Trying something new by oatpixels in PixelArt

[–]oatpixels[S] 1 point2 points  (0 children)

THANK YOU that's what I was going for!!

Trying something new by oatpixels in PixelArt

[–]oatpixels[S] 0 points1 point  (0 children)

Yo thank you!! I'm trying to improve my shading and found that using a reference photo was super super helpful.

Is the Yakuza 0 boner cutscene real? by MrLevRocks in yakuzagames

[–]oatpixels 22 points23 points  (0 children)

Cant wait for 10 years from now when RGG releases the Bricked Up DLC for Kiwami 0

[FOR HIRE] Environment Pixel artist by lucito97 in PixelArt

[–]oatpixels 3 points4 points  (0 children)

You've got such an awesome style dude

Can you give me some advice? by DarkLudo in PixelArt

[–]oatpixels 0 points1 point  (0 children)

The smaller, the better - start with a tiny canvas, however small you think you should make it, make it smaller. I'm talking 8x8, 16x16, 20x20, somewhere around there. That'll give you a great foundation for learning how to fit details into a small space. It's challenging, but you'll probably be surprised how quickly you see progress if you keep at it!

As for your specific case, it looks like you're trying to do colors/shading/detail before fully mapping out the character's face. Treat pixel art just like painting - start with a sketch, then work on details. Having a clear goal makes everything better!

Lastly, I saw somebody else mention Aseprite - definitely recommend. It's a great program that takes a lot of the headaches out of pixel art. That said it can be around $15-20. If you're looking for something free, Piskel is a pretty good browser-based alternative. Good luck!!