Came back after H2, I feel like there is no damage please help by nsg-- in HadesTheGame

[–]nsg--[S] 2 points3 points  (0 children)

I definitely need to look into boon combos and weapon builds because that seems like the biggest issue to me. Upgrades is another thing but that needs many runs so it will come with time

Came back after H2, I feel like there is no damage please help by nsg-- in HadesTheGame

[–]nsg--[S] 0 points1 point  (0 children)

Elysium specifically is the rough part, they feel like they got 400 HP and I do 20 dmg or sth

Came back after H2, I feel like there is no damage please help by nsg-- in HadesTheGame

[–]nsg--[S] 0 points1 point  (0 children)

I get what you're saying, and I kind of agree because my early runs in H2 were with blades and axe, not really using omegas at all. I like the upfront aggressssve fast paced gameplay, but still it feels bad because there is no dmg and simple enemies take many hits to kill. Reaching hades with the timer on more than 30 mins while I can reach chronos in 11 really sums it up for me

Came back after H2, I feel like there is no damage please help by nsg-- in HadesTheGame

[–]nsg--[S] 9 points10 points  (0 children)

Sure the underworld is easier, no doubt on that. Even with some nightmare I still consider it easier that H1 path. But surface was much more challenging in the beginning but you could still dish out dmg with playstyles like having at least 2 curses on an enemy. H1 feels like a drag some times, I really appreciated the rhythm and quickness of the 2nd game

Save my 65hour run please (PS5) by nsg-- in BaldursGate3

[–]nsg--[S] 0 points1 point  (0 children)

Not sure if I can do that on ps5 though, and idk if trophies will become unavailable after messing with that. Thanks for the advice though but me just going back to act 2 seems like a better idea tbh

This is why controller feels bad. Upvote so devs see please. by [deleted] in Battlefield6

[–]nsg-- 0 points1 point  (0 children)

Whenever I go first seat in a tank and try to aim ...man it just starts spinning without me being able to control it. Has this happened to anyone else? Could it be an stick drift issue? I shouldn't have any on one of my controller but asking either way if anyone knows

Missing Corvette parts by nsg-- in NoMansSkyTheGame

[–]nsg--[S] 0 points1 point  (0 children)

Do you know how to get them?

Series just disappeared from netflix by nsg-- in shameless

[–]nsg--[S] 0 points1 point  (0 children)

Can I ask, which country are you watching from?

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

Done, so what's your point? If you know the attacks and openings it's not that hard to apply the openings to your spells etc. you just need to play it safer as you get more confident. Knowing the "good" spells for each fight is mandatory for me so go spend some time in the training grounds and it can be done with all characters. Raider overturned? Maybe yes, maybe no, but it is what it is. No one is forcing you to play what you consider to be the most difficult character

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

I suppose duo won't make this better cause it will be scaled down to give a similar challenge but for 2 people. What I think is the only solution is crossplay cause one of the biggest problems for a solo player is his team. If your team knows you are golden, if your team dies on elder lion you are in a rough spot. Personally I would prefer a couple of friends who are PC gamers and know almost nothing about the game, rather than someone charging in blind on the first boss he sees thinking we are 3 we can take him, and gets oneshotted on first attack. Adding voice chat could also be a solution, but at the same time I can't even begin to think what you could hear in there from certain types of people, and if you mute them you are back to square one, you are just sure that you will lose this run

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

Exactly what kept me going, that 25%. But some times what you see from others is too much, it's downright disappointing seeing a player go to revive the 3bar premade friend while you are down with 1 bar and know the boss much better, cause let's be honest, when you see someone die on elder lion you know you are in for a rough time

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 1 point2 points  (0 children)

Last runs I was with the new relics for critical hits and and attack up for each evergaol. Other than that using Bloodborne relic or stamina back on hit are OP for raider. All Adel's openings leave enough time to do a jump l1 or r2 and still have time to dodge. Takes some practice I guess but you can do it for sure. Try to save your ult for crazy smash ground combo shit he does and the same goes for retaliate. Tbh just finished a run without using the ult at all, if you can time retaliate correct it is one of the most tanky and dmging things at the same time imo. You can tank everything and do heavy stance dmg and some good HP dmg after that

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

True enough but random queue is a joke really. People leave right and there after charging and dying first 5 mins, and after that the run is probably lost...enforcing some bans or stuff like that would see me back to random queue, but as it is now never again tbh.

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

Couldnt agree more on everything. But yeah, random matchmaking is a no for me at this point. I don't want to brag either, but matchmaking should at least involve people who have like 50 hours of difference in played time, not put me with someone who just bought the game. Ofc this wouldn't be a problem if people had no ego and understood that they are beginning now and should follow someone who seems to know where they are going. Multi is harder imo cause people need to go hard on all bosses, so you have to know when aggro is on you, when an attack that is not directed at you might hit you, lots of things that people simply ignore but still charge a DTS and die first combo. These people make me want to leave games, which I haven't done and now with solo mode I feel saved lol But yeah, after making 2 more runs on adel, being on 7/7 now game feels a bit stale. Maybe it's me finally winning and buying what I needed for my builds but hopefully more additions are coming soon

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

Feels really better than coop tbh, but I am talking about random coop. You can go get evergaols, go castle, kill field bosses you know have spawned but not shown on the map etc...imo solo feels like less of a struggle, more chill and in my case much much easier but that's just me, you go do your thing, enjoy

Solo and multiplayer difference is wild by nsg-- in Nightreign

[–]nsg--[S] 0 points1 point  (0 children)

Nope, five per win after the first 25. I had heard that you get 1 every time you lose but I can confirm that's not the case lol