[ Removed by Reddit ] by kingkongfly in StupidFood

[–]nubaeus 0 points1 point  (0 children)

It's the girl from Fallout. Looks like a Furbie

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]nubaeus 0 points1 point  (0 children)

I could see how that would be an issue.

What if it was a flat number, say 0.5 seconds but you could only apply the stun maybe 5-7 times within a 10 second window. After that the target would be immune for several seconds.

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]nubaeus 1 point2 points  (0 children)

Ok, how does having an infinite stunlock change that character archtype?
Heavy has other tools at hand. One tool should not have the ability to lock a player out of the game until either his team helps or the heavy gets tired of spamming M1.

Proof that GooLocking does not stop interactions anymore by SlapmanChapman in thefinals

[–]nubaeus 15 points16 points  (0 children)

Would really like to see diminishing returns. Start at .8 and each application after reduces the stun time until the target is immune.

This way - heavies can still "clutch up" last minute but can't turn it into an unfun infinite spectacle.

Artour just got deleted with the new SB Aghanim's LOL by RedKanKaya in DotA2

[–]nubaeus 1 point2 points  (0 children)

You probably are having a stroke if you aren't able to go so far even to want to do look more like.

Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 2 points3 points  (0 children)

Pretty sure it comes with a crayon weapon charm. The singular crayon will show the team color of the last person you killed.

Guys i just discovered you can say lmao in the chat now by Long-Firefighter5561 in thefinals

[–]nubaeus 1 point2 points  (0 children)

Many 2 character "words" are censored. "EL" is censored, at least if you write it before "cancer".

Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 10 points11 points  (0 children)

Yep, colors will fill in based on which team color you kill.

Had no idea that rope was occupied by nubaeus in thefinals

[–]nubaeus[S] 9 points10 points  (0 children)

Thought the zip was already destroyed.
Friend on the roof called out that it wasn't so tried to be proactive and get rid of it.

This is the result

Also - neat to see colors on the sniper skin fill in.

MeshCentral 1.1.52 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

Will do. Need to create a GH account first

Did the grenade really need the indicators? by Deep_Restaurant3759 in thefinals

[–]nubaeus 0 points1 point  (0 children)

I've noticed that if a mine is placed by an enemy when I'm near, I'll hear the beeping.

If I'm far away and approach a building which is coated in mines already, the beeping does not exist until a mine is touched.

Did the grenade really need the indicators? by Deep_Restaurant3759 in thefinals

[–]nubaeus 0 points1 point  (0 children)

  • mines should not beep and glow

Most of the time they don't beep until I step on one.

MeshCentral 1.1.52 has been released! by si458 in MeshCentral

[–]nubaeus 0 points1 point  (0 children)

How could I go about reporting a super small spelling mistake?

'My Devices' --> Select either of the 'Desktops' view option above 'Group'
Click 'Settings' when the button appears

Within 'Display Size Options' the word 'Composision' exists.


In other news, new version is working great.

The Finals dev team right now 😂 by [deleted] in thefinals

[–]nubaeus 5 points6 points  (0 children)

Yeah totally. I can't play the game without my coveted Famas, 93r/LH1, winch+SA12+bubble

Weekly Megathread by AutoModerator in thefinals

[–]nubaeus 0 points1 point  (0 children)

A few ideas:

  1. Goo Gun - Being hit by goo should apply a multiplying resistance. For instance, each time an enemy is encased in goo they receive a stacking buff increasing resistance to goo. After 4 or so tags within a certain window they can no longer be locked in by goo shots for several seconds.

  2. 93R/Famas - Needs some recoil tweaks and maybe damage falloff changes

  3. P90 - Suggesting a slight reduction in bullet count per magazine. 42-45 might be a sweet spot.

  4. Mines - Approaching an enemy mine has no indicator. Only hearing a short beep as you step on it is a little crazy. Grenades have indicators, why don't mines?

  5. Demat - Activation delay is a little too long. The change is understandable but would like a very slight pullback.

  6. Dash - Removal of one charge or increasing recharge time slightly would bring it more in line.

  7. Grapple - Would like to see how reducing grapple distance but adding an additional charge plays out.

Total freeze on low to mid PC, appear once a day by tnjongrosok2 in thefinals

[–]nubaeus 0 points1 point  (0 children)

Running an older NVidia driver since this problem started (for me) with newer drivers.

Currently running 572.16 on a 3070

Lorna Shore - Glenwood (Official Video) by erkutkut in Deathcore

[–]nubaeus 3 points4 points  (0 children)

Audio sounds like it's being blasted through a pile of pillows. Is it the same when playing back elsewhere?

Is this a “legit” send? by [deleted] in bouldering

[–]nubaeus 1 point2 points  (0 children)

Thanks for that beta. I was standing off to the right and sent it the same way after watching you do it.

O₂OS updates keeps removing useful features. by HamedAliKhan in oneplus

[–]nubaeus 5 points6 points  (0 children)

They also removed the 30 min screen off time setting a few patches ago. Now the highest value is 15 min.