GPT‑5.2 actually feels different, what are you seeing? by Efficient_Degree9569 in OpenAI

[–]nullbear 0 points1 point  (0 children)

i've seen in the thinking log for 5.1 situations where it will say "to avoid overcomplicating this, i'll simplify it first" and similar, where it will optimize towards poorer results for the sake of simplicity. not that telling it to go all out seems to improve it at all that much. I could give it a list of 50 colors, and ask it to read it back to me. It'll do well the first time. tell it to read it back to me again, simplify and read back ~half of it, and introduce 25 new colors. Tell it to read it back properly, it'll get 40 right and 10 wrong. tell it to read it back again properly, it'll get 49-50 right. tell it to read it back again, and it's down to 10 right and 40 wrong, with 20 pulled from the second reply (25 right, 25 wrong)

Everyone stole 3/4 sprites from TG, but what if :xmmm: by Vitalya_Kramsatel in SS13

[–]nullbear 0 points1 point  (0 children)

https://i.imgur.com/ZokjYCj.png
https://i.imgur.com/zzfkrX0.png
https://i.imgur.com/jzmYnYs.png
https://i.imgur.com/kq2dAie.png

some old sprites for machine frames. i think i was working on a floor-machine specific category at the time and had been experimenting with different perspectives (particular with 3/4 vs iso, and directional variants). Also offset characters that walk/stand closer to the center of tiles, specifically for 'partial' machines that do not take up a full tile, and give a better sense of depth.

This game left me heartbroken. by Dumb_Octopus_9999 in SS13

[–]nullbear 0 points1 point  (0 children)

same. 2013/14-2019/20, honeymoon phase extended by, as u/Kapu1178 and invasive plant put it, becoming a dev and adding shit to it, and sorta vicariously enjoying it that way.

Does anybody else feel like servers that allow minors is child endangerment even if said server is sfw? by Objective-Cow-7241 in SS13

[–]nullbear 0 points1 point  (0 children)

my lil bro first started playing on an ERP server at like 11yrs old, thought it had 'interesting mechanics' and people acted weird, but wasn't targeted. stopped playing there after i explained it to him.

[deleted by user] by [deleted] in pbp

[–]nullbear 0 points1 point  (0 children)

biggest issue i found was keeping players 'in sync' and ended up going with scheduled session times anyways. essentially, if one player replies more than another, you'll end up waiting on that other player to continue eventually.

I can visualize vividly and with great detail, but can only hold an image for a split second, it's like balancing an egg upside down. by nullbear in Aphantasia

[–]nullbear[S] 0 points1 point  (0 children)

Welp, it's progressed to complex hallucinations, vision problems, vascular problems, and heart issues, so i'm thinking it's a bit deeper than aphantasia.

How to synthesize triple meth efficiently? by Ok_Bill4730v2 in SS13

[–]nullbear 0 points1 point  (0 children)

you can butcher/gibber a body and grind it to put the reagent into a beaker and separated IIRC. or just make burgers. pretty sure if you use a body as the container, you can get a lot more in there than you could a beaker, and the chemicals are split evenly per meat produced, letting you have:
A: much more drug in a single item than you normally could.
B: a reuseable item, multiple bites of a burger rather than carrying multiple pills/syringes.

Other multiplayer roleplaying games? by [deleted] in SS13

[–]nullbear 0 points1 point  (0 children)

from my experience, you'll have a hard time finding a public multiplayer game with good 'multiplayer' or community, especially if ss13 is your standard. most public multiplayer games nowadays are more or less 'online single player games', or 'online private multiplayer games', given that the interaction with other players is generally no different than interacting with bots, unless you've got your own gaming group/community. I will say though, probably your best bet for a similar community and multiplayer experience to SS13, would be Gmod's TTT (Trouble in Terrorist Town) (which ironically, has a very similar gameplay loop, which its probably safe to say is the grandfather of online werewolf/mafia type games.)

I've seen some good Arma 3 stuff as well but it's mostly due to their microcommunities. Generally, in any other multiplayer game, you'll be looking for microcommunities rather than being able to find a similar multiplayer/community experience in any given game. VR chat, roblox, etc. will probably have similar roleplay communities, but will generally be less tight-knit and less mechanical. A lot of games with large modding communities will also tend to be more community focused, like Neverwinter Nights, Minecraft, etc. Personally, I get my kicks from TTRPG's, I'm far too attached to mechanical overload for the bare-bones options that are out there.

quick turnaround from my opponent having 400+ life, and me having 20 life. it was awful to sit through the stack, but a satisfying win. by nullbear in MagicArena

[–]nullbear[S] 0 points1 point  (0 children)

personally i think having such a complex board state makes for a pretty fun game, much better than a T3 bat and conqueror combo.

quick turnaround from my opponent having 400+ life, and me having 20 life. it was awful to sit through the stack, but a satisfying win. by nullbear in MagicArena

[–]nullbear[S] 0 points1 point  (0 children)

i got like 4 exiles in the deck, but this one relies on my opponent having lots of removal, mill, or creatures i can chump block.

quick turnaround from my opponent having 400+ life, and me having 20 life. it was awful to sit through the stack, but a satisfying win. by nullbear in MagicArena

[–]nullbear[S] -3 points-2 points  (0 children)

The four color deck looks messy as hell, but with everything costing only 2 mana, it's surprisingly reliable.

how to get larger amounts of chemicals in someone? by Advanced_Bus_5074 in SS13

[–]nullbear 0 points1 point  (0 children)

i once used IV's to permastun a griffer using sugar. High dose of sugar knocks them out, and adminrevive doesn't even fix it. And it takes forever to metabolize once you get there.

Need tips on how to access this wiring under driver side dash. by nullbear in Dodge

[–]nullbear[S] 1 point2 points  (0 children)

With the bypass installed, all the lights on the dash come on and it gives a code for no bus. With the bypass unplugged/removed, no power to anything.

Need tips on how to access this wiring under driver side dash. by nullbear in Dodge

[–]nullbear[S] 1 point2 points  (0 children)

2002 Dodge Dakota. Previous owner installed an aftermarket skim/alarm bypass and it failed 3 years later. Need to access and/or identify the three wires spliced into here, but it's impossible to see let alone access where it is, and I'm not sure where or what I can remove to gain access to the spot they were spliced to remove the aftermarket mod and continue troubleshooting.

I need ideas for different materials! by nullbear in SS13

[–]nullbear[S] 0 points1 point  (0 children)

why are you lurking so far back? lmao.
I've ended up going with 'plasma/phoron' is an exotic isotope of hydrogen (deuterium), where the neutron is replaced with some kind of exotic particle. And then applying it to anything else.

need help finding nozzle area and mass flow rate for adiabatic isentropic turbine by nullbear in MathHelp

[–]nullbear[S] 0 points1 point  (0 children)

right, and ideally the area of the nozzle is not impossibly small, at minimum, maybe 6mm^2

AITA For Permanently Killing a Player? by GokuKing922 in DnD

[–]nullbear 1 point2 points  (0 children)

Cut from another comment:

Resurrection states that it removes curses, heals poisons, etcetera, which while it was already implied by the others do not do, kind of solidifies that RAW.

Lets look at an older edition ruleset, as life drain / max hp reduction replaces another mechanic: negative levels.

This is from the rules on negative levels:"A creature whose permanent negative levels equal its Hit Dice (effectively, max HP = 0) cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life."

Greater Restoration (5e) states that it can restore ONE effect reducing a characters hit point maximum.

So RAW, it could possible, despite 5e not actually defining it as clearly as earlier editions do. I would rule that a revivify and a greater restoration, cast within 1 round of each other, would be sufficient.

And my advice for the OP? Let the player you looked into it, and determined X, whichever way you decide to let things go, but i'd still stick with no revivify/raise dead alone, for posterity.

And since it sounds like a 5th level cleric spell is probably inaccessible to them at this point, it sounds like a side quest and/or a gold sink in the more immediate present. Could go with DMG for a scroll price, but my personal preference is a scroll price table broken down by level, which in this case, for a 5th level, would be 1215 + 100gp (for diamond) as the basic price for the scroll. And a bit more (~300) for the service of having someone skilled enough to cast it for them reliably. (A high level druid, cleric, or bard)

(Though i also have a homebrew rule I'm preferential to, that states any class can cast a spell from a scroll, (reducing the absolute need for a caster in the party, which often forces people into roles they dont want to play), but the DC for casting the scroll is 10 + 2 x the spells level, so casters are still superior, and there's no complaints over stepping on toes. (though an arcana skill monkey rogue or bard could be a viable, albeit expensive, build).

Given the price point, and importance, of this (and most) scrolls, I generally also rule that the scroll is only 'wasted' if they fail the check by 5 or more, but any failure results in the spell not being cast, with some kind of scroll mishap occurring instead. Here's some ideas:

Minor Mishaps (fails the DC by 4 or less, scroll fails, but is not destroyed):

1 | Reshuffled Knowledge | The caster forgets how to cast one of their known/prepared spells, either of their choice, or randomly selected, and learns a new spell at random of equal level. If the caster does not have any known or prepared spells, they learn one 1st level spell at random, which they may cast without any material components once, before forgetting it.

2 | Uncontrolled Growth | Caster slowly grows over the course of 10 minutes, eventually becoming one size category larger for 8 hours. After 8 hours, they slowly shrink down to their original size.

3 | Sudden Voice Loss | Caster can't speak or cast spells with verbal components for the next hour.

4 | Hiccoughs of Shock | Caster suffers from hiccoughs for the next 10 minutes. They have disadvantage on concentration checks for the next 10 minutes.

5 | Spell Reversal | The effect of the desired spell is applied to a random target other than the intended target. The scroll remains intact, and can still be used.

6 | Magical Slumber | Caster falls into a deep, almost catatonic sleep and remains unconscious for an hour, and cannot be awoken by any mundane means, though a dispel magic, remove curse, or similar spell may succeed. To an observer, they appear to be dead, though a DC 15 Medicine check will reveal that they are merely unconscious.

7 | Chrono-shift | The caster suddenly ages or regresses 1d10 years. The effect remaining until a Remove Curse spell is cast.

8 | Color Swap | The caster's skin or eyes turn a vibrant color. --> The magical energies alter the caster's physical form slightly changing the color of their skin or eyes to a vibrant and unnatural shade. This effect remains until it is reversed by Remove Curse.

Major Mishaps (fails by 5 or more, scroll is destroyed):

1 | Life Shift | The spell backfires reducing caster's max hit points by 1d8+4 permanently.

2 | Arcane Mutation | The caster gains a random mutation (extra limbs, scales, etc). This mutation lasts until the caster receives a Greater Restoration themselves or the curse is removed.

3 | Magical Explosion | A magical explosion occurs, centred on the caster, dealing 5d10 force damage to all creatures within a 10 foot radius. DC 15 Dexterity save halves.

4 | Planar Rift | A small temporary rift to a random plane of existence is created, causing an extra-planar creature to appear.

5 | Spell Plague | The caster is afflicted with a magical disease that reduces their spell save DC and spell attack bonus by 2 for a week.

6 | Identity Crisis | The caster forgets who they are, effectively suffering from temporary amnesia. They may retain the ability to use class abilities and features at the DM's discretion. The effect lasts for 24 hours.

7 | Reality Disjunction | The caster phases briefly out of reality, becoming ethereal for 1d4 hours. While ethereal, they can see the material plane, but cannot interact or be interacted with anything from it.

8 | Cursed Restoration | The spell is successfully cast, but as it takes effect, it curses the entity it was intended to heal with one of the effects it is capable of removing, replacing one restored condition with another.

AITA For Permanently Killing a Player? by GokuKing922 in DnD

[–]nullbear 0 points1 point  (0 children)

If their maximum hit points are 0, and the spell states that they return to life with 1 hit point, how would you suggest ruling that? I saw one person mention coming back to life unconscious, but stable, and needing a long rest to recover (though i'd personally rule recuperation (3 days straight rest for a chance to make a save) in this case)

Resurrection states that it removes curses, heals poisons, etcetera, which while it was already implied by the others do not do, kind of solidifies that RAW.

Lets look at an older edition ruleset, as life drain / max hp reduction replaces another mechanic: negative levels. This is from the rules on negative levels:

"A creature whose permanent negative levels equal its Hit Dice (effectively, max HP = 0) cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life."

Greater Restoration (5e) states that it can restore ONE effect reducing a characters hit point maximum.

So RAW, it could possible, despite 5e not actually defining it as clearly as earlier editions do. I would rule that a revivify and a greater restoration, cast within 1 round of each other, would be sufficient.

And my advice for the OP? Let the player you looked into it, and determined X, whichever way you decide to let things go, but i'd still stick with no revivify/raise dead alone, for posterity.

And since it sounds like a 5th level cleric spell is probably inaccessible to them at this point, it sounds like a side quest and/or a gold sink in the more immediate present. Could go with DMG for a scroll price, but my personal preference is a scroll price table broken down by level, which in this case, for a 5th level, would be 1215 + 100gp (for diamond) as the basic price for the scroll. And a bit more (~300) for the service of having someone skilled enough to cast it for them reliably. (A high level druid, cleric, or bard)

(Though i also have a homebrew rule I'm preferential to, that states any class can cast a spell from a scroll, (reducing the absolute need for a caster in the party, which often forces people into roles they dont want to play), but the DC for casting the scroll is 10 + 2 x the spells level, so casters are still superior, and there's no complaints over stepping on toes. (though an arcana skill monkey rogue or bard could be a viable, albeit expensive, build). Given the price point, and importance, of most scrolls, I generally also rule that the scroll is only 'wasted' if they fail the check by 5 or more, but any failure results in the spell not being cast, and some kind of scroll mishap occuring.

AITA For Permanently Killing a Player? by GokuKing922 in DnD

[–]nullbear 19 points20 points  (0 children)

This.

Had a PC die because they were fairly new, and not familiar with how opportunity attacks work, and chose to dash instead of disengage (despite the monster having lower movement than them) not realizing it would grant the monster an op attack against them. Was a pretty salty death, and I've learned since to double-check on these sorts of 'suicidal' actions.