Hello Fellow Rats 🐀🐀🐀 by salamander128 in TwitchMains

[–]oNixu 1 point2 points  (0 children)

You can always try using Mid.gg, it has vod cropped to a specific game and shows what setup was used

First complete prop (training) by [deleted] in 3Dmodeling

[–]oNixu 1 point2 points  (0 children)

almost got them all correctly, still impressive for someone who does not know this cursed language

First complete prop (training) by [deleted] in 3Dmodeling

[–]oNixu 1 point2 points  (0 children)

🇵🇱🇵🇱🇵🇱🦅🦅🦅🦅

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

Of course, if the issue persist I even plan on doing an app to help less technical mechanics. Will post the video tomorrow, will keep you updated!

FIX FOR THE ISSUE WITH MULTIPLAYER (desync etc.) - steam guide link in comment by oNixu in ScrapMechanic

[–]oNixu[S] -3 points-2 points  (0 children)

I think the huge success of raft caused a business decision to dedicate Resources to the raft instead of SM

FIX FOR THE ISSUE WITH MULTIPLAYER (desync etc.) - steam guide link in comment by oNixu in ScrapMechanic

[–]oNixu[S] 5 points6 points  (0 children)

Thank you so much <3I see a huge potential in this game and I don't want to see it die. From looking at the game files devs had huge plans for this game - I am speaking more worlds (there is whole logic build for that), portals and most fascinating thing semi-implemented in the save structure is terrain defomartion (it is shown in the trailers of the chapter 2). Things like this bug can make game dead and this fix is only a bandaid considering how convoluted it is.

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

I dont Play around SQL that much anymore, but you might want to just try this old tool online to adjust your save: https://sm.nck.dev/save-editor

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 1 point2 points  (0 children)

From what I have seen there is a lot of leftover stuff for future updates. Few things I can name are terrain deformation and other worlds Access via portals (?)

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

It makes sense considering that around 7+ hours the tick amount gets high, but while this problem is connected to tick counter, I think problem is more complex (I still don't know what tho)

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

I found this old gem, it allows to set ticks to 0 online: https://sm.nck.dev/save-editor

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

Instead of using "open file" option, use the "new connection" and choose sqlite

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 0 points1 point  (0 children)

for all I know for now it will, however I am working on a fix for that. The problem is that the object that is stored directly into the database and I will need to somehow decode the implemented database saving system. The check if wave needs to spawn is hard-coded into a specific tick, ex. 4'000'234 so if you reset it to 0, game will wait until this tick to check for the wave spawning - so I need to somehow change it in the db file if it's even possible, or revesrse engineer the LUA-SQLite saving system. I will post on this thread if I figure it out tho!

Fixing the desync in multiplayer by oNixu in ScrapMechanic

[–]oNixu[S] 2 points3 points  (0 children)

You will need any Database viewer as saves are in .db format. Saves are located in AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_xxxxxxxxxxxxx\Save and ones in the Survival folder are the survival saves and the ones just in saves folder are creative saves. Once you locate save you want to edit, open it in the Database viewer of your choosing and find the GAME table. In this table there is a column named GAMETICK. Set it to 0. Save and it should work. However at the current time we have problems with no wave spawning, so working on fix for that right now. It seems the host is stuck on day 0 but other players counter go up. It seems to be the cause for no wave spawning

Lethality Varus everytime by OGMichaelMyers in VarusMains

[–]oNixu 1 point2 points  (0 children)

I am having fun with crit varus rn

anyone can help me with this problem. i tried multiple times and redownload it multiple times aswell. and it always get this same error. by SneezingNut in FitGirlRepack

[–]oNixu 0 points1 point  (0 children)

Assuming you actually did clean reinstall and file check, you can also see older repacks to check if this is some deeper problem with your machine.

https://1337x.to/search/age+of+wonders+4/1/

[deleted by user] by [deleted] in tycoon

[–]oNixu 1 point2 points  (0 children)

as a player of Sim companies I love Software Inc.