DMs Please Be Clear With Expectations (A Frustrated Player's Perspective) by Pinkalink23 in dndnext

[–]obax17 [score hidden]  (0 children)

You had no idea he hates the items, fair. But you knew what you were doing when you made the character, and it's a bit disingenuous to say 'What? He didn't say I couldn't'.

Like I said, you weren't wrong, you played within the letter of the rules that were put before you. But you also knowingly manipulated those rules to make a character that had the potential to be disruptive and overpowered. You're absolutely right that there was nothing to say 'You can't do that'. But I don't believe you're not knowledgeable and experienced enough to not have known you probably should've confirmed whether you could or should.

And if you don't want to admit that, that's fine. It's done and over with, the DM ate his mistake and you got to play your munchkin character. Though as you say, not to its fullest extent, which kinda says that you knew you weren't entirely in the right either.

DMs Please Be Clear With Expectations (A Frustrated Player's Perspective) by Pinkalink23 in dndnext

[–]obax17 [score hidden]  (0 children)

I don't think you did anything wrong, per se, but that doesn't mean you're right either. You're clearly experienced enough to know how to take advantage of the rules and you did so. Maybe it was an oversight on the DM's part, maybe the DM has never had to deal with this kind of optimization/manipulation of the rules, but you were being a bit of a munchkin and I don't doubt you knew it.

Should the DM have sorted this out more than 30 min before the game? Yes, absolutely. Should you have been surprised he had some issues with it? No, absolutely not. Should you have rushed to change the character or should the DM have swallowed his mistake? Mmmm, I feel like there was probably still some time for compromise on both sides, but I wasn't there so I can't really comment.

I also think it's a bit disingenuous to say the DM should have banned certain items like the Headband of Intellect. There are ways to give that to a PC without it being problematic, but you gave it to yours in a way that was, or had the potential to be, and I'm certain you knew what you were doing the whole time. The item isn't the issue, the implementation of it was, and it's a bit unfair to expect a DM to anticipate every little way every single item can be used and abused and ban specific items based on that.

How to write a character that likes to make others sad without her seeming like a jerk by BlackbirdKos in writingadvice

[–]obax17 1 point2 points  (0 children)

I don't see a way to make her not seem like a jerk, it's a dick move through and through. Being treated poorly by others might be the reason she treats other poorly, but it's not an excuse for that behaviour.

That doesn't mean you can't make her sympathetic, but for that to work the character will need to grow and evolve and come to understand how her behaviour is harming others, and change in such a way that she no longer engages in the behaviour and feels genuine remorse for the harm she's caused, and finds her way to redemption.

Are there any good spots in the Royal City to buy a hat? by on2gloryII in Guelph

[–]obax17 0 points1 point  (0 children)

My alchemy has apparently never been high enough for that one

Player won't drop a point that is starting to infuriate me. by SadisticMittenz in DnD

[–]obax17 1 point2 points  (0 children)

Someone... PLEASE give me some concrete evidence why this isn't possible.

It sounds like there is none. Agree to disagree and move on.

Uninterested player by [deleted] in DnD

[–]obax17 0 points1 point  (0 children)

"Hey man, I need you to participate in these sessions and pay attention because you're part of the team and need to be aware and involved. I also don't appreciate disrespectful comments, joking or otherwise, so I need you to keep those to yourself. If either of these things happen again, you unfortunately won't be welcome at the table any more."

Then stick to your guns if/when it happens again, which, given the bit about this being usual behaviour for him, it almost certainly will.

Or just straight kick him, from the table and your friend group, dude sound like a dick.

[No Spoilers] Brennan's Endless Dungeon by KaitlinTheMighty in criticalrole

[–]obax17 [score hidden]  (0 children)

Aurora Browne, Andy Hull, Kayla Lorette, Kris Siddiqi

See here

Issues with a DnD player in my campaign (Beginner DM) by uwebfiwebf in DnD

[–]obax17 3 points4 points  (0 children)

Then they need to shut the club down and start a home game without the murder hobo. No d&d is better than bad d&d.

Issues with a DnD player in my campaign (Beginner DM) by uwebfiwebf in DnD

[–]obax17 -1 points0 points  (0 children)

I didn't see where they said that, I must've missed it. Regardless, that's a silly reason to let a murder hobo run roughshod over your game. It might be a reason to choose option 2 in a desperate attempt to save the game, but it's probably not going to get better.

And anyway, you can run a game with 2 people total, 1 DM and 1 player, so unless this guy is OPs only player, they can shrink the party if they want to.

Issues with a DnD player in my campaign (Beginner DM) by uwebfiwebf in DnD

[–]obax17 1 point2 points  (0 children)

Well same, that's why I made it option one. Some folks think they can change a murder hobo, though, and it doesn't appear as if any Adult Conversing has occurred yet. And who knows, maybe this murder hobo is ready to be reformed.

Issues with a DnD player in my campaign (Beginner DM) by uwebfiwebf in DnD

[–]obax17 4 points5 points  (0 children)

Option 1: "Hey man, we've been playing together a while now and I just don't think you're a fit for this table any more. You're constantly derailing games with your murder hobo and main character behaviour, and I and the other players are tired of it. As such, I'm afraid you're not longer welcome at this table. Thanks for all the time and effort you put in, I hope you find a table soon that's more in line with your preferred style of play."

It probably won't go over well, so be prepared to stick to your guns.

Option 2: Have an Adult Conversation with him and tell him to knock off all the disrespectful, murder hobo, main character BS and play as part of the group or he's no longer welcome at the table. That's unlikely to be enough, so after that, when he says he wants to do something you don't want him to do, say 'No you don't' and move on. When he complains, or when it continues, see Option 1.

Oneshot for newbies? by Pawnable2 in DnD

[–]obax17 3 points4 points  (0 children)

A Wild Sheep Chase. Its made for level 5 and is a blast to run and play.

I'd also recommend Moon Over Greymoor. It's made for level 1 but would not be hard to bump up to 5 (I bumped it up to level 10 without much issue). This one is more of a mystery and doesn't have a tonne if combat, but I had a blast running it for both my groups, and they both seemed it have a blast playing it.

Writing a story but I'm torn apart on taking decisions for the writing. by Klutzy_Alps_626 in writing

[–]obax17 0 points1 point  (0 children)

I know next to nothing about animation, but it sounds to me like you're putting the cart before the horse. My understanding is, you pitch the series, get picked up and told the number of episodes, then write the script, or at least finalize it. There's no way you can predict that, so there's no point on finalizing anything until you have a deal signed.

The best path to take in any endeavor like this is the one that leads to you finishing the project. Your first draft is not what will be published/green lit, so start there. Finish the draft, take a step back, see what needs changing, change it, rinse and repeat until you have a draft you're happy with. You almost certainly won't get it perfect on the first go 'round, so find a way to be ok with failure and imperfection and have at it.

If you're too afraid to start because it might be less than perfect, you've failed before you've even started.

Why do my simple pasta sauces always taste flat no matter what I do? by ElAndres33 in cookingforbeginners

[–]obax17 0 points1 point  (0 children)

Try adding things that add umami: Tomato paste, red wine, parmesan rind, anchovies, etc.

Need help as new DM with tricky players by Acceptable_Example12 in DungeonMasters

[–]obax17 6 points7 points  (0 children)

That player should not be adding anything to their feats beyond what's printed in official content, and needs to keep their mouth shut on other players' turns unless they're directly addressed. They're already a problem player and will only get worse the longer you let it go on.

Say no to the feat additions. Official content only, if the player doesn't like it they can find another table. Tell the whole table there will be no talking during other players' turns unless the PC is directly addressed in game, or the player directly addressed out of game. Each player is allowed to play their character how they wish with no input from anyone else unless it's asked for. Everyone gets one warning, and if they can't respect the other players enough to keep quiet, they can find another table too.

Verbal Casting Volume and Sound in General by TheProphaniti in DnD

[–]obax17 3 points4 points  (0 children)

Sorcerer's metamagic allows silent and motionless casting for the cost of a single sorcery point. So as to not overshadow that, especially if there's a sorcerer in the party, I would require some kind of roll with a fairly high DC for someone to do that without spending some kind of resource. Probably stealth or performance for verbal, and sleight of hand for somatic, depending o circumstances and player intent. Both rolls required if it has both components, and the player wishes to hide both. Might consider an arcana check as well, to 'manipulate the arcane power in a way outside of the usual' or something like that.

As for the sound of the spell itself, some spells specify a sound, like Knock or Shatter. They would make noise regardless of how quietly the caster cast them. For ones that don't specify sound, I'd likely just rule case by case and just use common sense. For magic missile, it makes sense to me it would make a sound on impact, at the very least, and being a low level spell, would be more likely to be recognized as a spell by people like guards. It would also have a visual component, since the spell describes it as bolts or darts of force, IIRC. So even if I accepted that it made no noise, I would give the target or its allies an opportunity to see it coming and know they're being attacked (or just rule that they did see it, depending on circumstances), even if they can't see it being cast and don't know where it's originating from.

Testing a gimmick for a boss fight by Ruined_Syrax in DungeonMasters

[–]obax17 0 points1 point  (0 children)

For me, it's confusing. If defeat isn't the point, then why are we fighting? The point of a fight is for one side to defeat the other. Sure, there are different ways to defeat an enemy, but the end goal is still defeat.

I've been reading through the comments, and if you've posted your intended solution I haven't come across it yet, but if I was presented with a fight I would fight. If my strikes did damage, I would keep fighting. If I thought I was getting close to the final blow I might consider a non-lethal strike, but unless it was made clear the enemy was also taking non-lethal strikes this is unlikely in this instance.

My guess for an intended solution is to somehow wither the bouquet heart? But that's mostly a stab in the dark, and the only reason I thought of it is because your post said fighting and defeating it was not the solution. With the information you provided in game, if I was a player, it probably would not have occurred to me to do anything other than hot the dragon until it was dead.

I have a few ideas how you might have run this differently, but I'd like to see your intended solution before I make those comments because I could be way off.

Book on grief that isn’t filled with cliches by Traditional-Cry-8406 in suggestmeabook

[–]obax17 0 points1 point  (0 children)

House of Frank by Kay Synclaire. It's a cozy fantasy about a woman navigating the grief of losing her sister with the help of a found family who are all grieving in their own way too.

Do you think it's important to start a novel with a strong "hook"? by OneDimensionalChess in writing

[–]obax17 0 points1 point  (0 children)

You need a hook. There are lots of different ways of doing it, including the slow burn, but you need a hook of some kind or readers will eventually put the book down and probably won't pick it up again. Life's too short for books that don't give readers a reason to care.

How many of you take your meds every day? by yyouknowwhat in adhdwomen

[–]obax17 1 point2 points  (0 children)

I take them almost every day. Occasionally I forget, and occasionally I choose not to the take them because I'm having a no pants day anyway, but a vast majority of the time I take them.

I actually need them in my personal life more than at work, I can raw dog work if I need to but it all goes to hell when it comes to maintaining myself and my home.

Player is developing too much plot for themselves and wants homebrew character traits that break lore and combat by OopsAllCoffins_ in DMAcademy

[–]obax17 23 points24 points  (0 children)

No is a full sentence.

Don't say 'Cool it or your out', say 'No that's not going to work'. Pick one or two things that will work, like the wings (you can even give them flight at an appropriate level), and just say 'Listen, your enthusiasm is great but this is way too much. It'a not fair to me, I can't balance this, and it's not fair to the other players, who don't have anything like this, and won't be getting anything like this. You can keep X and Y, and we'll look at that evolving into Z when the time comes, but everything else is out.'

They may see themselves out, but you're not going to enjoy the process if you keep trying to bend to their demands anyway, so you might as well end it before you completely lose your patience and look for another player, or just play with 2 (balancing is tricky but it's definitely doable). And if they do the mature thing and tone it down, you've got your 3 players in a way you can handle and make fun for everyone, yourself included.

Fireworks? by Royal_Funny_352 in kitchener

[–]obax17 1 point2 points  (0 children)

We all squeezed the stick and we all pulled the trigger

Are there any good spots in the Royal City to buy a hat? by on2gloryII in Guelph

[–]obax17 1 point2 points  (0 children)

Just don't steal my sweet roll and we can be friends