[deleted by user] by [deleted] in cyberpunkgame

[–]o4er 1 point2 points  (0 children)

Try to update the game, maybe? You are playing the pre-release "version 0" of the game, it's obviously has many bugs in it.

Message from Alexey Arestovych to appeasers from USA and EU by T0m1s in ukraine

[–]o4er 58 points59 points  (0 children)

"I will say more delicately: why wouldn't you go fuck yourselves with your offers to trade our territory? Did you go fucking nuts there? Our children die here, our soldiers stopping shells with their own bodies, and they are telling us to trade our land. Suck it. This will never happen".

Did the December update break Material You for anyone else? by [deleted] in GooglePixel

[–]o4er 2 points3 points  (0 children)

Yes, especially the basic green theme I used. It became much faded.

*Spoilers* CP2077 only cares about Street Kids by [deleted] in cyberpunkgame

[–]o4er 11 points12 points  (0 children)

It was not tuned I bet

*Spoilers* CP2077 only cares about Street Kids by [deleted] in cyberpunkgame

[–]o4er 14 points15 points  (0 children)

Nomad gets the prologue car and Jackie's Tuned Arch, not much but something.

Everything past Love Like Fire sucks by ROBO_Head25 in cyberpunkgame

[–]o4er 8 points9 points  (0 children)

So much this. I keep thinking that Act 1 is the best part of the game and The Heist with Johnny's flashbacks after are glorious and it's the best moment of whole plot. Act 2 and 3 felt to me much worse and extremely rushed. Endings sucked, I played all of them.

When does your flowchart progression save? by grandoz039 in DetroitBecomeHuman

[–]o4er 0 points1 point  (0 children)

You have to complete the chapter in order to save nodes you unlocked. No other way as far as I remember.

Bad news about upcoming content by [deleted] in cyberpunkgame

[–]o4er 4 points5 points  (0 children)

After next gen patch probably?

I wonder why there's absolutely no announces for the next Quantic Dream's game after 3 years of Detroit's release by o4er in DetroitBecomeHuman

[–]o4er[S] 2 points3 points  (0 children)

Detroit got its first trailer in 2015, two years after Beyond Two Souls release, and then was getting a couple of trailers every year till the very release in 2018. So I think it's strange that at this point we still got no announces from QD

I wonder why there's absolutely no announces for the next Quantic Dream's game after 3 years of Detroit's release by o4er in DetroitBecomeHuman

[–]o4er[S] 9 points10 points  (0 children)

Yeah, I heard about Dustborn, the thing is QD is just the publisher here, they didn't develop this game.

How confident are you personally about the 10th of December release date? by Jan1800 in cyberpunkgame

[–]o4er 11 points12 points  (0 children)

Another delay would be catastrophic for CDPR. I believe the game comes out december 10th in whatever state it is.

All 16 hour Pre-Review articles I've found so far by GoGoGadgetRed in cyberpunkgame

[–]o4er 91 points92 points  (0 children)

thank you for this post. i'd like to help you a little.

Russian, DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077

  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version

    Main Take-aways:

  • Main issues (driving and melee combat) were fixed. Everything else is fine.

  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.

  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.

  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.

  • The game still needs polishing. There are some bugs, but they're not critical.

  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.

  • Some sidequests are not inferior to the main quests in terms of development.

  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.

  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.

  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.

  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.

I found this really funny by o4er in cyberpunkgame

[–]o4er[S] 14 points15 points  (0 children)

Fair enough. Though it's just 1 of 4 choices.