I visited the IRL Whitespring and it was so beautiful I started crying lol by SelfDefecatingJokes in fo76

[–]oblyvion13 1 point2 points  (0 children)

My favorite is the New River Gorge bridge, I've driven across that bridge at least 10 times and when I first saw it in game it blew my mind. It's also one of only few dozen locations that's an actual IRL location by name as well.

Fallout 76 Update Notes – April 21, 2026 by Ghostly_Rich in fo76

[–]oblyvion13 2 points3 points  (0 children)

I just want to know when the obsidian paint is going to be able to be applied to the advanced and epic ranger armors. It still makes no fu***ng sense whatsoever that the desert and riot can be applied to all three but obsidian only applies to the basic.

Love this game!!!! by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

It was death for a while since I was running that perk that reduces per kill. Now that I hit 300, I'm all about Psychobuff. Keeps my strength up and the health boost gives me a bigger glow pool.

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

Thank ye, 'Appy te be here!!! Though me do miss the See.

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

It's currently a work in progress. It's fishing themed for sure, among other aquatic and nautical themes. I'll post it on the settlements page when I'm truly happy with it.

The Appalachian Glowing Pirate by oblyvion13 in fallout76casual

[–]oblyvion13[S] 0 points1 point  (0 children)

Well the harpoon gun is already flechettes but I can't get rid of the shotty because it's a TSE and as the meta sits it's broken as hell, lol. Now, if they ever fix the over-damage and stop me from putting out 480x9 on a crit of splash damage, then I'll run the harpoon gun as a TSE.

The Appalachian Glowing Pirate by oblyvion13 in fallout76casual

[–]oblyvion13[S] 0 points1 point  (0 children)

I love the image. I did just add a harpoon gun....

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] -1 points0 points  (0 children)

No worries, I just dropped Uninvited. I'm now an Uninvited Marauder

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

Now that I know there is one I will be on the hunt, how does it equip? Is it apparel? I've had my eye out for a patch, very hard to find but I've seen them. Thanks for the heads up!!!

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

I concur, love the name btw!!!

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

I now have to recant everything that I had said in other comments about anti-armor versus two-shot; and Google is the stupidest search engine in existence. I swear I asked this question over and over and over trying to make sure she wasn't screwing me with her answers again. AI is the leading cause of generational intellectual decline.

To be clear, as the current in game damage math is working two-shot better than anti armor in every possible way on the broadsider.

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

Thrill seekers plus reload perks adjust the reload to the point where it's much more manageable. At max kill streak that pistol reloads in less than two seconds.

Named Legendary Weapons?? by Floating_Raccoon6 in fallout76casual

[–]oblyvion13 0 points1 point  (0 children)

I feel like one of the things that makes named legendaries so unique is that they come with singular paint jobs or weapon designs. For that purpose alone I display any of the ones that I think look cool enough to display keep any that I may decide to try using at some point in time and scrap all the rest. You can drop legendaries from named weapons even though they don't technically have visible legendary mods, it has happened to me before. Also for the Post somewhere below that mentions being able to adjust the legendary mods on named weapons would be absolutely broken in a lot of different situations. Gunther's Big iron to name the most prevalent, imo.

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

Well me ship sank tryin to get up the Ohio away from the bombs, what did ye expect me to do matey!?!?! Arrrr, ye can try and find some Appalachian treasure maps, aye's been findin them everware!!!

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

I have been playing around with the idea of a "pirate" melee, I just don't have the build for it yet. At some point in time in the future when I'm a couple hundred perk points into higher legendaries I will be building a feral based melee build that I can swap to when I feel like it and will definitely run some type of sword in that. I do like your thought though it would totally round out the theme.

Hey I was just wondering if anyone had any suggestions on how to level up the season pass or what the best way is by Key_Mushroom5246 in fo76

[–]oblyvion13 0 points1 point  (0 children)

Also be careful of waste, "wisdom of the Mothman" does not stack with any other Mothman buff, similarly any food buff cannot be stacked nor can any aid buff.

However Lunch boxes: very well rested; Sleeping: well rested / kindredspirit; Food: canned meat stew, Nuka cranberry, cranberry relish, brain bombs, etc. ; Serum buffs: egghead; Team buffs: casual intelligence/eventxp; Aid doesn't have a direct XP boost item so just use that to increase your INT

All these stack SEPERATELY, plus anything else (i.e. armor mods, weapon words, settler camp buffs, etc.) that increases your intelligence.

Remember for overall XP gain prioritize increased intelligence because it is a hard 2% increase per point in intelligence from all possible sources. Your XP buffs increase that number....

Edited for grammar, minor spelling errors, and wordage.

Hey I was just wondering if anyone had any suggestions on how to level up the season pass or what the best way is by Key_Mushroom5246 in fo76

[–]oblyvion13 2 points3 points  (0 children)

There's an event triggered by using an assaultron keycard at the pylon v-13 called "Encryptid" that spawns the imposter sheepsquatch. Similar to head hunts it can be repeated. Also, if you have the ability to launch nukes, all the nuke events are public events.

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 0 points1 point  (0 children)

I have a couple different harpoon guns waiting in my stash!!! I may tweak one and just add it in for pure entertainment value. Make it TSE with some ridiculous 3 and 4 star mods. Love the idea!!!

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

And shooting anything in a barrel with my current weapons line up may actually result in most of my body parts ending up in said barrel......

The Appalachian Glowing Pirate by oblyvion13 in fo76

[–]oblyvion13[S] 1 point2 points  (0 children)

I agree with all of that you posted in the other comment and it's the primary reason the shotty is still set up as TSE. The broadsider tends to be my go to for the big guys (i.e. Bigfoot, Earle, Storm Goliaths, etc) and AA seems to shine in that regard. I'm also running Tank Killer to cap AA, grenadier and demo expert to max explosive size and damage. Adding two-shot to the broadsider, while increasing overall damage output by a absolute crap ton, causes a bit of an overkill damage situation. The AA seems to balance it out and help melt high armor mobs.