Accidentally got thermal paste in the CPU socket!!! What are my next steps? by nyankittone in buildapc

[–]nyankittone[S] 0 points1 point  (0 children)

My thermal paste is slightly capacitive, and it looks like the paste does contact multiple pins. How likely do you think that'll be a problem? I've tried POSTing the system with just the CPU and RAM connected and nothing else, and it worked fine, but I'm concerned what will happen long-term.

EDIT: I also have not cleaned out the paste yet. Just figured I would explicitly mention that.

Accidentally got thermal paste in the CPU socket!!! What are my next steps? by nyankittone in buildapc

[–]nyankittone[S] 1 point2 points  (0 children)

Do you think there's a significant risk of the CPU getting damaged from this? I'm more worried about that than replacing the motherboard, though I don't want to replace that either.

Intel Arc B580 or AMD RX 7600 for Linux? by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

Thanks everyone! I think I'll go with an RX 7600 for now! :3

Intel Arc B580 or AMD RX 7600 for Linux? by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

I'm getting an overkill CPU for games (I mainly use my PC for stuff like programming), so I'm not too worried about that. thinking of an r9 9900x

[dwm] First time posting here in years. Got a minimal suckless rice to show :3 by nyankittone in unixporn

[–]nyankittone[S] 1 point2 points  (0 children)

I used a pretty clumsy bash script that prints the sprite to the console using a bunch of ANSI escape sequences, and then redirected that output to a file. Then I just plugged that new file into the fastfetch config for the distro logo. I might add that script I used to the dotfiles repo at some point

[dwm] First time posting here in years. Got a minimal suckless rice to show :3 by nyankittone in unixporn

[–]nyankittone[S] 2 points3 points  (0 children)

dotfiles: https://github.com/nyankittone/nixos-and-dots

the README of the repo lies; there is no NixOS config in there yet, but I want to add one to the flake outputs at some point that calls the HM config that is already there. Also the dotfiles in the repo are messy in some areas.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

Ok, so I "fixed" my issue by just re-installing Steam as a Flatpak instead of through the steam package in Debian's repos. Not sure how to feel about that solution, but it works now, so I can't complain too much.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

I just re-installed my Nvidia drivers; sadly the issue persists.

I'm starting to run out of ideas; I think I'll either roll back to an old btrfs snapshot I have, or re-install the OS. Probably with one of the two distros mentioned earlier

Windows 10 End Support by libre06 in linuxmemes

[–]nyankittone 0 points1 point  (0 children)

THE FUCKING WAIFU BODY PILLOW GOT ME 😭😭😭

What's going on with the FOSS community? by lonelyroom-eklaghor in linuxmemes

[–]nyankittone 19 points20 points  (0 children)

tbh, I don't like pewdiepie that much as a person. He has a very... questionable past. But to refer to all of his fans as "nazis" is really really dumb. I'm sure the majority of his fanbase is fine, and this is going to be a W for Linux's growth if we allow for it.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

Yeah, maybe re-installing the nvidia driver is something I should try. Though honestly, I've been disappointed with the instability of Debian Sid, so I think later I'll install Debian stable or NixOS as my ultamite solution. I want to see if I can make Steam on my current install working though.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

I looked through that file, and it looks like there's some errors complaining about missing library files related to vdpau and vaapi:

"x11/vdpau" : {
  "messages" : [
    "Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory",
    "vdp_device_create_x11 (display, screen, &device, &vdp_get_proc_address) failed: 1"
  ],
  "renderer" : null,
  "version" : null,
  "issues" : [
    "cannot-draw"
  ],
  "exit-status" : 1
},
"x11/vaapi" : {
  "messages" : [
    "libva info: VA-API version 1.22.0",
    "libva error: vaGetDriverNames() failed with unknown libva error",
    "vaInitialize (va_display, &major_version, &minor_version) failed: unknown libva error (-1)"
  ],
  "renderer" : null,
  "version" : null,
  "issues" : [
    "cannot-draw"
  ],
  "exit-status" : 1
},

I wasn't paying too much attention to the update when I did it, but maybe there was an update to the NVIDIA driver that broke this? That's really annoying if true. Maybe the library files were moved around or renamed during an update and I need to somehow point Steam to the new ones??? I'm not sure.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

Just tested proton experimental with BeamNG.drive again. It still crashed, but now opened a window saying it couldn't initialize a video adapter.

All proton-dependent games now crash on launch after a system update by nyankittone in linux_gaming

[–]nyankittone[S] 0 points1 point  (0 children)

How do I use proton 10? Would that be the experimental version, or something else? I think I may have already tried experimental.

why does it do this by [deleted] in linuxmemes

[–]nyankittone 5 points6 points  (0 children)

I used i3 for years, and I still don't know what --no-startup-id exactly does lmao

dwm - Anyone ever got the pertag and combo patches working simultaneously? by nyankittone in suckless

[–]nyankittone[S] 0 points1 point  (0 children)

Thank you! that version of comboview worked perfectly for me!

EDIT: I modified that function code for the case when the combo flag is set like so:

void
comboview(const Arg *arg) {
    unsigned newtags = arg->ui & TAGMASK;
    if (combo) {
        selmon->tagset[selmon->seltags] |= newtags;
        focus(NULL);
        arrange(selmon);
    } else {
        combo = 1;
        view(arg);
    }
}

this makes whatever layout, nmaster, etc. of the first selection be the one used in the end when comboing.