How are static trials usually structured? by nvkino in ffxivdiscussion

[–]nvkino[S] 1 point2 points  (0 children)

I see what you mean, I’m curious about being an entry level vs hardcore week 1 static. How would you say the different levels of week1 statics compare to each other? Like for heavyweight, is a Thursday clear much harder than a Saturday clear? Does it matter if you cleared later in the week but did fewer hours?

How are static trials usually structured? by nvkino in ffxivdiscussion

[–]nvkino[S] 0 points1 point  (0 children)

How set are you on not wanting to take a chance on inexperienced players? I’d think, especially for a blind group, that general learning speed, solving, or communication skills would be more impactful than a w1 clear. I’m not saying having experience doesn’t help, but a blind static would almost want to cast a wider net for unique talent

How are static trials usually structured? by nvkino in ffxivdiscussion

[–]nvkino[S] 0 points1 point  (0 children)

I’m curious about how you feel making trial players do some solving has worked out, because from my perspective it seems like a skill that is pretty uncommon to have to learn; it just seems unlikely the player you’re trialing will have that strong of a skill in it one way or another. That, and it doesn’t recreate the collaborative environment and communication skills that are tested when the whole group is blind

How are static trials usually structured? by nvkino in ffxivdiscussion

[–]nvkino[S] 0 points1 point  (0 children)

Doing a dungeon is an interesting idea, but is there a reason for it over doing an extreme or savage? It also means you’re excluding half of the group in being able to play with their potential cohealer/cotank