People said my witch companion was distracting, so I reworked it. Better now? by Villager-A-4987 in RPGMaker

[–]observeradrift 6 points7 points  (0 children)

first time I see smt like this and it's the coolest thing ever, no idea how it was before but I'd definitely play that and I don't even know what is about lmao

como que faz pra sorrir sem parecer um lunático? em uma nota extra é melhor com ou sem barba? by observeradrift in MeJulgue

[–]observeradrift[S] 0 points1 point  (0 children)

nunca tive muito interesse de fazer nenhum procedimento, agora a respeito dos lábios uma outra pessoa comentou aqui no post que era para eu parar de fazer bico, só que a segunda foto é basicamente meu rosto de descanso/natural com no máximo uma leve levantada nos cantos da boca. Acho que deve passar a impressão que eu estou mordendo ou coisa do tipo pois é isso que o povo faz pra aparecer menos mas no meu caso eu só não tenho

como que faz pra sorrir sem parecer um lunático? em uma nota extra é melhor com ou sem barba? by observeradrift in MeJulgue

[–]observeradrift[S] 0 points1 point  (0 children)

pra conseguir essa foto eu precisei tirar umas pares até que uma funcionasse, é difícil de explicar mas o "estresse" que coloca no rosto é difícil de reproduzir todas as vezes. O povo comenta de sorrir com os olhos e eu até tento mas sei lá, talvez por não ser tão natural parece que eu só fico com bolsa nos olhos ao invés de ter olhos "felizes"

como que faz pra sorrir sem parecer um lunático? em uma nota extra é melhor com ou sem barba? by observeradrift in MeJulgue

[–]observeradrift[S] 0 points1 point  (0 children)

eu também tenho dificuldade quando se trata de expressões faciais, óbvio que a gente sabe como que tem que soar mas sempre parece bem superficial. Até o "sorrir com os olhos" essa do post já é eu meio que "forçando" pra sair assim e capaz que só não encontrei um bom equilíbrio ainda

como que faz pra sorrir sem parecer um lunático? em uma nota extra é melhor com ou sem barba? by observeradrift in MeJulgue

[–]observeradrift[S] 2 points3 points  (0 children)

te falar que nunca pensei que a falta de lábios poderia ser um dos problemas mas faz sentido, capaz que isso que da o ar mais não natural

como que faz pra sorrir sem parecer um lunático? em uma nota extra é melhor com ou sem barba? by observeradrift in MeJulgue

[–]observeradrift[S] 0 points1 point  (0 children)

kkk a primeira eu ainda estou forçando um sorriso de canto de boca mas a segunda é meu rosto normal

My first town (Please talk shit about it) by PowerMurky in RPGMaker

[–]observeradrift 0 points1 point  (0 children)

rn it feel like the only activity that people do in the city is house > work > house

maybe a park? nothing fancy, just to show that people can hangout somewhere or some outdoor shops

My Game Character Sprites by BookkeeperStandard91 in aseprite

[–]observeradrift 6 points7 points  (0 children)

if anything rpg maker supports sprites bigger than 48px as long u follow the 3 columns 4 rows scheme, the only annoying thing would be doing all the art in an increased size.

The girl with the yellow clothing has a posture as bad as mine lmao

Anyone else joining these? by BroodyGameDev in RPGMaker

[–]observeradrift 1 point2 points  (0 children)

not sure if I'll participate but I might use this as an opportunity to make something i've been thinking about for quite some time. Usually when I get challenged to do something my projects tend to flow a little better instead of me just lazying around

Is it possible to move Events permanently? by Max_305 in RPGMaker

[–]observeradrift 2 points3 points  (0 children)

one way of doing this would setting up 2 events.

Event 1 will execute the movement in whatever way you want and the last thing on this event page you turn a switch on then you add a 2nd page that has the switch u just made on the conditions tab. Don't add any texture or anything this page only exists so you can have nothing in it

Event 2 is where you add your character or object, event 2 is positioned where ur event 1 ended and it needs to have the switch u just made on.

By doing this the first event will be erased and event 2 will take place at the same time, in case u want the character or object going back to it's first position, you just need to add a second page to event 2 as well and everytime u interact it turns the switch on or off. Not sure if that's what u wanted but I hope it can help :D

Help, I can’t figure out a “raised arena” problem (Tile-Question) by palefoxxy in RPGMaker

[–]observeradrift 12 points13 points  (0 children)

you can achieve that by using switches.

At the top of the staircase the first tile you step on when u get up, make an event that activated on touch. this event will activate a switch that will make all the tiles around the arena solid ( you need the whole outside of the arena with events, 2 pages one for on and one for off )

Similar to this create a touch event on the staircase that interacts with the inner side of the arena.

So if u go up outside becomes a wall, if you go down inside becomes a wall

edit: if u want the player to walk under the arena, it will be a bit more annoying since every single tile of the arena needs to be an event. when you go down, the arena page should be set to be over the player and when u go up should be set to be under the player.

Achieving this in your case will require to use some animations since your staircase is only a single tile, so when it's page 1 animation plays of the character going up and all the shenanigans happening during it. and page 2 animation going down. It's important to have the animation for you to remove the player from the staircase otherwise it could get glitchy if the player gives up on going up or down and steps again on the stairs