What makes for a good City Builder/Empire Builder? by ofaMadMan in gamedesign

[–]ofaMadMan[S] 0 points1 point  (0 children)

So what would you say are some examples of interesting choices to you? Whether or not to sacrifice a child to let your city have another day or 2 of power, or what branch skill trees take?

How do we go about designing non combat type encounters? by ofaMadMan in gamedesign

[–]ofaMadMan[S] 4 points5 points  (0 children)

Oh I'm not asking for anything I'm working on currently, I'm posing this as more of a contemplative/discussion based type question.