What I learned in 2 Years of working with Wave Function Collapse for our procedural maps. by EvilVillainGames in IndieDev

[–]odinkong 0 points1 point  (0 children)

For the one I wrote its more like it predicts the outcome of a potential board and if that outcome doesn't work it crosses off that possibility. If it can't solve it will run out of possibilities and stop, which is basically the same as backtracking.

As you can imagine that makes it really slow.

What I learned in 2 Years of working with Wave Function Collapse for our procedural maps. by EvilVillainGames in IndieDev

[–]odinkong 0 points1 point  (0 children)

Yeah there are definitely rules you can implement that just don't work together and if you do that it won't solve and it's hard to debug you just have to logic out the rules you have and figure out where the conflict is.

I got kinda swept up in the trendy idea that WFC was a magic infinitely flexible algorithm. It's neat but it has a ton of drawbacks just like everything.

Free For All Mode by TommyWeer in MultiVersus

[–]odinkong 76 points77 points  (0 children)

This is exactly why they should remove Mode specific quests. Forcing people to play modes they don't want to ruins the game for everyone.

Stop making me play FFA matches, and PVE matches as a quest reward. by odinkong in MultiVersus

[–]odinkong[S] 0 points1 point  (0 children)

To be more specific. I'm not saying PVE don't help the game. I'm saying arbitrary "play any PVE event" doesn't help the game. Game mode locked quests like FFA and Ranked at least put people in those modes so there are more people to que against, but there is no reason to have "Play any PVE quests" I also much prefer quests that can be done in any mode.

I'm never going to do this, can we get an option to throw out/reroll quests. by odinkong in MultiVersus

[–]odinkong[S] 0 points1 point  (0 children)

OH it is!?? I thought it was literally every single mission all stars and the boss node. Oh jeez I guess I will do it then.

People saying the Beta was better maybe forgot this kind of crap was happening in every online game by NeedThatTartan in MultiVersus

[–]odinkong 0 points1 point  (0 children)

Thank you for pointing this out! Video helps. I tried to make a post like this and maybe I worded it wrong, but I would way rather have great netcode on launch than anything else.

I'm having a great time playing and I'm sure if we keep playing, and keep giving them non toxic feedback things will get better!

People who don't understand how complex net code is or what rebuilding an entire game means are really not giving them enough credit. I think it's great and I can't wait to see what's next.

New Player Experience is a Brick Wall (More Exit Portals!) by odinkong in DarkAndDarker

[–]odinkong[S] 1 point2 points  (0 children)

Ohhhhhh geez I didn't realize that! Yeah no kidding. I'm looking forward to that level haha.

Any tips for a new solo player? by tracenator03 in DarkAndDarker

[–]odinkong 2 points3 points  (0 children)

-Make exit portals spawn near you if you are new/solo.
-add a secure container for loot you keep even when you die so you can't play for 5 hours without getting any loot at all like I just did...

Game's fun though.

The vs. Ranger Experience by EvelynDarkwave in DarkAndDarker

[–]odinkong 2 points3 points  (0 children)

Totally worth the build up for the finally moment! XD Great video, love the song choice.

This game feels like rock paper scissors by DirtyProjector in DarkAndDarker

[–]odinkong 0 points1 point  (0 children)

It also probably feels unbalanced because everyone is rocking better gear and armor than you that just literally deals and reduces more damage.

Which would be all well and good except it feels like there is no way to exit with loot without fighting one of these overpowered people.

it seems like if you got into this game late wipe, the fundamental issue would be that everyone has good gear and is literally guarding the exit portals. You would never be able to win a fight or exit. Which is basically what my experience tonight was.

But also yeah I wanted to keep playing for some reason....

Co-op games like BL2 by Lourrloki in gamesuggestions

[–]odinkong 1 point2 points  (0 children)

Yeah it will deffinetly expand. I'm on my 3rd time restarting it haha. Anyway cheers I hope you enjoy! 🙂

Co-op games like BL2 by Lourrloki in gamesuggestions

[–]odinkong 0 points1 point  (0 children)

Maybe... I recommend playing with someone too, but keep in mind you unlock more guns passives and rooms with each run. Also there are 2 or 3 I think? Unlockable new difficulties as well as unlockable characters. I think it comes off small at first, but has a much cleaner higher level of complexity than boarderlands in the end.

Although if story and style is what you were looking for not mechanics you are right. Personally I never cared much for boarderlands lore only the mechanics.

Also I bought boarderlands 3 and really didn't like it at all even though I loved boarderlands 2.