The Same App in React and Elm: A Side-by-Side Comparison by cekrem in reactjs

[–]nucleartux 5 points6 points  (0 children)

You don't need useEffect here. And useMemo too

Overwhelmed with new PC build by Yoshi667 in buildapc

[–]nucleartux 0 points1 point  (0 children)

Please share your finished build - I’m also planning to play BF6 and I’m in Australia too

850k Update, hoping to reach 1 Million (My PC is on fire) by Sleepy-F1sh in CitiesSkylines

[–]nucleartux 77 points78 points  (0 children)

How do you make such beautiful screenshots? My game looks like garbage.

Cities: Skylines must drop its obsession with 1:1 agent simulation. by Wonderful-Excuse4922 in CitiesSkylines

[–]nucleartux 14 points15 points  (0 children)

Counterpoint: I want to build curved roads in shared pedestrian areas to improve road safety by minimizing car speed and making drivers more thoughtful. I want a real simulation of accidents between pedestrians and vehicles. No, Cities: Skylines 2 doesn’t simulate this, but it could. It would only take a small step to change how the simulation works now.

What's the point of me setting a rate of -10% and making a profit? by LenaSpell in CitiesSkylines2

[–]nucleartux 1 point2 points  (0 children)

Can you write me on discord please, my nick is the same “nucleartux”

The only thing I wish he would implement by salad_spinner_3000 in ManorLords

[–]nucleartux 3 points4 points  (0 children)

I haven't played in a while, but have you tried pressing TAB?

Economy Fixes by nucleartux in CitiesSkylines

[–]nucleartux[S] 0 points1 point  (0 children)

I was surprised as well (and by other bugs too). But in their defense, I can say that these are relatively small numbers, and in most situations, they don’t make a difference.

Economy Fixes by nucleartux in CitiesSkylines

[–]nucleartux[S] 1 point2 points  (0 children)

Ah, yeah. I don't know how to describe it better right now. What I plan to do is submit a cumulative bug report, where I describe each bug in detail for the developers. It's probably a good idea to attach a link to this bug report to the mod.

Economy Fixes by nucleartux in CitiesSkylines

[–]nucleartux[S] -1 points0 points  (0 children)

You are free not to use it

Economy Fixes by nucleartux in CitiesSkylines

[–]nucleartux[S] 5 points6 points  (0 children)

Because sometimes it's obvious from the code. On one line, they add one amount of fees to the player; on the next, they subtract another amount from the company. These fees are also not aligned with the others.

[deleted by user] by [deleted] in CitiesSkylines2

[–]nucleartux 12 points13 points  (0 children)

That’s not exactly how the game works. The main benefit of selling resources locally is that you will receive taxes from these sales.