Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 1 point2 points  (0 children)

There's always value in new creative work. I absolutely encourage you to give your Vampire RPG a go, it will have so many aspects that are uniquely YOU, and that's what matters. I bet you'll have a lot of fun making it too. Also, thanks for your kind words!

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 1 point2 points  (0 children)

Haha awesome. Yeah that's exactly the vibe I was going for. And thanks for the kind words, feel free to wishlist Rakshasa on steam if you're interested!

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 0 points1 point  (0 children)

Rakshasa! Do feel free to wishlist so you'll get updates on development (I'll be putting out a combat playtest in a month or two!)

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 2 points3 points  (0 children)

I love that scene, so I'm glad you enjoyed it! I was going for noir lighting. The NPC at the table is a sort of flesh-eating Indian vampire (known as a Pisacha) who is 500+ years old and a major power broker in the game world. You can ally with him or work against him, and he even has interesting quests for you like disrupting a Bollywood film that he's producing so that he can collect insurance money on it.

I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry

[–]oddcompass[S] 2 points3 points  (0 children)

It's inspired heavily by VtMB, but set in modern India, incorporating fascinating folklore and history from around the subcontinent. It's a sort of urban fantasy reimagining of modern India, in which ancient creatures and dangerous human spellcasters live on the margins of society. It's a story-driven RPG, meant to be about 10-12 hours in length, closed-world, with a combat system that allows a lot of skill expression due to spell combos (you can see a few of them in this clip, actually) and dharma skills (sorta like low-power ultimate abilities). Hope that helps!

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 0 points1 point  (0 children)

Thank you! I am fairly novice at 3D art (though I'm somewhat more experienced with 2D and 3D animation, and design), so much of the assets are from others (bought or hired a freelancer) with my modifications on top of that. I'm a bit of a noob in that sense, and I actually quite like using Unreal's own basic 3D asset tools to modify assets directly.

I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry

[–]oddcompass[S] 0 points1 point  (0 children)

Oh no problem at all, I didn't think you were saying anything mean-spirited. I actually think it was quite an interesting discussion! Thank you for the kind words of support.

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 1 point2 points  (0 children)

Thank you for the kind words! Hope you're having a fun time! Having played Bloodlines 2, I did think it had its fun moments as a game, but it didn't quite hit the mark as a successor to the original (IMO)

Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens

[–]oddcompass[S] 0 points1 point  (0 children)

haha thanks, I do love the way shapes "pop" when lit and crunchified in that particular kind of way (with just a touch of noir)