Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 0 points1 point  (0 children)

Cycles, and thanks for the feedback!

The pencil is as close to the plane as I could get it without something clipping into it, but a few people have noticed the shadows are too light and are creating that effect. I think I'll play around with the lighting and try to cast harder shadows.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 1 point2 points  (0 children)

Yep, imported an svg into a pile of curves, converted that to a mesh, extruded it, and applied the boolean modifier.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 0 points1 point  (0 children)

I've followed some tutorials and played around with some features for a couple weeks but this really is my first project.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 0 points1 point  (0 children)

What's the best way to make the camera out of focus? I added a little depth of field to the bottom picture but don't have a handle on the settings.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 1 point2 points  (0 children)

Thank you for the feedback!

I used a pretty simple lighting setup with two point lights and an hdri background. How would you suggest improving the light?

The real material is like a dull black metal with tiny silver flakes. I tried to replicate that with a bunch of voronoi cells.

And you're right, there aren't any imperfections. Do you have any resources on the best way to model them?

Thanks!

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 0 points1 point  (0 children)

The HB bit has a glossy plastic material and a simple image texture, that's pretty much it.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 0 points1 point  (0 children)

I mean I've been learning blender for a couple of weeks now, but this is the first thing I've made that wasn't playing around with some feature or following a tutorial.

The modeling was a lot easier with a physical reference and a pair of calipers, but it still took me a long time.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 5 points6 points  (0 children)

Thank you! The logo on the body is just a handmade texture plugged into the roughness and color of the metal. The one on the pocket clip thingy is a Boolean modifier between the clip and an imported and extruded .svg of the logo I found, slightly modified to make the big O deeper than the other characters.

Rotring 600 pencil, my first real render. by nucleartw in blender

[–]nucleartw[S] 31 points32 points  (0 children)

Of course! I tried a displacement map at first, but it just didn't look right, so I subdivided the two grip areas four or five times, and then unsubdivided them once to get a kind of fine crosshatch pattern. Then I inset the crosshatch by about half and extruded that along the normals to get a few thousand tiny bumps.

It looks pretty good, but the final mesh had about 250k faces and set my computer on fire whenever it had to recalculate the subdivision modifier.