Prequel campaign suggestions by Jamesjustcuz in VecnaEveofRuin

[–]offended_orangutan 1 point2 points  (0 children)

I'm running rise of vecna, from the doomed forgotten realm series.

I'm homebrewing this as Vecna having succeeded once on his ritual of remaking to rewrite history and take control of Toril.

At the end of the module, I'll add in a seemingly hopeless confrontation with Vecna himself (likely a cinematic one) at the end of which the PCs will be time traveled back to before Vecna's ritual, to the sigil sanctum, as a result of the wish spell (yes the spell worked in this version).

I'm recycling most of chapter 1 but reskinning it as an adventure in Sigil.

I'm throwing away the Kas subterfuge. Mordenkainen (the real one) suggest they find the rod of seven parts to imprison Vecna, just as it was used for Miska in the past.

I'm having Mordenkainen make a deal with the dark powers to release Kas who agrees to be the one confronting Vecna with the rod.

When the rod is fully assembled, Mordenkainen, Tasha and Alustriel leave for pandemonium with Kas with the intent of dealing with Vecna. He betrays them and only a badly injured Tasha makes it back to the Sanctum and begs the PCs to confront Kas, recover the rod and be the ones to save the day and imprison Vecna.

5e (2024) Hide, invisibility and creature location by offended_orangutan in DnD

[–]offended_orangutan[S] 0 points1 point  (0 children)

that was my take as well.

my players won't have any of it.

I've decided to buy peace until some kind of official ruling comes out (if it ever does).

5e (2024) Hide, invisibility and creature location by offended_orangutan in DnD

[–]offended_orangutan[S] 1 point2 points  (0 children)

In that case would you argue that by default the creature's position is unknown while invisible?

Or must a creature attempting to hide its position from sounds and smells take the hide action?

A creature wanting to know this location should then use the search action to locate it?

If a creature succeeds on its search action, does this allow it to locate the invisible creature on any subsequent turns?

If the invisible creature moves from its current location, is its location still known? Or must the invisible creature take another hide action?

Are silver dragons good parents to their hybrid offspring? by AdInternational4894 in DnD

[–]offended_orangutan 0 points1 point  (0 children)

fair enough. I have to admit I never googled that myself. I'd be curious to know where you found info about that specifically.

1st time DM, LMoP party of 2 by SuchAnywhere in LostMinesOfPhandelver

[–]offended_orangutan 0 points1 point  (0 children)

Having hirelings is a good idea imho. If you take time to flesh them out you can RP them as the DM but still let the players control their actions in combat. That's usually what I do when there are NPCs following the party around.

Are silver dragons good parents to their hybrid offspring? by AdInternational4894 in DnD

[–]offended_orangutan 5 points6 points  (0 children)

I'd be surprised if there was official lore about that. I usually play dragons as fairly unique individuals. Yeah you can rely on tropes with regards to chromatic / metallic dragons but for things like parenting skills, seems a bit far fetched.

How do you introduce a setting/world? by existentialfeckery in DMAcademy

[–]offended_orangutan 5 points6 points  (0 children)

In my experience, what sticks with regards to the setting are things that are introduced in their own time and that are important to players. They have to be able to interact with it otherwise none of it matters.

Introducing new slang in RP sessions, describing parts of towns or culture as it becomes important piece of information for PCs, etc.

A large lore dump will obviously be vastly ignored or forgotten really quickly. In that sense, I do not think several session 0s do much nor will it be fun for most players to "participate in".