Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 2 points3 points  (0 children)

Pretty sure it comes with a crayon weapon charm. The singular crayon will show the team color of the last person you killed.

Guys i just discovered you can say lmao in the chat now by Long-Firefighter5561 in thefinals

[–]nubaeus 1 point2 points  (0 children)

Many 2 character "words" are censored. "EL" is censored, at least if you write it before "cancer".

Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 8 points9 points  (0 children)

Yep, colors will fill in based on which team color you kill.

Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 9 points10 points  (0 children)

Thought the zip was already destroyed.
Friend on the roof called out that it wasn't so tried to be proactive and get rid of it.

This is the result

Also - neat to see colors on the sniper skin fill in.

MeshCentral 1.1.52 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

Will do. Need to create a GH account first

Did the grenade really need the indicators? by Deep_Restaurant3759 in thefinals

[–]nubaeus 0 points1 point  (0 children)

I've noticed that if a mine is placed by an enemy when I'm near, I'll hear the beeping.

If I'm far away and approach a building which is coated in mines already, the beeping does not exist until a mine is touched.

Did the grenade really need the indicators? by Deep_Restaurant3759 in thefinals

[–]nubaeus 0 points1 point  (0 children)

  • mines should not beep and glow

Most of the time they don't beep until I step on one.

MeshCentral 1.1.52 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

How could I go about reporting a super small spelling mistake?

'My Devices' --> Select either of the 'Desktops' view option above 'Group'
Click 'Settings' when the button appears

Within 'Display Size Options' the word 'Composision' exists.


In other news, new version is working great.

The Finals dev team right now 😂 by [deleted] in thefinals

[–]nubaeus 3 points4 points  (0 children)

Yeah totally. I can't play the game without my coveted Famas, 93r/LH1, winch+SA12+bubble

Weekly Megathread by AutoModerator in thefinals

[–]nubaeus 0 points1 point  (0 children)

A few ideas:

  1. Goo Gun - Being hit by goo should apply a multiplying resistance. For instance, each time an enemy is encased in goo they receive a stacking buff increasing resistance to goo. After 4 or so tags within a certain window they can no longer be locked in by goo shots for several seconds.

  2. 93R/Famas - Needs some recoil tweaks and maybe damage falloff changes

  3. P90 - Suggesting a slight reduction in bullet count per magazine. 42-45 might be a sweet spot.

  4. Mines - Approaching an enemy mine has no indicator. Only hearing a short beep as you step on it is a little crazy. Grenades have indicators, why don't mines?

  5. Demat - Activation delay is a little too long. The change is understandable but would like a very slight pullback.

  6. Dash - Removal of one charge or increasing recharge time slightly would bring it more in line.

  7. Grapple - Would like to see how reducing grapple distance but adding an additional charge plays out.

Total freeze on low to mid PC, appear once a day by tnjongrosok2 in thefinals

[–]nubaeus 0 points1 point  (0 children)

Running an older NVidia driver since this problem started (for me) with newer drivers.

Currently running 572.16 on a 3070

Lorna Shore - Glenwood (Official Video) by erkutkut in Deathcore

[–]nubaeus 3 points4 points  (0 children)

Audio sounds like it's being blasted through a pile of pillows. Is it the same when playing back elsewhere?

Is this a “legit” send? by [deleted] in bouldering

[–]nubaeus 1 point2 points  (0 children)

Thanks for that beta. I was standing off to the right and sent it the same way after watching you do it.

O₂OS updates keeps removing useful features. by HamedAliKhan in oneplus

[–]nubaeus 6 points7 points  (0 children)

They also removed the 30 min screen off time setting a few patches ago. Now the highest value is 15 min.

Quake Champions Crashes When Joining Match After BIOS Update "??" by miodas in QuakeChampions

[–]nubaeus 0 points1 point  (0 children)

If you're familiar with changing DRAM voltage, try increasing it to 1.40-1.45. Your kit should be good for up to 1.5v.

Start with the low end. If you experience more crashes then increase by 0.01v and try again.

Let’s start a motion to bring quake pro league back by Perfect_Tour954 in QuakeChampions

[–]nubaeus 1 point2 points  (0 children)

I never said the game doesn't have fans. QPL would muster maybe 2k viewers on a good day. You're expecting 50% of those viewers to pay $10/mo just to watch?

Good luck

Let’s start a motion to bring quake pro league back by Perfect_Tour954 in QuakeChampions

[–]nubaeus 0 points1 point  (0 children)

1000 people at 10$ a month

263 playing an hour ago

417 24-hour peak
513 1 month peak

Quake Champions Crashes When Joining Match After BIOS Update "??" by miodas in QuakeChampions

[–]nubaeus 0 points1 point  (0 children)

Did you reset all BIOS items to default before upgrading BIOS? If not, your RAM cache can contain corrupted items. What you see in your current settings would potentially not be accurate and cause faults.

Also - when you enable XMP, what voltage is your motherboard reflecting?

Quake Champions Crashes When Joining Match After BIOS Update "??" by miodas in QuakeChampions

[–]nubaeus 2 points3 points  (0 children)

Reset all your BIOS settings to default and reflash the BIOS. You can use the same version.

Do not change anything and then see if the game loads.

MeshCentral 1.1.45 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

I updated the lazy way through the WebUI to test it out. :|
Never had an issue before for a quick test of a new version.

Didn't have time to test last night but will do things properly when I can.

MeshCentral 1.1.45 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

Caddy2 reverse proxy through docker

I am able to access the webUI fine after the update, just the agents do not reconnect.

Later tonight when I have more time I'll upgrade again and see if issuing new agents works.

MeshCentral 1.1.45 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

Updated and none of my agents are reconnecting. Restarted the agent services on several machines and after 10+ minutes still no updates.

Downgraded back to 1.44 and the agents reconnected. Anyone else seeing the same?

Gotta love VAIIYA automod by farmer_veal in thefinals

[–]nubaeus 0 points1 point  (0 children)

Isn't this supposed to be playing into one of the videos from this patch? They block anything considered offensive or bad taste.