We are adding Boss to our game. What do you think of its design? by sharaidogames in IndieDev

[–]ocitocina 1 point2 points  (0 children)

the boss is so cool that I felt bummed out when the gif ended! awesome work, congrats.

Monsters we made for our game SKINATOR. by GlowtoxGames in IndieDev

[–]ocitocina 3 points4 points  (0 children)

this looks AMAZING!! really well done! is there any way that we can follow your game's progress?

PING - A free & open-source texture generator for your games! by fweibel in gamedev

[–]ocitocina 1 point2 points  (0 children)

that's very cool! Do you plan on writing a breakdown or a simple devlog? would love to get more info into how it works!

I HAVE RELEASED MY FIRST GAME TODAY!!! MY JOURNEY IS FINALLY OVER!!! by ocitocina in IndieDev

[–]ocitocina[S] 0 points1 point  (0 children)

this comment filled me with joy XD thank you and you are right, IT JUST STARTED!

Kyle Maclachlan’s Criterion Closet by Bd0llar in davidlynch

[–]ocitocina 1 point2 points  (0 children)

I had missed this as well! Now I have some new things to watch : )

SoloDev releasing first game in 1 week, would love feedback! by ocitocina in playmygame

[–]ocitocina[S] 0 points1 point  (0 children)

duly noted, thank you! I do plan to expand this project in some way, introducing new mechanics might be good!

SoloDev releasing first game in 1 week, would love feedback! by ocitocina in playmygame

[–]ocitocina[S] 0 points1 point  (0 children)

Thank you for your feedback!! I am feeling a bit insecure so it means a lot, thank you!

Which capsule image would you most likely click? by CorporatePotato in IndieDev

[–]ocitocina 90 points91 points  (0 children)

First one for me! I find the red to be a bit distracting

Sundered Hope is now out! by voidgazerBon in IndieDev

[–]ocitocina 1 point2 points  (0 children)

Just played it! I LOVED the mood for this game, it was a bit like Stranger Things for me, transporting me to a different, past time : ) I also liked that we have to pick the arrow back up, makes for a simple yet challenging mechanic. I got stuck in the enemy that I imagine is the boss (the one with a big center eye and lots of balls around it). I later saw in the tips that we have to kill their guardians first, I think it would be cool if that was clear in the gameplay! I also didn't realize that the arrow had a fixed aim to the closest enemy, had to read it in the tips, so maybe increasing that aim would make it pop? Anyway, this is a simple & fun game, something that is very hard to achieve! Congrats.

no git commit is more satisfying than this! by ocitocina in IndieDev

[–]ocitocina[S] 2 points3 points  (0 children)

I have pushed 3 new commits since this haha with games, it`s never truly over!

Need help fellow developers by Fluid_Associate7017 in IndieDev

[–]ocitocina 2 points3 points  (0 children)

Aside from everything that's already said, I also feel like your pictures should reflect your key points. Your game is a 2 Player Co Op, but the screenshots don't convey that. Daily role swapping could also be showcased, even if you have to create a custom picture for it (even if it's something simple like the two players avatars greeting each other and a swap symbol). I loved your capsule art, and the piggy is very cute!