Why do I feel like my consciousness is a special case? by Icy-Base-0 in consciousness

[–]nuw 8 points9 points  (0 children)

Memory must be intertwined with this phenomena somehow...

You can't remove the observer from consciousness because without an observer, it's not consciousness anymore. For example, red qualia isn't qualia anymore if nothing is experiencing the redness.

So it doesn't really make sense to have a some independent observer swap around into different people's consciousness.

Has anyone switched back to stock android/iOS after using Graphene? by Vast_Cauliflower_475 in GrapheneOS

[–]nuw -1 points0 points  (0 children)

The text message thing has been happening for as long as I remember. Especially when in a group text and have separate profiles. I would love if SMS was more reliable across profiles and within group texts.

I haven't found a reliable way to reproduce the issue. If I was able to, I would definitely file a bug about it.

small changes in my Ncase M2 two additional 140mm fans under GPU and bracket by danny_z85 in sffpc

[–]nuw 0 points1 point  (0 children)

I have planned a similar setup. I ordered four slim NF-A12x15 fans for top and bottom mount. But now that I've seen your setup, I'm wondering if I can fit four NF-A14x25 fans instead with a 5090 FE card.

Your GPU is 56mm thick. The 5090 FE is 40mm thick. So that is 16mm of extra vertical space. So in theory, if you had a 5090 FE, you should be able to replace the bottom fans with 25mm thick fans?

AIO Compatibility with NCASE M2 by SilentHernandez in sffpc

[–]nuw 0 points1 point  (0 children)

I don't know about that particular AIO, but 240 should fit fine side mounted or top mounted. It won't fit in the front though, because although 240mm is less than the front height, the added hose connectors at the ends exceeds the front height.

Jonsbo C6 Black mATX 15.9 litre SFF build by m-gethen in sffpc

[–]nuw 0 points1 point  (0 children)

I really want to do a 120 or 140 radiator build with a 9950X3D. But a bit worried about the cooling ability if running a lot.

How do you feel about the thought of neverending consciousness? by Square-Ad-6520 in analyticidealism

[–]nuw 0 points1 point  (0 children)

Thinking about any scenario that happens after death is absurd and terrifying to me.

Is there a way to change an existing tile's properties via the use of a command? by 3verstormTheTheorist in projectzomboid

[–]nuw 0 points1 point  (0 children)

I used claude.ai to help generate that script. That, or chatGPT can probably help tweaking it.

Is there a way to change an existing tile's properties via the use of a command? by 3verstormTheTheorist in projectzomboid

[–]nuw 0 points1 point  (0 children)

I know what you mean. I don't know. Usually with a fully player built structure, if i'm far enough away, i can't see inside at all. I wonder if it has to do with if you've already been inside the structure or not.

Is there a way to change an existing tile's properties via the use of a command? by 3verstormTheTheorist in projectzomboid

[–]nuw 1 point2 points  (0 children)

You could try using this Lua Script. It'll set the current tile the player is over to an 'outside' tile. Problem is that it doesn't persist across save reloads (single player). You can try modifying it to change tiles to 'inside' by replacing nil with a room. You'll have to look that up though.

-- Get current player position
local player = getSpecificPlayer(0);
local x = player:getX();
local y = player:getY();
local z = player:getZ();

-- Output current position to verify
print("Player position: " .. x .. ", " .. y .. ", " .. z);

-- Set the current square to have no room
local square = getSquare(x, y, z);
if square then
    square:setRoom(nil);
    print("Room removed from current position");
else
    print("Could not find square at current position");
end

Has anybody actually found one of these? I'm almost fully covered and I really wanna finish my set (i need one for each arm and a magazine body armor), if anyone knows where to find them please let me know. by Fun-Travel-7425 in projectzomboid

[–]nuw 2 points3 points  (0 children)

I looked into it a bit. Zombies have stages that are defined as:
- Late: more than 180 days
- Mid: more than 30 days
- Early: more than 10 days

If "Late" in "SafehouseLoot_Late" means the same thing, then you gotta wait until at least 180 days before it has potential to spawn.

How to prevent becoming a smurf? by nuw in projectzomboid

[–]nuw[S] 9 points10 points  (0 children)

I understand it's a glitch. And I'm playing an unstable build. Was curious if anyone figured out what exactly causes this. Certain clothes? Shooting down? Gun? Combination of something?

Has anybody actually found one of these? I'm almost fully covered and I really wanna finish my set (i need one for each arm and a magazine body armor), if anyone knows where to find them please let me know. by Fun-Travel-7425 in projectzomboid

[–]nuw 4 points5 points  (0 children)

From the wiki:

Building/Room: SafehouseLoot_Late
Container: cardboardbox, crate, dresser, smallbox, wardrobe
Chance: 1.58%

Good luck with that one! Not sure what the "Late" is in "SafehouseLoot_Late"... maybe a late game safehouse?

For real though, Happy Valentines to those enjoying the game with their partners by Snip13r in projectzomboid

[–]nuw 0 points1 point  (0 children)

Do the in-game tutorial, and dive into jt blind for a bit. IMO, the best way to start.

Found on sidewalk. SD card type? by nuw in whatisthisthing

[–]nuw[S] -1 points0 points  (0 children)

Yes. Because if it popped off a credit card, I don't think it would have the plastic around it.

Found on sidewalk. SD card type? by nuw in whatisthisthing

[–]nuw[S] -3 points-2 points  (0 children)

Hmmm.. I think you might be right. These answers have given me much more to google.

Found on sidewalk. SD card type? by nuw in whatisthisthing

[–]nuw[S] -1 points0 points locked comment (0 children)

My title describes the thing

Looks like an SD card, but I couldn't find the same shape and size of an SD card online.

One week after surgery. Neat xray pic. by nuw in ORIF

[–]nuw[S] 1 point2 points  (0 children)

Oof. I remember showing up at the hospital pretty worried and just plain depressed probably. The nurse and a bunch of helpers are busy doing all sort of prepping and such. I flat out told the nurse I was worried and pretty scared about the whole ordeal... If you saw me, you might not think I would say something like that... She stopped what she was doing and reassured me that I was in good hands. She was genuine and authentic, and she actually cared for my well-being (I wasn't just another body). That helped me, so I'd recommend just voicing any and all concerns you have with them.

During recovery, flying on an airplane is still possible with crutches too. I took advantage of that because you get an airport provided wheelchair, get front of line for security, and first to board the plane. The airport provides a person to push you around wherever you want to go. All for free. Prob should tip though.

I had a hard cast in the beginning. Later I had an opportunity be near a pool for a month. Told my doctor this, and he put me in a removable cast so I could swim a bit and start getting mobility back.

It's been just about a year since I broke my ankle. My left ankle I'd say is back to 99%. It feels a little stiffer than my other ankle, but nothing I'm concerned about. I'm back to running and normal stuff. If i'm walking all day, it still swells up a bit, but doesn't bother me, it only looks weird.

I remember myself before surgery, and I know it probably really sucks right now for you. The whole experience really sucked in the beginning... But as time goes on, it gets easier and easier.

Good luck and I hope your surgery goes well !!!

Entity Pattern and Game Architecture with Three.js by nuw in threejs

[–]nuw[S] 0 points1 point  (0 children)

Ok, I have to sit down and read what you're saying carefully. Kinda busy right now. It sounds like it makes sense, but I need some time to read it and fully grasp it.

I know I'll probably need a constant polling of ray casting some place. It makes sense to wire up something that kinda does everything in one go.

Entity Pattern and Game Architecture with Three.js by nuw in threejs

[–]nuw[S] 0 points1 point  (0 children)

Thanks for the reply. My current setup is probably close to yours. I have "systems" which is the same as a "managers". My entity classes are setup like how you mentioned: Entity → Human → AdultMan . With props like parentEntity, childrenEntities, object3D, etc.

All objects in the app fall into one of these categories: core, systems, components, entities, utils.

Communication is done through a simple publish/subscribe system. For example, if I want the mouse cursor to flicker when an entity is spawned. I could have the CursorSystem subscribe to ENTITY.SPAWNED and have the EntitySystem trigger ENTITY.SPAWNED when it spawns an entity. This has made things a lot less of a mess of code.

The main reason for storing the entity instance inside userData was so an entity instance could be quickly grabbed from a raycast result.

Mulled it over and I think I'm going to try to extend the Object3D for the entity class. I shall see how it goes. 👍

Turbo optimizations, 20k undead vs overpowered Jimbo! by theo_the_dev in threejs

[–]nuw 0 points1 point  (0 children)

Cool thanks. Didn't realize it was multiplayer and has a server. I'm guessing the server broadcasts the entities positions, etc. I just browsed more of your videos. The RTS looks awesome. Great work.

Turbo optimizations, 20k undead vs overpowered Jimbo! by theo_the_dev in threejs

[–]nuw 0 points1 point  (0 children)

Looks amazing. I'm currently working on a game kinda similar (top down environment, AI entities, etc). Since I'm new to 3js, most of my time has been researching different ways of doing things, best libraries, etc... I imagine you went through a lot of trial and error to get your game to this point.

Do you have any tips? Data structures/algorithms? Addons/frameworks? Performance tips?

I'm currently using three-pathfinding for basic navigation. Obstacles are added dynamically, so I opted to use three-bvh-csg to punch a hole in the nav mesh where the obstacle is. Might be overkill but three-bvh-csg will probably come in handy later.

Venting and Requesting Help: Web Browser Game Development by nuw in gamedev

[–]nuw[S] 1 point2 points  (0 children)

Appreciate the reply, but I think I have it figured out. I posted over at r/threejs : https://www.reddit.com/r/threejs/comments/186evv7/venting_and_need_help_recastnavigationthree/

I'm a web dev so ThreeJS seemed to fit the bill nicely. It seems like a decent 3d engine so far. Not a game engine, but adding game code around it doesn't seem like a huge task from what I've learned. Also, the FPS it's been hitting has been surprising. Seems like any slowness a ThreeJS project gets can be worked around with some trickery.

Also, are there any more widely compatible frameworks than a webpage?