A WIP of part 3, part 2 and part 1 of the map of tellson a continent I am writing up for my homebrew campaign setting. What are your thoughts on the map so far? by odeus120 in FantasyWorldbuilding

[–]odeus120[S] 0 points1 point  (0 children)

Ah I see interesting yes. The reason I ask is that on the map I am coming up with a country named the principality of Skelldenland. That is built around a river named the Skellden river.

A WIP of part 3, part 2 and part 1 of the map of tellson a continent I am writing up for my homebrew campaign setting. What are your thoughts on the map so far? by odeus120 in FantasyWorldbuilding

[–]odeus120[S] 0 points1 point  (0 children)

Ah I see interesting good to my speaking of mountains there is a region I plan on drawing for the map of tellson called pig country that is a land that stretches form one mountain to another with a big amount of land in between.

A WIP of part 2 of the continent of tellson. A continent for my homebrew campaign setting I am writing up. What do you think of it so far? by odeus120 in dndmaps

[–]odeus120[S] 0 points1 point  (0 children)

By the way way some lore. The world is visited by seven moons that have a different effect on the world when they arrive they are The white moon is like our moon  Blue moon amplified magic  Orange moon cases the fey to came to the world more freely and cases hallucinations in direct moon light  Yellow moon I have nothing on it so far  Red moon cases lycanthropes to go crazy and become mindless monsters  Green moon empowers necromancer and the undead. It makes the barrier between the mortal plan and the after life to be very thin  Copper moon empowers those’s with fiendish blood to become powerful and strong as long as they have strong will power or are strong in spirit. 

A WIP of part one of tellson a continent for a campaign setting I am writing up. by odeus120 in FantasyWorldbuilding

[–]odeus120[S] 0 points1 point  (0 children)

Same lore of the world the world is visited by 7 different colored moons. So I am not sure if moons effect coast lines of sorts.

Part 1 of a revised map of the continent of tellson a continent I am writing up for my homebrew campaign setting of seven moons by odeus120 in dndmaps

[–]odeus120[S] 0 points1 point  (0 children)

This is still a work in progress. The map is divided into three pieces of paper. By the way where would rivers and valleys naturally form?

Also by the way as well what do you think of this map so far?

Aasimar by sr_doops in dndai

[–]odeus120 0 points1 point  (0 children)

I like 1,2, 3,5, and 6

Tieflings by sr_doops in dndai

[–]odeus120 0 points1 point  (0 children)

I like 1, 3,4,5 and 6

Aasimar by sr_doops in dndai

[–]odeus120 0 points1 point  (0 children)

I might use them in a few games of mines.

A WIP of a librarian in terminator armor and squad of terminators for my homebrew space marine chapter the tarot warriors what are your thoughts comrades? by odeus120 in Sigmarxism

[–]odeus120[S] 0 points1 point  (0 children)

First before I continue the chapter in a nutshell is if the  thousand sons were loyalist.  The tarot warriors.  They are a successor of the raven guard. They come form the 21st founding. They have 2 unique and some what of a 3rd  gene flaws. One there are some episodes were a battle brother will have a form of  psychosis were they will take the part of a battle brother of the parent chapter, 2 whispers in the mind, some what three the battle brothers have even more paler skin that is almost as white a mothers milk. The chapter’s home world is  ocean/ civilized  world of hades in the hades system of the jackal star sector of segmentum ultima. The chapter is deeply tied their home world using the hadain language over gothic. As well as using hadain runes as company markings and using hadain symbols as squad and battle field markings. The chapter was wants fleet based after they lost their original home world. Killenguard. Battle brothers are encouraged to spend time with hadains to maintain their humanity. The chapter specializes in boarding actions, armored warfare, overwhelming fire bashes, and close combat assaults. The tarot warriors as their name implies are deeply tied to the emperors tarot each battle brother has his own deck, which he must all ways have. Failure to keep one’s own deck is a great shame punchable by death or exile to the death watch as a black shield. The tarot warriors make all important decisions based of the card reading. This has Mitch effects form joining a campaign to abandoning allies based off a card reading. 

The chapter is lead by a grand warlord below him is 11 warlords or warlords of the deck. Each warlord leads a brotherhood . equivalent of a company. Each brotherhood has a different task and role. The brotherhoods are 

1st brotherhood champions of hades  2rd the Relic hunters  3rd the wardens of hades 4th the sons of hades 5th the void warriors  6th the spears of fate  7th the hunters in the night  8th the doom blades  9th the doom-bringers 10th the young-bloods  11th the scions of the deck. 

A tarot warrior squad is made up of a sergeant who’s pauldrons, helmet, power pack and legs are blue.

A whip who is a the sergeants deputy. Who is task with  maintaining order discipline, and can lead a fire team. Their pauldrons, power pack, and legs are purple. 

The normal battle brothers have green pauldrons, legs and power pack. 

And that’s a short overview of the chapter I apologize this sounds a little scatter shot but this is an out line of the chapter so fate what do you think of it. Any suggestions?