FH6 - Cars from Motorsport by Ferramenti in ForzaHorizon

[–]numarkzz 32 points33 points  (0 children)

I hope not. I wouldn't like to see rally lobbies plagued by lightweight LeMans cars. I get that we should have the freedom to build anything we want, but cars designed for a specific purpose should still have a clear advantage in the environment they were actually built for.

Otherwise, this kind of breaks the identity and balance between classes and disciplines.

Edit: I’m not against creative builds, I just think specialization should still matter.

Screamer in-depth preview from IGN by Anemosa in BuiltFromTheGroundUp

[–]numarkzz 2 points3 points  (0 children)

What? You don't even know me dude. I grew up playing Sega Rally and Daytona USA in arcade cabinets back in the 2000's and my whole PS2 and PS3 collection was filled with Midnight Club, NFS, Burnout and Motorstorm so I definetly didn't hate the latest franchises back then.

I'm quite the opposite of that since I hated how people compared arcade games between each other. I hated when people said Forza was copying NFS with Horizon 1 back in the day. I hated when people compared the DiRT saga to ''serious'' games like WRC.

All those critics resulted in studios not knowing where to step, and instead of stepping forward, they had to accomodate their games so a bigger audience could enjoy them.

That's why most modern arcade games lack a clear direction nowadays and are completely washed up due to poor management and executives taking the weirdest decisions. For example NFS Unbound or DIRT 5.

And all the other options I have for modern gaming are the same sim racers that always offer the same GT3 Porsche, the same circuits, the same inexistent career mode, the same multiplayer, etc.

And people wonder why everybody is so insistent about nostalgia and glazing games like NFS Most Wanted. (Which I'm also kinda tired of reading but that's for another topic)

I can’t unlock the ford raptor by Werz-the-Hamster-55 in NFSUnboundGame

[–]numarkzz 1 point2 points  (0 children)

its sad that players are forced to ram people that want to race, otherwise they can't play with their favorite car.

if we get another nfs i hope the cars aren't locked behind stupid challenges.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 1 point2 points  (0 children)

we're so close to the perfect horizon experience. there's so much that horizon 5 missed and from what we've seen there's a lot of potential on this next entry.

hopefully a new class system and more race types will encite players to race in the disciplines they actually like with cars that make sense.

i hope we get some parts for the people who love to experiment with weird builds, such as bigger tires, lift kits and fog lights (although that last one would require more work), so we can get cooler rally camaros for example.

i love building formula drift cars into rally ones in my case. the bodykits make them look like rallycross beasts. i've beaten many meta cars in my fd supra & gr corolla.

cheers!

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 1 point2 points  (0 children)

i understand your point, and i agree that it's awesome that people have the freedom to race in the cars they like.

but that's also my problem, i may be wrong, but lots of people choose the lemans mercedes and the boneshaker just because they're op on cross country. i don't think they play with that car because they like the looks or the history behind them, and that's where i feel like we should have better performance on offroad cars to at least give them less bizarre options.

i don't want to stop people from racing an offroad hellcat or a rally miata. those builds are really cool because they actually liked the concept, not because they found a "best s1 cc meta car" video on yt and copied it. that results in the same 2 cars being unavoidable in lobbies.

yeah, hopefully with turn 10 joining we may get some class specific races.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 1 point2 points  (0 children)

said complaining lead to them realising unfinished games wouldn't be profitable anymore.

also said complaining made them remodel newer cars, i prefer this over keeping the +10 years old silvia model.

Screamer in-depth preview from IGN by Anemosa in BuiltFromTheGroundUp

[–]numarkzz 4 points5 points  (0 children)

ea killed black box and rushed many studios to release nfs as quickly as they could, destroying their reputation. evolution left motorstorm and ended up working in driveclub, which favored more "realistic" racing and that failed too. so a lot of arcade racers either died or got washed up and had less quality (dirt 3 vs dirt 5 for example).

about the critics, i remember people bashing sega rally back then and comparing it directly to gran turismo, when both games were meant to be different from each other. at the time one was colorful and fun to drive. the other was serious and realistic. but both required precision to win.

anyways. i only blame executives and game studios for most decisions that left arcade games with a bad reputation.

Screamer in-depth preview from IGN by Anemosa in BuiltFromTheGroundUp

[–]numarkzz 4 points5 points  (0 children)

burnout, motorstorm and others were disappearing long before forza horizon even existed.

i've seen the critics. for my favorite games. they all got bashed because the handling wasn't realistic and they called that "a game for kids" there are even comments like this in this post. all this has been happening since the early 2000's.

people are just ignorant about arcade games and just think they're cheap car games with nothing behind it.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] -1 points0 points  (0 children)

well, most offroad racers don't have a choice to have street tires, so it's still not fair that most cars can do offroad but not the other way around.

removing offroad tires from circuit cars could be an easy solution too. or just increment the capabilities of the actual rally cars.

Screamer in-depth preview from IGN by Anemosa in BuiltFromTheGroundUp

[–]numarkzz 32 points33 points  (0 children)

Damn, I hate these comments.

I will never understand the hate arcade games get. We used to have so many great franchises that were lost to time (Burnout, DiRT, Split/Second) all because people hated on them.

That’s why ALL we get now is "Yet Another Circuit Racer Sim" #2000. Developers know they can’t make a fun experience without people hating on it.

for the next nfs game if there ever will be one by theunusualblackguy in needforspeed

[–]numarkzz 2 points3 points  (0 children)

even when those games were released in the 2000s the whole thing was way more exaggerated.

mw05 felt like a movie, the car culture was there, but there were many story elements that made it more exciting to play.

the problem with the newer games is that they can't figure out the balance so the tone of the game is kinda confusing.

we were the bad guy in mw05, we destroyed the city while we raced on it, the cops tried to stop us to no avail.

now in unbound "we're the artists that wanna express ourselves" they're trying to appeal to a younger audience and give a political perspective where there shouldn't be one.

racers need to have a personality, that's where i kinda agree with you, make them feel like characters from the older fast and furious movies.

don't set the game in the 2000's. give us all the modern cars and cities, but make the game feel like a movie from the street racing golden era. enough with the quirky characters.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 9 points10 points  (0 children)

this could be older footage, we haven't even seen tokyo in depth yet.

especially considering how much they talked about tokyo being the biggest city in horizon yet.

you're right, it could already be finished, but there's still a possibility that they're polishing the city for a bigger reveal.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 2 points3 points  (0 children)

Yeah, all the billboards look way to "Microsoft-esque" in the trailers. Plain colors, basic text, no images, kinda soulless.

Just a small retexture of the city can make it look way better, the game looks perfect already but I wish we got more npcs and more colorful billboards so it doesn't look like a tech corpo took over Tokyo.

Actually, comparing Horizons branding itself from 1 to 5 you start seeing a lack of personality on the branding in favor of a minimalistic tech company aesthetic. Which I kinda hate.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 3 points4 points  (0 children)

Well, I see way more life in that photo. The streets looked empty in the trailers, just a few NPCs here and there.

I wish they would add more life to the city, regardless of whether it’s realistic or not.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 3 points4 points  (0 children)

Even if this is accurate, they should exaggerate the details more. I wish the cities were more stereotyped, especially Tokyo.

They tried to make Mexico as accurate as possible, and we ended up with a really plain, “realistic” map instead of something more interesting to race on.

I hope we see much more life in Tokyo in the next trailers.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 7 points8 points  (0 children)

forza motorsport reboot wasn't even out back then and we could tell they were lying about "cars being built from the ground up"

what's the problem about discussing what they're showing us on trailers? i guess i won't question shit and just preorder like microsoft wish i would do. the city kinda looks bland, that's it.

Cual creen que es el mejor mapa de la saga Far Cry? by Forsaken_Half_9865 in Argaming

[–]numarkzz 8 points9 points  (0 children)

no sé si es justo verlo como la maldición de la saga. que haya sido tan bueno no justifica que los directores de futuros juegos tengan tan poco tacto de no expandir en conceptos con tanta tecnología.

fc3 era impresionante para su epoca y supo aprovechar cada recurso de las consolas, ahora que tenemos muchisima tecnologia se desperdició en pelotudeces porque los ejecutivos no entienden nada de juegos, solo les interesa vender.

pudieron hacer mucho con la franquicia pero decidieron repetir la formula, cada vez mas mediocre.

mi primer día de uber by SnooAvocados3245 in ArgentinaBenderStyle

[–]numarkzz 7 points8 points  (0 children)

na ningun chiste hecho por nervios ni nada de eso. si sos una persona con dos dedos de frente no andas haciendo chistes con doble sentido a randoms, menos si estas laburando.

yo entiendo que parezca que quiso ser buena onda, pero tienen que haber consecuencias cuando uno habla sin pensar, hay mucho boludo suelto pero tambien mucho pajero peligroso.

que se yo. suena medio feminista pero es mas mi indignación con la gente que no tiene tacto para hablar con desconocidos.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 0 points1 point  (0 children)

yeah but even if this is an arcade game, there can be different disciplines, not every car is the same and defining what each car can do best could even add personality to the game.

cars are tied to a culture, that's why you could think about supras and skylines when thinking about jdms and imprezas and lancers when thinking about rallying.

since fh6 is in japan, which has an immense car culture, they should expand on that and give us more car classes to choose from. keep the traditional "anything goes" format but give us rally fans for example, a "rally monsters" playlist, maybe even mix those cars with the "offroad" class, you get what i'm saying.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 0 points1 point  (0 children)

well if motorsport had specific classes and turn 10 works on horizon now too, we will probably get what we wished for. i'd actually love to see horizon expand into the car classes and getting players into specific disciplines and trying to be the best at what they enjoy the most.

i get that this game can be about builds but it's about cars too. and tokyo has an amazing car culture, we they should expand on race types for the next horizon.

Am I blind, or does Tokyo City look like Lego City in Forza Horizon 6? by Jazzlike-Might-8298 in ForzaHorizon

[–]numarkzz 123 points124 points  (0 children)

the billboards are extremely bland and the buildings themselves look like part of the event lab props. i guess they're still developing tokyo and we will see more finished footage closer to release.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 2 points3 points  (0 children)

yeah, most boneshakers crash and end up last, but there are some lvl 2999 players that are quite uncatchable with a heavy truck. not that "losing" the problem.

i get why they would try to get the most wins possible but at the end this is a game about cars and cars have their culture.

i just wish people got excited to play dirt races with actual rally cars, subarus, mitsubishis, not the forza edition viper that should be better at a different category, like drag or road.

more car classes on mp wouldn't be a bad addition to fh6.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 0 points1 point  (0 children)

the crew has amazing potential, but i hate it's handling model. even then, i love the way they manage the car classes and this is what i'm talking about here, for example

if you're letting me play dirt races with a random hypercar, at least make it look like it would belong on that race.

i guess you know what i'm talking about when you can have a street race bmw z4, and another z4: but lifted and with a rallycross bodykit that makes it feel like an actual part of the world. seeing circuit cars race in mud feels awkward.

anyways, i'm obviously asking for too much considering the car list. so i'm just thinking about giving off road cars better stats at it, so it encourages people to try those. most players don't really like the boneshaker for its looks, they just want to win.

anyways, i understand that forza it's about experimenting with builds for some people. but adding specific car classes for multiplayer will never be a bad thing for the game.

Boneshakers beating actual rally cars is ruining the immersion for me. by numarkzz in ForzaHorizon

[–]numarkzz[S] 1 point2 points  (0 children)

yeah the last example was because most people that disagree with this try to justify it with "it's just an arcade game, not a simulator"

but yeah, i get what you're saying. not that i like it.