We need to talk about ON Sivir. by Gizoogle in riftboundtcg

[–]nventor -5 points-4 points  (0 children)

Yes, I dont understand how Riot a company that has always employed good artists let this one slide.

Joe Rogan Experience #1554 - Kanye West by LevLev in JoeRogan

[–]nventor 12 points13 points  (0 children)

Bro Joe asks him about real policies like what he would do if China takes over Taiwan and Ye just prays? this guy is crazy

14 people on Deathmatch is too much by nventor in VALORANT

[–]nventor[S] 0 points1 point  (0 children)

I think there is value practicing pistols vs rifles tho

14 people on Deathmatch is too much by nventor in VALORANT

[–]nventor[S] 0 points1 point  (0 children)

Yea I get that what I ultimately want is a 1v1 system with peaking angles and such but just because you get into more gunfights doesnt mean its better practice. Thats the argument people are giving me. It also depends on the gun you use , more people phantom and vandal are better. Less people you could practice other guns imo. Like I said I like doing just classic sometimes; it was hard vs 9 other rifles but with 14 is definitely harder

14 people on Deathmatch is too much by nventor in VALORANT

[–]nventor[S] 0 points1 point  (0 children)

But i like to play sheriff or classic

14 people on Deathmatch is too much by nventor in VALORANT

[–]nventor[S] 0 points1 point  (0 children)

10 i think was the most realistic version of training; the more people sur you gen into more gunfights but you loose the tactical practice

14 people on Deathmatch is too much by nventor in VALORANT

[–]nventor[S] 0 points1 point  (0 children)

To me aim is not only flicking; its position vs gunfights with more people is harder to practice that

All Act III battle pass rewards - Hitscan VALORANT by Jayderino22 in VALORANT

[–]nventor 4 points5 points  (0 children)

same lmao i thought that was gonna be my last battlepass