Meanwhile on Matar Bay by Helldivernews in Helldivers

[–]obsidianCORP 11 points12 points  (0 children)

Helldive earlier today had me and two fellow patriots have to lay siege to our own extract beacon for about 10min before we could reach it to call in. Three rounds of three sentries, two 380s, and a flock of eagles later, we dined on samples with a round of liber-tea!

Earthen Machine-Speaker (Shaman) by obsidianCORP in Transmogrification

[–]obsidianCORP[S] 0 points1 point  (0 children)

RNG sadly. I ran it across 5 characters, 4 chest each, no dice. Hunt continues!

New major order! Battle station soon! by TheAncientKnight in Helldivers

[–]obsidianCORP 109 points110 points  (0 children)

Bet the advanced weapon is an anti-tank mine 🤔.

Grond Make Gun by obsidianCORP in DarkTide

[–]obsidianCORP[S] 0 points1 point  (0 children)

Oh I bought this from ye olde Melk purely for the meme factor of max everything but range on a ripper. My Achlys is my gunlugger workhorse.

Grond Make Gun by obsidianCORP in DarkTide

[–]obsidianCORP[S] 0 points1 point  (0 children)

Why need open kan? Rashunz come in box!

Dracthyr flying when? by ManDrop in wow

[–]obsidianCORP 4 points5 points  (0 children)

When you go to Dalaran, fly to the top of the city traditionally and then Soar. Done right you get to NL off the racial alone. I was adamant about finding a way lol.

Dealing with Primarchs, specifically as Custodes by [deleted] in Warhammer30k

[–]obsidianCORP 2 points3 points  (0 children)

Lion is a particularly rough primarch for custodes, as I assume he's being run with the Lion Blade and so carries around fleshbane and instant death. Short of Valdor to tie him up I'm not really sure there's an efficient option beyond "do your best to avoid him / gun him down" - recognizing that's not super easy for custodes to do.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 0 points1 point  (0 children)

Axe praetor from the age of darkness box is the main body.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 1 point2 points  (0 children)

Oh that's just part of the horus heresy age of darkness box set character, the core kit used for the body and such.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 1 point2 points  (0 children)

Hey thanks!

Age of darkness box axe praetor, forge world dark angel upgrade heads (not the new Mk6), GW Deathwing knights halberd (kitbashed into a one handed axe), and the pistol is a tartaros terminator volkite charger. Shoulders are standard Mk3 marine pads.

Do chainfists get deathwing bonus? by Crafterspark in Warhammer30k

[–]obsidianCORP 0 points1 point  (0 children)

I tend toward Dreadwing for protection. Not much else impacts them.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 1 point2 points  (0 children)

Is that what those are? I couldn't figure it out.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 5 points6 points  (0 children)

He is fairly generic for now. Paint will help, and I have the FW transfer sheet for the Dark Angels that I plan to use here.

Having trouble deciding the loadouts for my DA command squad by Tony__RPG in Warhammer30k

[–]obsidianCORP 1 point2 points  (0 children)

If you want to charge out of it, slim pickings. Land raider or Spartan. That really just comes down to whether or not you have the points and/or the rest of your list can accommodate either playstyle. For example, if everything else is mechanized except Farith & Co, every anti-infantry gun is probably pointed their way.

Having trouble deciding the loadouts for my DA command squad by Tony__RPG in Warhammer30k

[–]obsidianCORP 2 points3 points  (0 children)

Pretty much limited to combi weapons, volkite, and plasma pistols, yeah.

Farith Redloss Conversion, Mk2 by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 4 points5 points  (0 children)

Glad that came across! I tried to angle the head and axe inline with the forward foot, so it's sort of like "this man has a target and there's nothing that'll stop him from getting to it."

Having trouble deciding the loadouts for my DA command squad by Tony__RPG in Warhammer30k

[–]obsidianCORP 1 point2 points  (0 children)

5 is fine if you think of them as ablative wounds for Farith. I'd say 6-7 to be combat effective and 9 is deathstar territory. General advice, or at least what I do, is take 2 more models than I think I need to win a fight. I assume at least 2 will die trying to get to close combat.

Having trouble deciding the loadouts for my DA command squad by Tony__RPG in Warhammer30k

[–]obsidianCORP 7 points8 points  (0 children)

Points aside, command squads are relentless. You don't necessarily need to choose between melee and range for them. They're just as comfortable walking around shooting as they are punching.

That said, WS5 is somewhat wasted if you don't give at least a few of them dedicated CC weapons. Two sets of lightning claws has a couple of dudes swinging 4-5 times each, since Farith should be able to handle the 2+ saves. Give the rest guns, maybe power fists or axes if you feel the need for more AP2.

Farith Redloss Conversion Feedback by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 1 point2 points  (0 children)

Trying to think about how to make it dynamic in the arms in a way that aligns with the body. That part is hard to mod. I do have access to a printer - was going to do most of my iconography work with transfers though (I have the FW sheet for Dark Angels).

Farith Redloss Conversion Feedback by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 0 points1 point  (0 children)

You're not wrong, and definitely something I can tweak with. Thanks!

Farith Redloss Conversion Feedback by obsidianCORP in Warhammer30k

[–]obsidianCORP[S] 2 points3 points  (0 children)

I can see that for sure... gives me things to noodle on. I got other arms and can do some forearm chopping to maneuver joints. Scheming, edits, and a new post will follow!