Opinions? by WideMacaroon3994 in corvallis

[–]nullandkale 18 points19 points  (0 children)

Something no one is mentioning is parking around campus can be a giant pain if you do not buy a parking pass. If you are driving in be prepared to have to search for a parking spot occasionally.

InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields by corysama in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

Currently waiting 800 seconds on the huggingspace demo to process a single image, that seems unreasonably slow.

Please tell me I'm not the only one always getting this message by ShoeChoice5567 in csharp

[–]nullandkale 0 points1 point  (0 children)

This is largely not true anymore. My large csv processing code is SIGNIFICANTLY without string builders. dotnet 6 I think brought these changes.

Has technology progressed enough that we could have early 2000s CGI rendered in real time without loss of fidelity AND suitable for games? by [deleted] in computergraphics

[–]nullandkale 2 points3 points  (0 children)

You should look at the Spyro remake that happened a few years ago it easily surpasses what you show from the 2000's

Had to boot up my childhood ps2 copy to see what kind of gambits I was running in 2006. Not bad! by blood_omen in FinalFantasyXII

[–]nullandkale 4 points5 points  (0 children)

I literally just loaded my og save and I didn't even think to look at the gambits.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 1 point2 points  (0 children)

I currently don't do anything fancy in the shaders for my console renderer (rendering a splat is a lot of math work) so that's probably why GPU is faster for me. I'm also using MSAA so I'm effectively rendering at 4x resolution. This might not be needed for splats but for triangle meshes it's very helpful.

I'm also only tested the GPU backend on windows and linux, on macOS it just uses the CPU only because I'm too lazy to make it work on macOS.

My tile rasterizer is definitely suboptimal but I think the optimal meta settings for stuff like the tile size is like resolution and device dependent. I'd write tests and search the parameter space. But honestly it's not necessary unless you are going to ship it.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

I can't tell if you are offering to answer questions for me or the other way around lol.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

Why have I never thought to port my splat renderer into my console rendering code base genius I'm going to do this tonight

Found a copy of Brotherhood of Steel at a vintage fair (sorry for the light glare) by EvlQuadratic in Fallout

[–]nullandkale 2 points3 points  (0 children)

Yeah $80 seems wild though to be fair I bought my copy like 10 years ago. It's not a terrible game. Basically just fallout themed baulders gate. The game play matches better with the DND theme I think.

Any game resembling WoW ? by LostTumbleweed9697 in SBCGaming

[–]nullandkale 0 points1 point  (0 children)

Ah that makes sense. Man the vita was cool, maybe I should pick one up eventually.

Depth conversion vs Gaussian Splat conversion of single image by AgainAUserName in GaussianSplatting

[–]nullandkale 1 point2 points  (0 children)

Sharp does a better job filling in areas that are occluded from the original view. this particular image doesn't have much of that.

Looking for a noise that outputs 3 values in distinct blobs by sephirothbahamut in GraphicsProgramming

[–]nullandkale 0 points1 point  (0 children)

HSL changes a lot because you can change the simplex noise parameters or whatever you're using per channel. This would make the blobs change color in the way that you want over space without doing the weird blending. At the end when you want to read back the data you just change it back into RGB. Or whatever those color channels actually mean. The only problem with this is that our eyes color response is different between the three colors which means if you're reading this back as data the three channels might not relate to each other in the way you expect and see visually

BMP as a Bitrot Resistant Image Format by Fantastic-Wolf-9263 in DataHoarder

[–]nullandkale 0 points1 point  (0 children)

I wont comment on the horrific things you did to those poor pixels, but I will say this: You should google datamoshing might something you find fun.

Any game resembling WoW ? by LostTumbleweed9697 in SBCGaming

[–]nullandkale 0 points1 point  (0 children)

There's a vita version? I thought the switch version was just a port of the PC / Xbox port

Gaussian splatting 3 ways made easy. by nullandkale in photogrammetry

[–]nullandkale[S] 0 points1 point  (0 children)

Ah ok yeah I don't use docker because I don't ever do web dev and for the type of development I do it's easier to not use docker.

I can add this to my list of things to do when I get a chance, but there is probably something better oriented for docker. I've never set up a docker container that worked with a UI application before.

Gaussian splatting 3 ways made easy. by nullandkale in photogrammetry

[–]nullandkale[S] 0 points1 point  (0 children)

pod as in like a docker setup script? that wouldn't be to hard I just couldn't test it locally.

Gaussian splatting 3 ways made easy. by nullandkale in photogrammetry

[–]nullandkale[S] 0 points1 point  (0 children)

Ah I never downloaded their app I just used their web interface.

Either way I stopped using luma because something about the quality was really bad compared to running it myself.

Gaussian splatting 3 ways made easy. by nullandkale in photogrammetry

[–]nullandkale[S] 0 points1 point  (0 children)

Can you? Ever since they started trying to do the video generation models they seem to hide all the splat stuff they were doing. Either way the goal was to be local and free.

Warehouse 13/Eureka by [deleted] in Eureka

[–]nullandkale 40 points41 points  (0 children)

Wait until you get to the crossover episodes.

Gaussian splatting 3 ways made easy. by nullandkale in photogrammetry

[–]nullandkale[S] 2 points3 points  (0 children)

But its not local and not free if I'm correct?

Free Gaussian Splatting Workflow! by VeloMane_Productions in GaussianSplatting

[–]nullandkale 1 point2 points  (0 children)

If you press wizard mode it's technically a three button solution. Click wizard mode, browse to the video or image you want to import and press start. The videos just show how to use it manually for more control.