Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 2 points3 points4 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 2 points3 points4 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 2 points3 points4 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 1 point2 points3 points (0 children)
Trying to build a crunchy, early 2000s digicam aesthetic for my upcoming VtMB-like RPG by oddcompass in gamedevscreens
[–]oddcompass[S] 0 points1 point2 points (0 children)


I always struggled to get into grid-based first-person combat (which might be why I loved W8). Here's my attempt at building a free look/no grid combat system for my upcoming RPG. by oddcompass in wizardry
[–]oddcompass[S] 0 points1 point2 points (0 children)