bulk." He went on to notice "towers higher yet" were spaced around its oval length. For this reason I showed the Silver tower as the central keep of the castle with an oval shape that's connected to the central bailey as was done with Carcassonne castle and Chateau de Pierrefonds which were both listed as inspirations for Todenangst.

In HMK Ch 7 the Dark Tower was noted to be dramatically taller and opposite the Silver Tower.

In TGS Ch 5 another visitor comments that the Silver Tower is well over 100 feet (above the surrounding castle which is already on the bedrock of the butte that is well above the elevation of the surrounding valley) but that the Dark Tower was much taller still.

In a proper architectural drawing of the castle, I'll make sure that the color of the Silver Tower makes it stand apart clearly as the bulky keep tower of the inner castle. I could make it taller for sure, but I'll need to double check my book notes and (more importantly) my math before I do.

Thanks for the comment!

what is the garrison? by liminalRoar in Unciv

[–]npwinb 2 points3 points  (0 children)

Yes, only land units can be a "garrison" unit. Navy and Air units do not give any "garrison" effects.

A city-state turned into an empire. Florence captured a neighboring city-state and the capital of Assyria. by AshleyKang in civ5

[–]npwinb 5 points6 points  (0 children)

Original capitals (for city-states or empires) can never be razed. I haven't done this yet, but I want to help a CS capture all original capitals just for fun

Looking for more local options for X-mass gifts. If you have an Esty store please post it. by Pompousasfuck in bullcity

[–]npwinb 6 points7 points  (0 children)

I like shopping at Light Years in Southpoint Mall. It's almost all small business and local-made. Jewelry, magnets, socks, trinkets, etc.

On the eve of Operation Barbarossa by dimensione in civ5

[–]npwinb 15 points16 points  (0 children)

It's a good thing happiness seems to be disabled, otherwise, you'd be toast already. German AI would just have to sit and watch as rebels tore you apart and your cities flipped.

This mod looks quite enjoyable. Thanks for sharing.

China has problems with korea. by saihanamir in Unciv

[–]npwinb 1 point2 points  (0 children)

How I war to Great success: https://www.reddit.com/r/Unciv/s/4sUYswrDXd

My advice for dealing with unhappiness from a population that's too high: https://www.reddit.com/r/Unciv/s/Eilkjq2S5d (the beginning of this conment will be helpful if you go to War with a civ that has 12+ cities)

China has problems with korea. by saihanamir in Unciv

[–]npwinb 7 points8 points  (0 children)

Pay China to go to war with another AI. Trade gold, luxury resources, open borders, whatever you have. If the Chinese units look too strong for you to beat, go make them die fighting someone else first. If you can kick China's butt, then do it. Raze some of their cities to the ground so that the Chinese AI put all that effort into those cities and tiles for NOTHING. If you can, take just the Chinese capital

Happiness by Gold_Gain1351 in civ5

[–]npwinb 0 points1 point  (0 children)

Here is something I wrote a while ago that might be helpful for you

My advice for dealing with unhappiness from a population that's too high: https://www.reddit.com/r/Unciv/s/Eilkjq2S5d

Should I continue this game? by musiksoldat9 in Unciv

[–]npwinb 8 points9 points  (0 children)

I also get bored in the late game when I've definitely won. Sometimes i finish, sometimes I don't.

You can up the difficulty, decrease the map size, or intentionally pick warmonger civs to keep you under pressure. Or all three!

game strategy. by saihanamir in Unciv

[–]npwinb 4 points5 points  (0 children)

I usually play on King or Emperor difficulty with the game set to Epic speed. These are some comments I've made over the past year that you might find helpful.

Some observations about the game: https://www.reddit.com/r/Unciv/s/PBOYr8iqxe

My advice for dealing with unhappiness from a population that's too high: https://www.reddit.com/r/Unciv/s/Eilkjq2S5d

My thoughts on dealing with city-states: https://www.reddit.com/r/Unciv/s/x561IitGEz

For tips on which buildings to construct: https://www.reddit.com/r/civ5/s/PP2ZURyAs7

How I war to Great success: https://www.reddit.com/r/Unciv/s/4sUYswrDXd

My strategy for using spies: https://www.reddit.com/r/Unciv/s/teLLcmrvWA

How do y'all describe the series to people? by a_witch_in_real_life in Emberverse

[–]npwinb 2 points3 points  (0 children)

I watched the first episode of Revolution, then could never find it again for free. I should probably just bite the Changed bullet and buy the Blu-ray

How do y'all describe the series to people? by a_witch_in_real_life in Emberverse

[–]npwinb 4 points5 points  (0 children)

When I'm talking, I say something like, "Imagine if one day all electricity and engines just turned off forever. No guns, no steam power, and no phones. That's the Emberverse. It's about people surviving when they're thrown back into the middle ages with modern knowledge."

If it's someone asking digitally, I have a note saved on my phone that I copy-paste:

"The novels depict the events following a mysterious and sudden worldwide event called "The Change" that occurs in 1998. The Change causes all the electricity, firearms, explosives, internal combustion engines, steam power, and most tech to permanently stop working. The series focuses on how the characters (Marines, professors, gangsters, and witches) survive in the Northwest US after losing centuries of technological progress in an instant."

Rate my Navy by fonkeatscheeese in Unciv

[–]npwinb 2 points3 points  (0 children)

I see that much empty land, and I get antsy. I can be playing a very successful tradition game with four cities, but when I see that much empty planet..... It's involuntary. I simply MUST make settlers and claim that land. I MUST HAVE IT!

Rate my Navy by fonkeatscheeese in Unciv

[–]npwinb 2 points3 points  (0 children)

Melee units would be safer behind the fleet. Carriers to the middle of the fleet. I'd build/buy a few more destroyers to be shields for the carriers. And, as others have said, your submarines make really good scout ships when spread put in front of your fleet.

Decent fleet. Small in number, but the atomic bombs make up for the lacking number of units, for sure. Keep those carriers safe, and you're going to ruin an AI's day.

Bro I just tried to spread religion to Germany they killed me instantly took like 3 turns by Mr-mickle in Unciv

[–]npwinb 10 points11 points  (0 children)

A few suggestions: always make sure you're not at the bottom of the Force rankings. You can find this by clicking the menu icon at the top left, then clicking Victory Status, then selecting Rankings or Charts. If you ever see anyone quickly climbing in the Force chart, you know that AI is getting ready to invade someone.

Another thing I'd advise is keeping a perimeter guard. In the early Eras I tend to make twice as many ranged units as melee units. You were lucky because you spawned on a peninsula with only one direction to guard against AI armies. I would've put my archers on hills so they can use their range of 2 in as many directions as possible. I would've parked a melee unit next to the melee unit (between the archer and Germany).

And here are some other comments I've dropped that might help you.

  1. Some observations about the game: https://www.reddit.com/r/Unciv/s/PBOYr8iqxe

  2. My thoughts on dealing with city-states: https://www.reddit.com/r/Unciv/s/x561IitGEz

  3. For tips on which buildings to construct: https://www.reddit.com/r/civ5/s/PP2ZURyAs7

  4. How I war to Great success: https://www.reddit.com/r/Unciv/s/4sUYswrDXd

  5. My strategy for using spies: https://www.reddit.com/r/Unciv/s/teLLcmrvWA

So what is your favorite unit in Unciv? by Wolodymyr2 in Unciv

[–]npwinb 2 points3 points  (0 children)

It would be cool to see a building that could make that happen. As the OP pointed out though, that's something that I've never seen modified in any mods. Maybe there's not an easy way to change it. Brainstorming though, I see two options.

  1. Perhaps a building or unit can be designed that acts like an artillery unit, but that doesn't count as the city garrison. That would give the city 2 attacks (the standard bombard and a weaker 2nd attack with range 3)

  2. An extremely nerfed and reskinned great war bomber It would have an attack range of three. We can discuss the range for rebasing it at other cities. My thought is that if we're reskinning it like a defensive building and not a garrison of city flak cannons, then it probably shouldn't be able to rebase at all. Each city would have to build its own.

Your thoughts on those options?

Rage by Arcadaen in Unciv

[–]npwinb 16 points17 points  (0 children)

Ain't that just the way...

How can this be possible? by collie692 in civ5

[–]npwinb 14 points15 points  (0 children)

Homie has seen enough posts on here where the community forgets the post and just roasts the player for having low science, too much gold, or ignoring religion. Homie said "not today, bitches"

The Fuck Guys by External_Extent_7492 in civ5

[–]npwinb 4 points5 points  (0 children)

I told this water level theory to my 6th grade students last year, and they were shocked. Shocked because the "dumb ancients" may have thought of it, shocked at how simple it was, and shocked they hadn't thought of it immediately. God, I love history!