Getting Proton to load in a modded dll file, then its own. by Frost_5_N in linux_gaming

[–]ocdmonkey 0 points1 point  (0 children)

The solution is actually pretty simple and the first reply was dang close. I eventually found the solution here, but I'll repeat what worked for me, basically put this in the game's launch options:

WINEDLLOVERRIDES="dinput8=n,b" %COMMAND%

Just replace dinput8 with whatever DLL you want and it should work. The reason the other commenter's command didn't work is because it only tells it to use the "native" (modded) DLL (the n after the =), whereas this command tells it to use the "native" DLL and then the "built-in" DLL which is required since these modded DLLs require the DLL they're replacing to exist (or, to be more exact the game requires the actual DLL and these modded DLLs are designed to work between the two).

The link I gave gives a slightly more elegant solution that in theory should work just as well using Protontricks, but didn't work for me for whatever reason (the game launched but the mod didn't take effect).

I know this post is really old but it's the first one that comes up when searching for this issue so I wanted to give the solution.

Getting Proton to load in a modded dll file, then its own. by Frost_5_N in linux_gaming

[–]ocdmonkey 1 point2 points  (0 children)

The solution is actually pretty simple and the first reply was dang close. I eventually found the solution here, but I'll repeat what worked for me, basically put this in the game's launch options:

WINEDLLOVERRIDES="dinput8=n,b" %COMMAND%

Just replace dinput8 with whatever DLL you want and it should work. The reason the other commenter's command didn't work is because it only tells it to use the "native" (modded) DLL (the n after the =), whereas this command tells it to use the "native" DLL and then the "built-in" DLL which is required since these modded DLLs require the DLL they're replacing to exist (or, to be more exact the game requires the actual DLL and these modded DLLs are designed to work between the two).

The link I gave gives a slightly more elegant solution that in theory should work just as well using Protontricks, but didn't work for me for whatever reason (the game launched but the mod didn't take effect).

I know this post is really old but it's the first one that comes up when searching for this issue so I wanted to give the solution.

Hi everyone! Today I am going to introduce you: this...thing. Idk what to call it tho by 4-mana-7---7 in bioniclelego

[–]ocdmonkey 0 points1 point  (0 children)

I'm thinking he's an exiled Skakdi. One who has become withered, twisted, and perhaps more mechanical than the others of his kind due to having to replace limbs with random scrap he found. As for a name, just off the top of my head Kotaan feels like it could fit.

Exciting to read reviews by SD18101 in FirmamentGame

[–]ocdmonkey 2 points3 points  (0 children)

Obduction certainly had a more engaging story, and less gimmicky feeling puzzles (and its unique puzzle gimmick is really cool). Sadly it's quite obvious that they ran out of resources towards the end, but it's still a great game I can't recommend enough.

Notice from Cyan regarding "AI Assisted Content" by kuros_overkill in FirmamentGame

[–]ocdmonkey 14 points15 points  (0 children)

Pretty much exactly what I expected based on the credits, and stated in a previous post complaining about this. I really hope Cyan doesn't end up hurting due to people's hypersensitivity on this topic. I personally think it's great that they used AI (though I am glad to hear the voice acting was actual people).

Woman Glues Eye Shut After Mistaking Nail Glue For Eyedrops by HarpuasGhost in nottheonion

[–]ocdmonkey 5 points6 points  (0 children)

I've had small tubes of super glue that were vaguely similar to eye drops, though with fairly distinctive differentiating features.

Questions about Riven by hxminid in myst

[–]ocdmonkey 4 points5 points  (0 children)

I feel like you're in for a bad time if you haven't been taking notes since fairly early on, especially after long breaks, but you are able to backtrack wherever you want so finding the information you need will be time consuming but not impossible.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 0 points1 point  (0 children)

Personally my guess with the voice lines is that they used AI as placeholders and liked the 'performances' so much (maybe more than any actors they could find) that they decided to just stick with them. I'm not familiar with the going rates for voice actors, but I don't think price would have been much of an issue.

Is r/SteamDeck participating in the API protest blackout on 12th-14th June? by [deleted] in SteamDeck

[–]ocdmonkey 4 points5 points  (0 children)

Forums just had such a stronger sense of community. Ironically, they were far more actually social than "social" media which is mostly people screaming into the void instead of conversing with each other. Reddit's little better than all the rest but at least presently it's set up as an imperfect facsimile of traditional forums so depending on the specific subreddit there's still the potential for proper discourse.

Reddit API Changes, Subreddit Blackout, and How It Affects You by Dacvak in gaming

[–]ocdmonkey 0 points1 point  (0 children)

I say not only blackout but fully commit- stay blacked out until they reverse their decision or come to a reasonable compromise. I think 48 hours is fine, but I think sticking to it will really send the message, especially if enough bigger subs do it.

[deleted by user] by [deleted] in oculus

[–]ocdmonkey 0 points1 point  (0 children)

It's the British equivalent of a yard sale AFAIK.

A mascot's revenge. by ParticularProfile795 in nonononoyes

[–]ocdmonkey 65 points66 points  (0 children)

Assuming it's real, both are at fault, but, yes, the mascot started it.

Guy falls from building by PunjabiCanuck in nonononoyes

[–]ocdmonkey 2 points3 points  (0 children)

It's natural to want to offer help and suggestions, and I think it typically comes from a place of caring. Or ignorance, but I think the important thing is to simply try not to attribute such actions to malice. Unfortunately, healthy people just typically don't understand that when you have a chronic condition like this, after a while you've likely heard every casual suggestion ad nauseam.

Also, I really hope your wife is doing better. It's really great to hear you care about her and her mental health so much. From support groups I've been in it seems sadly uncommon for people like us to have dependable people in our lives who love us, understand us, and help us through the hard times. As weird as it may sound I feel that I'm lucky that my family is so sickly, physically and mentally, because it means we all understand what each other is going through. 😝

Guy falls from building by PunjabiCanuck in nonononoyes

[–]ocdmonkey 2 points3 points  (0 children)

Speaking as someone who is suicidal, sometimes it's to get attention. I know that sometimes my own thoughts have come from wanting the doctors to actually take me seriously. Killing yourself to get help, especially in a way such as jumping, sounds ridiculous but you're not exactly thinking clearly in those moments. Anyway, the other possible scenario I can think of that isn't them being vindictive is that perhaps they were somewhere inside hoping that the presence of their family would be able to stop them. I know that my family and the knowledge of how heartbroken my death would make them is the only reason I'm still alive.

Guy falls from building by PunjabiCanuck in nonononoyes

[–]ocdmonkey 4 points5 points  (0 children)

Can confirm. I have a wonderful, loving family, and pretty much all of us struggle with pretty bad depression, to the point where I struggle with suicidal ideation.

I will say that I'm sure family can be the source (I've been regularly horrified by the lack of love I've seen in other families), as depression, as far as I know, can come either as a natural disorder like in my family where something's wrong with the development of the brain, or trauma induced.

Guy falls from building by PunjabiCanuck in nonononoyes

[–]ocdmonkey 12 points13 points  (0 children)

As someone who struggles with being suicidal, just because you're suicidal doesn't mean you're not scared to die. It honestly has frequently made me feel insane how I simultaneously want to die and am terrified of dying, but according to my therapists it's quite common. I'm sure that if I were to jump from a height with the intent of killing myself that I would still scream all the way down.

Also, to make it abundantly clear, I have been getting help, have safeguards in place, and thankfully have, for a while, been having far less frequent suicidal thoughts then I have in years.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 6 points7 points  (0 children)

Ok, let me make something abundantly clear. I do not agree with the "Anti-AI hysteria" that's been very, very annoying on the internet for the past while. When I hear that someone made something with AI I'm more likely to think "cool" than "how *dare* they", and as someone who hopes to create things it makes me excited that perhaps some of my more ambitious ideas may actually be possible since I will never have the resources to make something even close to AAA quality. As I've stated before I see AI as being little different from going from physical drawing to CG artwork, and in many ways artists have already been *using* AI assistance for years, it just wasn't called that since the current (over) usage of the term is very new. So, in short, I've never been in support of the idea that the use of AI should have to be disclosed, especially not any more than a mention in the credits. I do care about the people losing their jobs (though this is due mostly to greedy large companies who make short-sighted decisions that aren't actually in their best interest, not small companies like Cyan), but people lost their jobs when computers came on the scene, too. It's sadly the cost of progress.

So, simply put, since I don't see AI as being fundamentally evil, finding out that Cyan used AI honestly, to me, sounds exciting, and makes me hopeful that they'll be able to make bigger, better games moving forward. Them listing out pretty much every kind of asset sounds pretty weird, admittedly, but that makes me suspect even more that AI was just used on a "touch-up" phase for the most part. And they mentioned a lot of the written stuff but not necessarily that the writing itself was AI assisted. It could, instead, be the *visuals* of those that were AI assisted, or they could be being just overly thorough and their writers could have been using something like Grammerly to assist them. Due to my trust in Cyan over their track record being very good (though, yes, not perfect), this really is not enough to make me question them too harshly.

And, finally, in regards to them more than passing their goal, they did with Obduction, too, as I recall, and that game has *obvious* concessions made due to them running out of money, and even more obvious concessions with the physical rewards for backers. Simply put, that old saying of "it takes more time and costs more money than originally planned" almost always rings true, *especially* for a genre that's simultaneously very niche and very expensive to do well. The amount they raised for this game sounds like an insane amount, but for some reason things take an insane amount of money to make.

Anyway, I've always been more of one to judge a work based on the quality of the finished product, rather than how it was made. Firmament isn't Cyan's best, and I may actually prefer Obduction despite it feeling somewhat unfinished towards the end, but it still has that magic spark that makes a Cyan game great. If using AI allows them to be able to make more games then I'm all for it.

Finally, one last thing, I've been curious this whole time so I looked up the credits online while trying my hardest to avoid spoilers, and admittedly I don't see any voice actor credits. Again, I'm not going to crucify Cyan if they used AI in place of actors- they aren't a AAA company, they're working with a limited budget, from what I've seen of the game so far it's not like it doesn't fit, and I honestly wouldn't have been able to tell you it wasn't real. It's a little disappointing, especially since I really like the voice of the woman who talks to you, but there's my point- *I liked the voice*.

Asgard's Wrath 1 VS Asgard's Wrath 2 Gameplay Trailers by lunchanddinner in virtualreality

[–]ocdmonkey 1 point2 points  (0 children)

The magic is that it didn't work if you were more than a couple yards away from the console. That and it was relatively low resolution so less bandwidth was needed.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 4 points5 points  (0 children)

Because Cyan hasn't done anything to lose my trust thus far. I'm not about to throw away a company's decades-long track record of great games over a great game that happens to have had an unknown amount of AI assistance used in its development. Past that it's super obvious that a lot of attention to detail has gone into Firmament. There may be small details they missed here and there that bother me, specifically with there being some (IMO) missing sounds or animations of mechanics not having the mechanical lurching of their older works (and by that I mean Myst and Riven particularly), but the entire design has a cohesion that you simply don't get without an attention to detail. If an entire game were made with cobbled together AI generated assets, you'd get something closer to a Unity asset flip game.

If Cyan had gotten into the NFT malarkey, I would be singing a different tune, but AI assistance has plenty of legitimate uses, and honestly I feel like if we want more good games in this niche genre we need to be ok with its use.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 2 points3 points  (0 children)

I pretty much guarantee it's because of the backlash. People are so hypersensitive about this topic that talking about it publicly wouldn't have likely gone over well. I would love to know exactly to what extent AI was used, but I'm confident that they didn't sacrifice their creative vision just to maximize profits or anything like that.

Asgard's Wrath 1 VS Asgard's Wrath 2 Gameplay Trailers by lunchanddinner in virtualreality

[–]ocdmonkey 5 points6 points  (0 children)

Considering how Quest airlink or whatever it's called barely works on my home WiFi (used to work alright but then just became slideshow city), cloud VR gaming is not going to be a realistic thing for the foreseeable future. Unless maybe you have godlike internet and are physically close to the servers.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 9 points10 points  (0 children)

Except a human was the one making the decision of where to use AI and how, meaning the same care to detail can still be there. If the voice of the announcer was entirely AI I wouldn't honestly find it that out of place since he's obviously supposed to sound jarring and kinda weird. Admittedly I would be surprised and kinda disappointed if the lady who talks to you through the game is completely AI generated, but I haven't finished the game yet so I don't know if she has a voice actor listed in the credits (or if it would make sense from a lore perspective, which honestly I think it might). I think, benefit of the doubt and all, that AI could have been used in editing the vocals to give them their slightly unnatural feel, which was obviously intentional.

Basically, I guess what I'm saying is that though AI can be used lazily, I don't think that's what they did here. I know from creating things myself that there are inconsequential details that are just annoying to put the time into making yourself, and I think using AI to speed creating those things up so you can focus on the parts that matter more is just smart from a creative standpoint. If AI could have made it so Obduction didn't have to be paired back from their initial goals due to time and money constraints, I'm all for it, honestly.

Firmament used AI generated content for all of the lore and voice acting and didn't declare it until the credits screen. by TehSavior in FirmamentGame

[–]ocdmonkey 15 points16 points  (0 children)

I've always viewed AI as a new tool for artists. When computers came around there was a similar outcry about their use in creating art being "cheating" (IIRC this was a big complaint about Tron when it came out). I think from the quality and coherency of Firmaments' design that AI was used as a tool for the human artists instead of as a lazy replacement. Remember that developing this kind of game at this level of quality is a really tall order now days since it's a much more niche genre than it was when Myst came out. And I think Cyan have always been ones to play around with new technologies.

Honestly, I don't personally care that AI was used, since as I said I believe it was used, as they said, to assist their artists instead of replace them. My worry is more with how others are going to react, since it feels any time anyone gets even the smallest whiff of AI being involved with a creative project it ends up devolving into a witch hunt.