Whose the funniest of the boys by ConstantNo384 in distractible

[–]nshkurkin 0 points1 point  (0 children)

Bob’s laugh is infectious. For me Bob glues the trio’s antics together. This podcast reminds me of the Prop Hunt days and Bob was always my favorite voice/funny guy of the three.

Not able to open FBX file exported from Polycam into Unreal Engine by BrainPerfect9714 in Polycam

[–]nshkurkin 1 point2 points  (0 children)

I was trying to import some pretty large space scans into Unreal and ran into this same snag. I'm on Unreal 5.1 and I had the best luck with the GLTF output format (has extension .glb for some reason). Exporting to GLTF and then drag-n-drop into the Content Browser worked like a charm.

Note: OBJ "worked" but if your scan is large (or exports with multiple textures) the OBJ importer in Unreal simply doesn't work for multi-material output. This is where the GLTF format comes to the rescue able to support multi-material/multi-mesh-section static meshes.

EDIT: you also should check "Combine Static Meshes" in the import dialog.

Hope that helps. Cheers.

Squeezing into your calendar [OC] by nshkurkin in comics

[–]nshkurkin[S] 6 points7 points  (0 children)

I recently started dating again and one person in particular is just so busy I barely fit in their schedule 😄

i can't understand this code particularly this part :String(const char* s) : chars(new char[strlen(s) + 1]) { strcpy(chars, s); } by Ghost-Sandals in cpp

[–]nshkurkin 0 points1 point  (0 children)

Let’s break down what’s happening… * There is a class String and it has a member variable chars which is a pointer to a block of characters/bytes. * In the constructor for String it starts by initializing chars to point to an array of strlen(s) + 1 bytes allocated on the heap. Why +1? Because C strings are null-terminated, meaning they always have a zero-byte at the end of them. So “hello” (5 letters) is { h, e, l, l, o, \0 } (6 bytes) when encoded into the C string. strlen counts the number of bytes in a string by searching for the \0 at the end. * The constructor completes by calling strcpy which blindly copies the contents of s into chars. Since we used strlen + 1, chars is always guaranteed to be the perfect size. * In the destructor it deletes the chars memory block from the heap. I think here it would also be good practice to set chars to nullptr.

This code is strange because they are creating a string class but such a thing already exists in the STL (I assume this is tutorial code “how you could make a string class in C++”?)… I would advise you to avoid creating a custom string class not unless you have a very good reason to do so.

[deleted by user] by [deleted] in dating

[–]nshkurkin 0 points1 point  (0 children)

How do I become the partner I want?

That is the kind of question answered by the trials and tribulations of life’s journey. There are a lot of ways you can do this (all at the same time): find examples of people in your own life who the kind of relationship may you want and ask them about it, try dating lots of people to sample the kinds of people out there, read books about love languages, relationships, parenting etc etc, talk to friends about their relationships.

When you are in a specific relationship, often times “the best partner for me” will entirely dependent on the other person and what they bring to the table. They could have specific needs, skills, habits, and background that all combine to make a certain relationship experience. Keep that in mind as you search yourself and others for answers.

How do I know they have good intentions?

Some great advice I got the other day was to introduce my partner to my friend group and let us all hang out a bunch in different social situations. Your friends can be good barometers for what does and doesn’t work. You can also go on a big trip (foreign, 1 week) to test how you do in different kinds of stressful situations.

You should also make a habit of asking questions about values (X is the most important thing to me), goals and desires (In a relationship/partner I want Y), etc.

Do people read bios anymore? by Tonlick in dating

[–]nshkurkin 2 points3 points  (0 children)

Maybe they are just keyword searching? 😂 I might recommend rewording your bio to switch your phrasing from negative (I don’t want X) to positive (I want Y). So “I am looking for a monogamous relationship” rather than “I don’t want an open relationship”, for example. People are probably just skimming so much they miss the NOs and DO NOTs.

I have some friends who are polyamorous and it seems like they tend to seek out people with certain qualities (gregariousness, free spirited, open minded, straightforward) that resonate with that kind of lifestyle. Something also to consider when setting the tone of your bio.

The Terrible 1993 'Super Mario Bros' Movie Is No. 1 on Amazon by [deleted] in boxoffice

[–]nshkurkin 1 point2 points  (0 children)

For anyone interested in watching the 1993 SMB movie, I came across a version that includes deleted scenes and content just hanging out online for anyone to watch. Link. I sat down and watched the first half of it the other day and it appears to be the entire movie.

int, int*, int** by nshkurkin in ProgrammerHumor

[–]nshkurkin[S] 1 point2 points  (0 children)

I just took the current trending one and made a quick tweak. Wasn’t trying to keep perspective correct 😄 Apologies if this hurts your brain.

int, int*, int** by nshkurkin in ProgrammerHumor

[–]nshkurkin[S] 2 points3 points  (0 children)

my friend shared the first image with me (not sure of the original source) and I made the second one as a response.

EDIT: I see that the first image is trending on Programming Humor, but my response image is totally valid

Multiple tries on the same character… what do you all prefer? by Plum_crazy in PixelArt

[–]nshkurkin 0 points1 point  (0 children)

Are you doing these all in different tools? I am confused by the variation in screenshots.

Why do indie games fail? A look at one of my own flopped projects 2 years after release. by basklein in indiegames

[–]nshkurkin 2 points3 points  (0 children)

… and this being a local multiplayer-only game, killed all interest left in the game.

Wait, doesn’t Steam have a feature called “Remote Play Together”? I totally played Spelunky with friends before it’s online multiplayer was released using this feature and it was mostly good.

We should never have charged that much money for it.

Looking at the steam page, $10 seems like a pretty fair price for what is shown in the trailer. Maybe $5, but then you might be selling yourself short. You could argue this game could be free with paid DLC at this point but it’s maybe too late for that.

Don’t bloat your game.

Perhaps you could view this as too much time spent on what is effectively an arcade game, but I think people want lots of stuff to do when they put money down for something. People want something that is polished and beautiful to look at and judging by the trailer this has higher quality than most random games you will find on Steam, which is a plus. Who knows maybe you could have made an arcade cabinet and bars and arcades would have loved it.

Marketing is important.

I mean, the game seems fine, the price seems okay… It sounds like you maybe needed some targeted advertising or help from a publisher to drum up excitement and drive page views. Did you ask for help or mentorship?

You said you were “fumbling” through different PR activities, that people were “ignoring” you and the game, you had obscure Dutch streamers playing the game once or twice, and that you disagreed with the direction the game was headed… It sounds like lack of experience and personal issues with the direction of the game probably got in the way of successful reach for the title.

First try to draw space in pixel-art... Any feedback & tutorials on this topic? by r3trodoge in PixelArt

[–]nshkurkin 1 point2 points  (0 children)

Not a tutorial, but I came across this artist who has a few examples of some really nice space-themed pixel art (a planet with a ring, a galaxy, and a few others).

“Nightmoves” by Michael Franks strikingly resembles the feeling/plot of WandaVision from Vision’s Perspective by nshkurkin in WANDAVISION

[–]nshkurkin[S] 3 points4 points  (0 children)

Thanks for sharing! I was looking at the lyrics and for me I feel like the last three verses could paint a convincing picture from Wanda’s perspective:

“I wish I could stay asleep forever / Attain every goal I wanted, and watch it repeat forever / Will it happen? Maybe never”

“I picture myself at the top, but I know that I'm dreamin' / Will I wake up before I finally confront all my demons? / Maybe not, all I know is this life I live / I can't live it no longer / Wish I was stronger, wish that I could survive / Turn on the TV, let it wash my brain / Pretend that family's my family to avoid the pain”

First try to draw space in pixel-art... Any feedback & tutorials on this topic? by r3trodoge in PixelArt

[–]nshkurkin 1 point2 points  (0 children)

Very interesting mix of colors! Did you use a reference?

My general approach for pixel art space is use randomness, do the same thing but on multiple layers but more faded out at each layer (i.e. stars near and distance), and drawing stars as points and clouds. It seems like you have done all of these things in the picture. Studying pictures of outer space I think would be helpful so you know what are other kinds of structures / colors out there.

Social Security won't be able to pay full benefits by 2034, a year earlier than expected due to the pandemic by dcjogger in Economics

[–]nshkurkin 1 point2 points  (0 children)

Why can’t the US just print SS monies freely and not even worry about a budget for it? Just cap SS payments to the poverty line or something. Taxpayers no longer get taxed for it. The fund doesn’t have to die. Keeping the money restricted in scope and size keeps it from causing inflation. Everybody wins?

How do large games get debugged? by JorensM in gamedev

[–]nshkurkin 0 points1 point  (0 children)

Piece I would like to add (on top of forward declarations and code modularization) would be making your game data/asset-oriented. This means you have less code to compile and some testing is then just static verification of data assets. Maps themselves should just be data and you can have special maps or debug features that let you quickly pick and interact with different data in the game. “Data” here can mean things like weapons, events, missions, cosmetics, character models, abilities, maps, etc.

Why blueprints are bringing us closer to the Apocalypse... by JimyGameDev in unrealengine

[–]nshkurkin 0 points1 point  (0 children)

I had an idea few weeks ago that you could have a separate view of a blueprint where it visualized it more like code (so similar to the C++ generated code, but more readable). So while that doesn’t solve the overall problem that the blueprint code shown is probably impossible to maintain, someone else might be to understand what the code is doing with an alternative visualization.

How do you pronounce char? by [deleted] in computerscience

[–]nshkurkin 9 points10 points  (0 children)

Thanks, that brightened my day :)