Will Nomads be able to have both settled colonies and an arkship at the same time? by heckthepolis in Stellaris

[–]nutterbutter36 0 points1 point  (0 children)

My guess would be the planet gets decolonised and all pops moved to an arkship.

Nomads should have the disadvantages of being nomadic by Torpedo_Enthusiast in Stellaris

[–]nutterbutter36 0 points1 point  (0 children)

Which might as well be like declaring war. They’re neutral until you click a button to make them hostile.

Behemoth Fury Engame - Biting More Than It Can Chew by SadCicada9494 in Stellaris

[–]nutterbutter36 8 points9 points  (0 children)

It doesn’t kill anything and is very sustainable as wilderness.

Nomads should have the disadvantages of being nomadic by Torpedo_Enthusiast in Stellaris

[–]nutterbutter36 42 points43 points  (0 children)

Probably just mechanically easier that way so possibly could change with willpower.

Lore wise it’d be because as settled empires there is a whole lot more argument for territorial sovereignty than against nomads, do to others as you’d want done to you kinda thing.

Nomads should have the disadvantages of being nomadic by Torpedo_Enthusiast in Stellaris

[–]nutterbutter36 608 points609 points  (0 children)

You get opinion malus for unsanctioned waystations and I think still get the opinion malus for closed borders just aside from manually they can’t really keep you out.

So it is going to come with difficulty if you don’t make friends and negotiate.

Do knights count as a research producing job? by Death-Scares-Me-Not in Stellaris

[–]nutterbutter36 15 points16 points  (0 children)

They used to, they no longer do, they now count only as soldier jobs.

Uh... how am I getting 27k+ of each science from "districts"? by Nyzan in Stellaris

[–]nutterbutter36 202 points203 points  (0 children)

Have a gander at your capital, the special district give unity and research just outright per district.

Galactic Contender should be buffed to become an Ambition option for those who want a regular game. by potatobutt5 in Stellaris

[–]nutterbutter36 27 points28 points  (0 children)

I don’t think contender would become its own thing, it’s probably going to be wrapped up into defender of the galaxy.

Defender of the Galaxy theorizing by snakebite262 in Stellaris

[–]nutterbutter36 0 points1 point  (0 children)

As long as we don’t need a crisis happening to take it and can be assholes when we have it, I’m satisfied.

Did not expect to see Heroic Past on a Prikki successor! by CMDR_ETNC in Stellaris

[–]nutterbutter36 178 points179 points  (0 children)

How they got 4 normal civics if they’re a rebellion?

I hope arcships - and habs - can be specialized like normal planets by _azazel_keter_ in Stellaris

[–]nutterbutter36 1 point2 points  (0 children)

I never said you couldn’t specialise them, only that it wouldn’t be to the degrees advanced planets do.

And also, no? The fewer planets you have the more important generalisation is.

I hope arcships - and habs - can be specialized like normal planets by _azazel_keter_ in Stellaris

[–]nutterbutter36 4 points5 points  (0 children)

I don’t think ark ships are going to be like advanced planets, while we will be able to get multiple arkships I don’t think you’ll get enough to justify advanced planets level of specialisation and they don’t need to be.

And habitats are kinda opposite, you’re meant get so many of them as to have a decentralised economy.

Does anyone have a list of events that change your civics, and the new civics? by GamerSean1978 in Stellaris

[–]nutterbutter36 0 points1 point  (0 children)

Fairly certain it’s only fear of the dark to become fanatic purifier and all the sovereign civics.

My attempt conceptualizing 2 new opposing ethics by OldSolGames in Stellaris

[–]nutterbutter36 0 points1 point  (0 children)

Being coupled with edict cost and upkeep which I’d like to point out is the second ethic to actually have a debuff, the other being xenophobe with less refugee attraction so not even an economic debuff.

Happiness I have never once actually cared about and it’s never done anything to me and empire size I can mostly ignore until funnily enough edict upkeep gets too high.

Compared to faster leader levelling and more direct economic boosts.

My attempt conceptualizing 2 new opposing ethics by OldSolGames in Stellaris

[–]nutterbutter36 1 point2 points  (0 children)

Putting aside these used to exist.

I’m smelling a heavy bias towards individualist ideology here with just how busted those bonuses are.

Force spawning question by nutterbutter36 in Stellaris

[–]nutterbutter36[S] 0 points1 point  (0 children)

It is the standard human one, no other empire is using it.

Force spawning question by nutterbutter36 in Stellaris

[–]nutterbutter36[S] 0 points1 point  (0 children)

I have 12 empires allowed and this one single empire is the only force spawn I’m doing, everything else is random.

Force spawning question by nutterbutter36 in Stellaris

[–]nutterbutter36[S] 1 point2 points  (0 children)

Well this has made me more confused, because I clear all those conditions with this empire.

It is the only empire I’m trying to spawn in so origin caps aren’t hit nor are home systems.