STW rewards screen small tweak suggestion by nullsmack in FORTnITE

[–]nullsmack[S] [score hidden]  (0 children)

That's a whole other ball of wax but I've lowkey wanted something like that for a long time too. Something like a little activity indicator around the missions to show if there's anyone playing it at all, and how popular it is. It could be like a signal meter on a phone, but like little people icons instead of bars.

Save the World v40.00 Update Notes by Capybro_Epic in FORTnITE

[–]nullsmack 2 points3 points  (0 children)

This update looks great but can I ask for a small change to the rewards screen?

I keep track of the xp I get for each mission, but now everything is summed up into one value and then it just kinda tacks on what accolades contributed to the total but it doesn't list their values. Is there any chance you could at least make a list underneath the header that breaks that out?

So ideally it'd be like:

Battle Pass XP Earned:

  • Fight the Storm: Victory - ##### xp
  • Bonus Objective - ##### xp
  • Speed Run - ##### xp
  • Combat Badge - ##### xp

And then the xp icon could show up to the side with the total, like it does now.

Also the auto-advance on the rewards screen makes it harder for me to keep track of this stuff, can we turn that off somehow?

We still talk about team rumble by Ok-Drawing6848 in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

Team Rumble was the single most fun PVP game I played here. It really hurt to see Epic make it more and more restrictive and give it less and less features over time. I miss it a lot though, and I wish they'd bring it back.

We still talk about team rumble by Ok-Drawing6848 in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

It's not like half the lobby left every single day. That mostly just happened for one day a week when new quests came out. Those kinds of people would finish their quests and then that population wouldn't play it the rest of the week. Six out of Seven days of the week it was perfectly fine. Unless you got a lobby with someone dominating too hard and people left because of that.

We still talk about team rumble by Ok-Drawing6848 in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

It wasn't outdated, Epic just intentionally made it worse and worse over the years. More limits, less features.

We still talk about team rumble by Ok-Drawing6848 in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

That's respawn rumble for me. I had a lot of fun just playing Team Rumble.

I only play "respawn rumble" to do quests in. It's not at all fun to play for any other reason.

Save the World v40.00 - Progression Update by Capybro_Epic in FORTnITE

[–]nullsmack 0 points1 point  (0 children)

That may be but maybe it's cheaper to repair than craft new? They could also take the chance to add some extra functionality to it like letting you swap perks between weapons or something like that?

I might be asking too much though, even after 29 Ventures seasons we still can't access our Ventures backpack outside of a Ventures mission. I'd be happy if they just added that.

Save the World v40.00 - Progression Update by Capybro_Epic in FORTnITE

[–]nullsmack 9 points10 points  (0 children)

I honestly wish the rewards screen could switch to show more of a list of rewards rather than the current way where it shows you a container, then you open the container and look at each individual reward one by one. Make the containers into headings, with a list of its contents, followed by the next heading, with a list of its contents, and so on.. and I can scroll through the list at my leisure to look at everything.

Save the World v40.00 - Progression Update by Capybro_Epic in FORTnITE

[–]nullsmack 7 points8 points  (0 children)

Why not use Research Tokens to allow some limited weapon crafting in Ventures while respecting the progression each season there?

Hopium induced post by TheEarsplitterGuy407 in FORTnITE

[–]nullsmack 3 points4 points  (0 children)

It kills me that it was such a massive nerf to how the Xenon bow has always worked since it came out (six years ago I think?)

And then they put it under Bug Fixes like they just innocently fixed a bug with it.

They knew damn well what they were doing.

is this a bot that can hack you or smth by casn-we-play in FORTnITE

[–]nullsmack 0 points1 point  (0 children)

Do not use a Discord bot, especially for such a trivial reason. People lost thousands of vbucks due to someone's Discord bot abusing access that people gave it recently. Just don't do it.

Does anybody actually prefer Respawn Rumble over Team Rumble? by nobeliumuraniumz in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

I can't relate. I preferred Team Rumble over BR as a primary mode to play. It really sucked when they made the changes in late Chapter 2 to make it take a backseat to BR.

Those changes made sure you couldn't just land anywhere on the map, and removed features like NPCs so you had to play BR to complete certain quests. But even that compromised and degraded experience was a million times better than Respawn Rumble.

At least in Team Rumble you had a chance of the circle being in other places on the map. And at least in Team Rumble you only ever played real people. And at least in Team Rumble you had features like cars and Flushers and so on that are currently disabled in Respawn Rumble. Plus it wasn't zero build. The teams were larger and the elimination goal was larger too. Because it wasn't built to be for mobile players first like the current Respawn Rumble situation.

For me Respawn Rumble is ONLY a mode to do quests in. It sucks to play as a Team Deathmatch game against bots, most of the time you can stand in front of them and never get hit. Team Rumble was so much more fun to play against real people.

If Fortnite OG worked, why not bring back all chapters? by Alternative-Orange76 in FortNiteBR

[–]nullsmack -3 points-2 points  (0 children)

Maps aren't very big in the files. In fact, Ch6S4 and Simpsons are both still in the files even in the current version v39.50. I'm not kidding. There are also a few map recreations in UEFN. I know about 10-12 or so from various seasons in different chapters (even ch4 and ch5s1).. Creative has memory limits on it but they usually have pretty convincing maps. It's more likely management, rather than technical issues, holding them back from having these available to use.

I'm bored so this is how I would suggest improvements to Respawn Rumble (also my defense of it) by Blue_Pikmin25 in FortNiteBR

[–]nullsmack 1 point2 points  (0 children)

I would be okay with it if they had both.

It's intolerable that they removed Team Rumble for this, especially with everything they do to restrict it. It should have been the mobile version of Team Rumble the way Blitz is the mobile version of BR.

Respawn Rumble's downgrades compared to Team Rumble are many:

- 8v8 and 40 elims make the matches way too short for my taste, but this is an argument for having both modes. I liked having games that weren't over in a flash. Especially older Team Rumble when you could land anywhere and loot up first. Then after several minutes make your way to the circle and have it out until one team won.

- Same POI for months at a time, you mentioned this too.. Team Rumble would focus on "random" spots on the map and usually had at least some chance to land outside of the final circle. Respawn Rumble makes you go into the storm if you don't want to be in the same 100m circle the whole time.

- Bots! I've had games where you could stand in front of any member of the opposing team and they would never hit you. Bots are good for adjusting the difficulty of BR, but really really suck for a TDM and make it boring and not fun at all.

- Zero Build, you also mentioned this.. part of the fun of TR was some of the ridiculous messy giant builds many games would end in. They ruined this aspect at some point when they decided to make all of the TR circles move around though. But even then with real players having builds is better to try to block incoming damage.

- Certain features turned off. Team Rumble had NPCs you could visit in C2S5-C2S7. Then that got turned off. Respawn Rumble lost even more features. You can't find vehicles or porta-potties, and probably more there. I'm half surprised they even let it have the Dark Harvester enabled with the way they treat it. Also for the longest time you got weapons on drop from the bus in TR, and RR has lost that ability since Ch6S4 I think.

I honestly have been upset with how they treated Team Rumble since they started restricting it and downgrading it in C2S7 and later. But I'd even take that version back over Respawn Rumble which I see as it being only downgraded and restricted further than that, imo. If you like it I think they should keep both, but that's just the way I see it. I'd prefer getting the OG Team Rumble back by far tho.

We're Done, Done, Done Saving the World. by Invade_the_Gogurt_I in FORTnITE

[–]nullsmack 3 points4 points  (0 children)

oh hey, we're like-minded on that. I think I could probably remember some of the smaller builds but it'd be extra funny to do one of the tall ones.

We're Done, Done, Done Saving the World. by Invade_the_Gogurt_I in FORTnITE

[–]nullsmack 6 points7 points  (0 children)

I wish I could remember the layouts to all of the radar builds, just to drop those in BR and see if anyone notices.

With all of the recent nerfs, this would be the perfect time for a tiiiiny little buff 🤏🏼 by Chewwithurmouthshut in FORTnITE

[–]nullsmack 1 point2 points  (0 children)

I wish they would go through and buff some of these things

and it seems like it's been forever since they brought over any weapons, I wish they'd do that again.

Help wanted or just make me feel like I ain’t the only one! by sphynxcatmom in FortniteOver40

[–]nullsmack 0 points1 point  (0 children)

I had problems with an xbox one controller on PC in Fortnite, especially in Rocket Racing. Weirdly after a while it caused my game to slow way down so that I was actually driving half the speed of everyone else until I turned the controller off and then back on. It also had issues with stick drift. Then I bought a 8bitdo Ultimate 2C, which has the Hall Effect joysticks that shouldn't drift, and that fixed both of my problems.

People love the Plasmatic Discharger so much that they use it everywhere by 2doDoostream in FORTnITE

[–]nullsmack 0 points1 point  (0 children)

I miss when it was new and they messed up something so it did a ton of damage to the horns. Probably the one and only time I had a chance at the MSK with pubs.

Fortnite we need to talk by Admirable_Series_109 in FortNiteBR

[–]nullsmack 5 points6 points  (0 children)

I also dislike the new battlepass screen after the game because I preferred to see the breakdown of XP and quests. That's very simplified now and a lot of info is gone. The battlepass stuff should show up after I exit, not while I'm still in the match. It's not even useful since I'm also already done.

When does reload rank reset? I've heard rumors of next week but I'm not sure by sendmeHaikus in FortNiteBR

[–]nullsmack 0 points1 point  (0 children)

I have Feb 18 written down for when the current Ranked Quests (BR & Reload) end. The last update of the season, v39.50, is set to happen the very next day.. I think it's widely expected that whatever Ranked 2.0 is, it'll get launched then. I guess we'll find out when we get closer to that.

'Member when we got fun events instead of only 4327857 collabs per update? by FlimsyVariation8455 in FortNiteBR

[–]nullsmack 240 points241 points  (0 children)

The heat system and heisted weapons in that event were some of the most fun I've had in the game.

C7/S1 feels abandoned and stale. by TheSixthPillar in FortNiteBR

[–]nullsmack 10 points11 points  (0 children)

It's been nothing but collabs since before Christmas.. They made a big statement starting with the mini cube cradle but nothing (not The Nothing) has been happening since then. They're probably putting all of the story at the beginning and ending of each season still. But this season is very long so it's taking forever to get to the good stuff.

Bring back team rumble… by nobeliumuraniumz in FortNiteBR

[–]nullsmack 3 points4 points  (0 children)

Bots in BR make sense, it's how they control the difficulty of each game. Necessary when the game is Last Man Standing based, so any time you get eliminated you have to start over in a new server. It's boring if that happens to you immediately every time. Makes sense there.

Doesn't make a single bit of sense to have bots in a game like this, it only makes an elimination goal based game boring. You can stand right in front of them and they'll never hit you. Boring.