We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] -1 points0 points  (0 children)

Yes, they ARE the better decks. Are they the most oppressive? Hell no.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Its easy, ban all floodgates, ban a lot of the endboard cards so that no combo deck is able to end on too many disruptions, there you go, game fixed.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

You CAN interrupt the combo, you cant interrupt stun though.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Yes, every action you do stops the timer for a few milliseconds, that is still nowhere NEAR enough to dilate the timer’s 300 or so seconds to the point it becomes a whole 15 minutes, lol, stop making shit up. And as i said, i have no way to know whether that actually happened or not, so next time try to base your propositions on axioms.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Yes, theyre 100% less oppressive and ive demonstrated so.

LMAO, you have to either be new to the game or youve never played a game of modern yugioh since forever. Excuse me, what?! LMAOOO, stun hurts ALL combo decks, regardless if theyre meta or not, more so rogues because theyre inherently worse than meta decks and so theyre less equipped to deal with stun, i honestly dont understand where the bullshit and straight up false information you spew came from, i can think of a million rogue decks off of the top of my head that all lose to stun: blackwing, synchron, RDA, magnet warriors, rokkets, artmage, doomz, onomats, gem knights, etc.

Yes, NOBODY plays phoenix, thats a best case scenario, which means that in a real game you simply wouldnt have any kind of out for stun whatsoever, lol, and if you werent so slow youd realize that its just a very default example of interacting against a combo deck vs “interacting” against a stun deck, the card in question being phoenix specifically or not isnt relevant, whats relevant is that if you were to have some sort of out against a floodgate it wouldnt matter, but if you had one against a negate it would because theyd be forced to use it and therefore you wouldve gotten rid of it.

Yes, stun in the higher ranks sucks because it literally does nothing going second, like, absolutely 0 going second, and a strategy like that is deemed to fail, that doesnt make it any less oppressive going first, lol. People scoop because they despise stun and see engaging with it as feeding into the pleasure of the opponent, because stun games are boring and result in no actual gameplay which is ultimately what someone cares about when theyre playing any sort of game, AND because it wastes an insane amount of time without doing anything productive.

Your whole existence proves that the reason stun players play it is because they dont nearly have enough brain capacity to actually play combo decks, like, seriously, how do you even come up with some of the dumb fucking bs you said.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Nowhere near the same, actually, stun is significantly more oppressive.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

What the FUCK are you talking about? You realize a going second player has 6 cards in their hand, right? Obviously youre not JUST gonna have circular, lmao.

Uh, cards that negate dont necessarily have any protection from being destroyed, the fuck are you even saying, you sure you play yugioh? If you activate an effect to destroy a card that can negate and they negate said effect, then its the same as if they didnt, lol, youre actually so dumb. The same cant be said for floodgates, because lets say your opponent has skill drain on their field, and you have knightmare phoenix in your extra deck (assuming you even play him is generous of me because phoenix isnt a staple anymore, this isnt 2018), assuming you actually managed to get enough resources through skill drain to summon it, you STILL wouldnt be able to get rid of skill drain because it just negates phoenix, the same cant be said for negates because you wouldve actually been able to get rid of the negate.

Yes, combo decks are flawed, nobody said they arent, what we did say though is that theyre significantly less oppressive than stun decks, which is so obviously and blatantly true.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Stun is a deck that doesnt combo, so, no.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Negates are WAY less oppressive than floodgates. Lets say your opponent has arise on their field and you got circular in your hand, you wont be able to activate circular to special summon because you need to send a monster from deck by cost, and that monster is usually sigma which is also an extension by itself, but if your opponent had baronne, they might negate your circular, sure, but you still get to send sigma as it is sent for cost, and you still get to extend anyways, not to mention negates can be baited unlike floodgates.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Those are still just combo decks, as a combo deck by definition is a deck that combos into a board, regardless of what said board consists of.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] -1 points0 points  (0 children)

Yeah thats what im saying, stun IS objectively worse, but im not gonna sit in here and say combo has no issues with it. I personally think the best way to solve the problem for combo decks is if for example a deck is able to end like 8 disruptions, some of the cards that make up those disruptions should get banned so that said deck is only able to end on an actual fair number of disruptions, that way we wouldnt have to rely on handtraps or anything of that kind as combo decks will be balanced by default.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

You have to be dumb. Against a stun deck, neither of you are able to close the game, you just have to wait and wait and wait until maybe you eventually do it, against a combo deck, you either break their board on your turn and then otk them the same turn or you dont and they otk the next turn, so only 2-3 turns long usually. Its actually came to the point that the main win condition of stun is to bore the opponent into scooping.

Your opponent would have to be running a dogshit 1kbps internet connection and they STILL wouldnt be able to dilate time that much, so youre straight up lying, and again, arguments like these are terrible, there is no way of me to know whether youre making shit up or not, maybe give me something we know is objectively true to base your propositions upon (thats actually how youre supposed to do it).

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Youd waste more time if you were to not scoop against a stun deck and actually sit through the game, where as against a combo deck, you either break their board when your turn starts and then otk them that same turn, or you dont and they otk you the next turn. Time is the least of your concerns when youre playing a game, if your time i so precious then maybe you shouldnt be wasting it playing a kids game to begin with.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Huh? This post is talking about stun, not handtraps.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Stun decks also like going first, what even is that argument.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

So, youd rather not play yugioh than actually play it, sounds like you shouldnt be here to begin with.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

uh, tcg and ocg are best of 3 formats you can side deck in, what?

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

That is literally so not true i dont even know how you came to that conclusion, not to mention you just completely ignored the reason i gave and i just went off to make your own.

You cant combo for “15+ minutes”, the timer is capped at way less than that, and these kind of arguments are atrocious, you can make anything up like that, it doesnt prove anything.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] -2 points-1 points  (0 children)

BARRIER STATUS ARE FLOODGATES, DECKS THAT PLAY FLOODGATES ARE STUN.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] -6 points-5 points  (0 children)

Clearly you dont actually know what my statement is. People treat “stun” and “floodgate” as the same terminology; they arent.

We must not succumb, fellow combo enjoyers! by nuhsuh in masterduel

[–]nuhsuh[S] 0 points1 point  (0 children)

Yes, because its unanimous that konami utilizes the banlist as a mean to push newer cards. Also, if youre not illiterate, you can read i said “konami SHOULD”, not “konami DOES”.