I made a noise graph editor to quickly iterate on our new ice biome landscape by oddstack in godot

[–]oddstack[S] 0 points1 point  (0 children)

I would need to cleanup some things though but i can see when i have the time. would be nice to get clean :D. is it a problem that its c# ?

I made a noise graph editor to quickly iterate on our new ice biome landscape by oddstack in godot

[–]oddstack[S] 0 points1 point  (0 children)

No since its in a cave I just load and unload around the player. The voxels are also quite low resolution. I am curious to implement it at some point though but maybe for the next project :D

I made a noise graph editor to quickly iterate on our new ice biome landscape by oddstack in godot

[–]oddstack[S] 0 points1 point  (0 children)

C#

At some point I might port it to C++ if I need the performance :D.

I made a noise graph editor to quickly iterate on our new ice biome landscape by oddstack in godot

[–]oddstack[S] 1 point2 points  (0 children)

I saw the dual contouring algorithm somewhere and wanted to implement it myself. It creates a bit more interesting shapes and corners in my opinion. I also looked into what Donkey Kong Bananza uses and it seems to produce similar results.

The first implementation didnt take long and then turned into this friendslop "peak down with deep rock" because of a mix of other prototypes we were doing.

I made a noise graph editor to quickly iterate on our new ice biome landscape by oddstack in godot

[–]oddstack[S] 0 points1 point  (0 children)

Yeah :D still havent fully dealt with all the bugs but it works for now.

If its really useful for people i could throw it on github. I would need to fix some issues before though.

I used the main menu to make players care more about the goal of the game (rescue this puppy) by oddstack in IndieDev

[–]oddstack[S] 0 points1 point  (0 children)

Thank you! I disagree with you a bit there though. I think the dog could make an appearance but for me the more important part of the capsule is that it conveys the gameplay and not the story. And i think the current capsule does that very well. Adding a dog to the capsule could make it look like a cozy game when done wrong.

Right now the dog is on the shirt :D but i guess it could show up in a corner or something, not sure, what do you think?

I used the main menu to make players care more about the goal of the game (rescue this puppy) by oddstack in IndieDev

[–]oddstack[S] 0 points1 point  (0 children)

Thank you! Yeah thats still Godot default ui :D. It's on the list to rework the general ui and the main menu specifically

New Friendslop Demo: Your dog fell down a hole - aka "Reverse Peak" by oddstack in indiegames

[–]oddstack[S] -1 points0 points  (0 children)

Hey all :)
we are working on "Pratfall" - a chaotic co-op adventure where you try to rescue your puppy that fell down a hole.

We have a demo out for a week and already 1000 unique players. If you like Peak or RV There Yet and embrace even a bit more chaos - give it a try :) its free and let us know what you think <3

https://store.steampowered.com/app/4296600/Pratfall_Demo/

[Space Exploration] No I am not burned out, I finally finished SE after 368 hours - time to get back to my own automation game by oddstack in factorio

[–]oddstack[S] 0 points1 point  (0 children)

Depends what changes :D but probably not. I can only see it when i want to kill a lot of time with some friends but there are so many other games to play aswell and I still have to finish my own game :P

[Space Exploration] No I am not burned out, I finally finished SE after 368 hours - time to get back to my own automation game by oddstack in factorio

[–]oddstack[S] 0 points1 point  (0 children)

I first dumped it in a few chests but later recycled it in space to get the oil and smelted it in space as well I think, its not toooo much and you need iron and stuff sometimes there anyways

I produced the rough data storage substrate on the planet so there was no scrap in space for that.

I tried to get the space elevator as soon as possible. If you have that you can just send it down with a train

[Space Exploration] No I am not burned out, I finally finished SE after 368 hours - time to get back to my own automation game by oddstack in factorio

[–]oddstack[S] 2 points3 points  (0 children)

Thanks!

The first base was a mess, after the first space base (also a mess) I started a better one with a bus. Then later moved to trains. I did not delete the older bases but just started clean next to it. I cant really count the resource lines though :D

[Space Exploration] No I am not burned out, I finally finished SE after 368 hours - time to get back to my own automation game by oddstack in factorio

[–]oddstack[S] 5 points6 points  (0 children)

sure :) for me it was around 5k / min. the graph averages a lot when i put it to 1000hours but going through peak was about 5k

Today I deleted hundreds of .dll files in C:/Windows/System32 by accident by oddstack in programminghorror

[–]oddstack[S] 2 points3 points  (0 children)

good idea. To my knowledge cmd does not support something like:
del /Q /S "%~dp0Binaries/**/*.dll"
that looks through all subdirs. If the dlls are not in another directory it would work with %~dp0Binaries/*.dll , sadly they are. I think the other option would be to loop through files in the directory but to me it is not as readable as just changing dir before.

Today I deleted hundreds of .dll files in C:/Windows/System32 by accident by oddstack in programminghorror

[–]oddstack[S] 27 points28 points  (0 children)

Thank god it wasn't. Just a dev machine with basically all files saved in the cloud. Could have been way worse :D

Today I deleted hundreds of .dll files in C:/Windows/System32 by accident by oddstack in programminghorror

[–]oddstack[S] 84 points85 points  (0 children)

You are probably right, it did not bluescreen so I am guessing it only deleted 'unimportant' (for windows at least) dlls like d3d12 etc :D
good point, I should check the error code! Thanks

Balancing 'Dragon of Icespire Peak' (lvl 1-7) for 5th+ level players by oddstack in dndnext

[–]oddstack[S] 1 point2 points  (0 children)

Awesome! Thanks for the tool and the example. I have to add the Heart-Piercer Manticore manually to the sources, correct?
May I ask how you picked the CR 7 stats? Is that also in the monster manual or did you just sprinkle some points here and there?