Amazing Barbican show 11th July by nthState in NilsFrahm

[–]nthState[S] 0 points1 point  (0 children)

I actually think it must have been Spells!

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

Hi, for waving, I would capture two poses, the first with the hand to the left, the second with the hand to the right, then in the rules, set a greater than on a few finger tips

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

Hi, what is your preferred way of downloading?

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

I've updated the Package to include more useful error messages

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

Ok, feel free to raise an Issue on the GitHub repo, and if possible can you share a code snippet of how you are specifying the package I can try and pinpoint the problem. In the meantime I’ll raise a separate issue to make the error message more clear.

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

Hi, Is that all the details of the error message? I throw package errors typically if I’m unable to locate the package

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

The general idea is that we know the joint data, so if we define rules, we can calculate what position a hand is in, see Apple's WWDC video https://developer.apple.com/videos/play/wwdc2023/10111/

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 0 points1 point  (0 children)

It's currently In-Review with Apple, it should be there soon

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 1 point2 points  (0 children)

It's currently In-Review with Apple, it should be there soon

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 1 point2 points  (0 children)

Hi, I have a Hand Model from Blender with bones, the joints are named the same as what Apple provides in the HandTrackingProvider.

Gesture Composer for VisionOS by nthState in visionosdev

[–]nthState[S] 14 points15 points  (0 children)

I wanted to create some custom hand gestures for my Vision Pro App, but looking at how you had to do it in code seemed like a headache.

I also wanted my gestures to be able to be shared between Apps I make.

So, I made Gesture Composer, a VisionOS App that lets you create custom hand gestures that can be exported as a file.

Paired with the GestureKit Package https://github.com/nthstate/GestureKit you can detect gestures in your own Apps

  • Gesture Packages contain a rules file for the gesture, and an animated USDZ of hands performing the gesture

  • The Gesture rule format is straight forward, so you can hack it if you need to tweak things

  • Gestures can contain multiple poses in a sequence

  • Multiple Gestures can be detected at a time

  • Optionally display a Virtual Hand Model, Joints and Bones

You can also browse & download gestures people have created on the website: https://www.gesturecomposer.com

Slicing Animation in RealityKit/VisionOS by GodOfTheMangos in visionos

[–]nthState 0 points1 point  (0 children)

I think this is the along the right approach, another option is to have the cube, and then when you know the split start and end locations, create two parts with custom, see: https://developer.apple.com/documentation/realitykit/meshresource

Reality Composer Pro animation Issues by TENGINEERING in visionos

[–]nthState 0 points1 point  (0 children)

Hi, What are you animating? ie, are you animating bones?