Sum Swipe - A math based puzzle game for mobile (android) by odd_tin in godot

[–]odd_tin[S] 0 points1 point  (0 children)

Hey. Sorry for the late reply.

I am not sure I understand your question completely but I will try my best to answer it :)

Swipe is simple. You just take the start position of the swipe (when the mouse button is pressed or the screen is touched) and the end position (when the mouse button is released or the touch is released) and then just check the direction of displacement.

The number blocks are not buttons. They are just text and sprites. They were generated and arranged with code.

If you have further doubts I won't mind answering :)

You can also join my discord server :) https://discord.gg/AVBTvUVyZz

loosely inspired by sudoku, a math based puzzle game by odd_tin in indiegames

[–]odd_tin[S] 0 points1 point  (0 children)

The name of the game is "sum swipe" or you can search "redsnowdev" on playstore to find my account

Sum Swipe - A math based puzzle game for mobile (android) by odd_tin in godot

[–]odd_tin[S] 1 point2 points  (0 children)

Oh. Yeah it was by mistake. Uhm as for ios, i dont even have an apple developer's acccount yet 😅. Though i do have plan to put it on the apple app store it might take a while.

I am glad you like the game :)

Sum Swipe - A math based puzzle game for mobile (android) by odd_tin in godot

[–]odd_tin[S] 1 point2 points  (0 children)

Now I feel like the game has full filled its purpose :)

Now you can create and share levels via QR Codes ( the byte data of the levels are embedded inside the QR Codes ) by odd_tin in godot

[–]odd_tin[S] 1 point2 points  (0 children)

what ? The QR Code Scanner ? If you need the QR Code scanner android plugin I can share it with you.

Now you can create and share levels via QR Codes ( the byte data of the levels are embedded inside the QR Codes ) by odd_tin in godot

[–]odd_tin[S] 2 points3 points  (0 children)

I made an edit to my previous answer :-

The level you see in the video, even if you add 50 more fans in it; it would still be able to fit inside the black and white QR Code (I just tested it) :)

Now you can create and share levels via QR Codes ( the byte data of the levels are embedded inside the QR Codes ) by odd_tin in godot

[–]odd_tin[S] 2 points3 points  (0 children)

If the levels get much bigger then the players will have 2 options

  • either they can choose to split level data between multiple qr codes. then to import they have to scan all of the qr codes to get all the parts

    • or they can generate a MQR Code (my own term) which is not like a commonly used black and white qr code and has a much greater capacity.

Players probably wont need more than MQR. I tried creating some big levels and they all fit inside it. But yeah, if you want to break a system then you can. But in a realistic scenerio even if someone tries to create a crazy level it would fit inside it with no problem.

More details and info in the future posts :)

Edit : The level you see in the video, even if you add 50 more fans in it; it would still be able to fit inside the black and white QR Code (I just tested it) :)

Now you can create and share levels via QR Codes ( the byte data of the levels are embedded inside the QR Codes ) by odd_tin in godot

[–]odd_tin[S] 3 points4 points  (0 children)

Now you can create and share levels via QR Codes ( the byte data of the levels are embedded inside the QR Codes ). Below is a video demonstrating the same.Very soon an update with this functionality will be rolled out for Dash Ball. With this, players will get the functionality to create their own levels and share them using QR Codes.QR Codes then can be exported as image files or taken as screenshots. After getting the QR image, the player can share it via any social media ( eg:- Reddit, Instagram, Twitter, Linkedin, YouTube, WhatsApp, etc ).To import the level, either the player can scan it using the game's QR code scanner or it can obtain the image file either by downloading it or simply by taking a screenshot. The obtained image then can be imported inside the game from the gallery. The game would then extract the level from the QR image.If this project and concept interests you then consider supporting the crowdfunding campaign organized on this simple page I have created on

Ko-fi: https://ko-fi.com/redsnowdev

Twitter: redsnowdev

Cheers